Molotov Cocktails
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Doedel
- Posts: 192
- Joined: 2005-08-24 02:25
Molotov Cocktails
Hi, nice mod, etc.
Molotovs need a serious revamping.
I have experience using molotov cocktails and I must say they are a far cry from the "holy **** set the entire building on fire for 30 seconds" as they appear in PR.
Here is a good example of a molotov: YouTube - molotof
As you can see the explosion and splash radius is far smaller than the enormous radius of the PR molotov.
Ontop of this, molotovs are not really very harmful towards a human being. They are easily avoided when thrown, and you'd pretty much have to get down and roll in a burning puddle of gasoline for it to harm you. Flaming gasoline does not survive very long in mid-air and the usual area of effect, as the above vid demonstrates, is around the immediate area of impact. Essentially, in order to light a man on fire with one and have any hope of killing him, you would have to hit him directly and douse him with the fuel, which is not very common as I said they are easy to avoid and aren't very prone to breaking when hitting a person and are more likely to bounce off and explode on the ground below, in which case the poor fool might have some burning boots but wouldn't be obliterated along with everyone else in a 10m radius.
Against vehicles their effectiveness would be dubious. While it's true flaming liquid is capable of dripping down through the engine deck of a vehicle, that is essentially the only place it would be effective, and even then, engine compartments are constructed to be able to survive this with heavy flame-retarding insulation.
The molotov, today, is more of a shock and awe weapon. It is used in riots because the effect of a little exploding ball of gasoline is a visceral expression of destruction, and it can be effective if thrown into a building or a car. As a weapon of war it lost its effectiveness after WW2; even then, it was only really useful against old Soviet tanks which were far, far from sealed and which had quite vulnerable vision slots, doors, unsecured hatches and non-fireproof engine compartments, or against open-topped or other similar vehicles. In today's world, modern armour is designed to survive nuclear, biological and chemical attack; some flaming gasoline is hardly going to pose much of a problem unless you've got a dozen of them setting the entire outer hull of the tank ablaze.
Anyway, I'm more concerned about the infantry aspect, and would like to see them toned down a bunch.
Here's another cool vid, showing a riot with dozens of molotovs being thrown (around 1:30 and after). YouTube - Attack on City Hall, Police VS Protesters
As you can see the police have no problem walking over and around the dozens of burning puddles.
Molotovs need a serious revamping.
I have experience using molotov cocktails and I must say they are a far cry from the "holy **** set the entire building on fire for 30 seconds" as they appear in PR.
Here is a good example of a molotov: YouTube - molotof
As you can see the explosion and splash radius is far smaller than the enormous radius of the PR molotov.
Ontop of this, molotovs are not really very harmful towards a human being. They are easily avoided when thrown, and you'd pretty much have to get down and roll in a burning puddle of gasoline for it to harm you. Flaming gasoline does not survive very long in mid-air and the usual area of effect, as the above vid demonstrates, is around the immediate area of impact. Essentially, in order to light a man on fire with one and have any hope of killing him, you would have to hit him directly and douse him with the fuel, which is not very common as I said they are easy to avoid and aren't very prone to breaking when hitting a person and are more likely to bounce off and explode on the ground below, in which case the poor fool might have some burning boots but wouldn't be obliterated along with everyone else in a 10m radius.
Against vehicles their effectiveness would be dubious. While it's true flaming liquid is capable of dripping down through the engine deck of a vehicle, that is essentially the only place it would be effective, and even then, engine compartments are constructed to be able to survive this with heavy flame-retarding insulation.
The molotov, today, is more of a shock and awe weapon. It is used in riots because the effect of a little exploding ball of gasoline is a visceral expression of destruction, and it can be effective if thrown into a building or a car. As a weapon of war it lost its effectiveness after WW2; even then, it was only really useful against old Soviet tanks which were far, far from sealed and which had quite vulnerable vision slots, doors, unsecured hatches and non-fireproof engine compartments, or against open-topped or other similar vehicles. In today's world, modern armour is designed to survive nuclear, biological and chemical attack; some flaming gasoline is hardly going to pose much of a problem unless you've got a dozen of them setting the entire outer hull of the tank ablaze.
Anyway, I'm more concerned about the infantry aspect, and would like to see them toned down a bunch.
Here's another cool vid, showing a riot with dozens of molotovs being thrown (around 1:30 and after). YouTube - Attack on City Hall, Police VS Protesters
As you can see the police have no problem walking over and around the dozens of burning puddles.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Molotov Cocktails
Apparently they are still used now against warriors. Insurgency is basically a riot situation but I do think the flame explosion is buggy when it destroys a tank instantly
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: Molotov Cocktails
First of all, why do you have lots of experience with molotovs?
