[Vehicle] hemmt [WIP]

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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Vehicle] hemmt [WIP]

Post by agentscar »

Viper,that would be because the vehicle is "lifted" in that picture,which causes the wheels to "drop",and makes them look like they are farther away from the body,which they are in that position.Gravity pulls them down because it's in the air,lol.That launch platform variant has the hydraulic system to raise the whole vehicle up,on those poles..

Anywayz,the vehicle is looking awesome so far! :)
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] hemmt [WIP]

Post by Sabre_tooth_tigger »

I thought the same as viper but its hard to tell without seeing it in game in motion
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Vehicle] hemmt [WIP]

Post by motherdear »

VipersGhost wrote:The reference pics show the body of the vehicle raised up from the tires quite a bit. It looks like your rig needs a lift kit :)
it looks like that in some of the pictures and i might adjust it so it's a bit higher off of the ground, but the ref picture we had a few posts back by sabre is the oldest model and it's the patriot carrier. the hard thing in modeling this vehicle is getting the proper stuff on it since there is like 7 different versions of the vehicle.so as an example i have choosen to take off the crane that