Second, these ideas sound good and all, but if molotovs are made more realistic, it will be just one more reason that the Insurgents have a pretty crappy set of weapons. So, if you don't like molotovs, what's gonna replace them?
Second, these ideas sound good and all, but if molotovs are made more realistic, it will be just one more reason that the Insurgents have a pretty crappy set of weapons. So, if you don't like molotovs, what's gonna replace them?
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Craz3y|Assasin
- Posts: 170
- Joined: 2008-06-20 14:18
Re: Molotov Cocktails
very big fire crackers mabey, or some kind of large firework.
-Craz3y-
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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: Molotov Cocktails
I'm not the one to answer for him, but is that really relevant?EOD_Security-2252 wrote:First of all, why do you have lots of experience with molotovs?
And I completely agree with the threadmaker. Molotovs should only be effective against lighter vehicles. Only problems is that they shouldn't be very useful ingame in that case. Why not replace them with some kind of similar home-made device that is more effective?
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foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
Re: Molotov Cocktails
im in for the major revamp, the molotov should atleast be a bottle not a , smoke granade'ish flameball
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: Molotov Cocktails
It's not really relevant, but his statement caught me off guard.
I would totally support replacing the molotov with some other sort of improvised device. Possible replacements that first come to mind would be things like a small pipe bomb (mostly the nails so it would really only hurt INF), I can't really think of anything else - anyone have a handy-dandy copy of a certain type of cookbook I shant mention while using my personal computer?
I would totally support replacing the molotov with some other sort of improvised device. Possible replacements that first come to mind would be things like a small pipe bomb (mostly the nails so it would really only hurt INF), I can't really think of anything else - anyone have a handy-dandy copy of a certain type of cookbook I shant mention while using my personal computer?
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Molotov Cocktails
Well i think that making the insurgents have crappy weapons is the whole point ^_^ they're INSURGENTS... random people attacking because they hate you..
the only reason they get so many of our soldiers (...like.. everyones.. british, american, canadian) is cause of IEDS and ambushes, along with the fact that THEY know the territory better than we do
BRING ON THE CRAPPY WEAPONS ^_^ i'll be a happy insurgent then.. as long as i'm realistic ^_^
the only reason they get so many of our soldiers (...like.. everyones.. british, american, canadian) is cause of IEDS and ambushes, along with the fact that THEY know the territory better than we do
BRING ON THE CRAPPY WEAPONS ^_^ i'll be a happy insurgent then.. as long as i'm realistic ^_^
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
Re: Molotov Cocktails
EVEN MORE USELESS POST
Last edited by foxxravin on 2008-08-19 10:21, edited 3 times in total.
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: Molotov Cocktails
The only problem is the Insurgents don't have anything better than the coalition in PR. If you won't give them better equipment, the Insurgents should get something that makes me more realistic with respect to their ability to shoot and hide. For example, in real life, an insurgent can quick run up to a Marine camp, launch a couple mortars and then run away, and the Marines won't catch him for more than a couple days. <-- Factually based info. from Alpha Company show on Military Channel comprised only of actual footage and interviews
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Molotov Cocktails
I fail to see how the current molotovs help to represent the hit and run nature of insurgents.
The things seem to cook everything in about 3 seconds flat and engulf the surrounding 5m in a ball of flame. They just need to be toned down a bit.
The things seem to cook everything in about 3 seconds flat and engulf the surrounding 5m in a ball of flame. They just need to be toned down a bit.



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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Molotov Cocktails
Cheap, portable, and easily concealed bottles of portable Hell...
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: Molotov Cocktails
We can give the Insurgents a super soaker flame thrower!
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jaspercat444
- Posts: 599
- Joined: 2007-12-19 06:11
Re: Molotov Cocktails
...That currently in PR have a blast radius that rivals the CR2's main cannon shotgclark03 wrote:Cheap, portable, and easily concealed bottles of portable Hell...
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Defiyur
- Posts: 266
- Joined: 2008-04-04 18:28
Re: Molotov Cocktails
Edit: eh nevermind made some suggestions but they aren't in widespread use so nix the idea.
Last edited by Defiyur on 2008-08-18 00:54, edited 1 time in total.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: Molotov Cocktails
A solution agreeable to both parties is likely on the way. THE DEVS HAVE SPOKEN 

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: Molotov Cocktails
The molotovs don't represent the hit and run nature, but any additional weapons for the Insurgents should because that (hit and run) is the modern Insurgent's main strategy.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Cheeseman
- Retired PR Developer
- Posts: 1291
- Joined: 2006-11-12 06:23
Re: Molotov Cocktails
Hers one for you:
YouTube - molotov-cocktail
YouTube - molotov-cocktail

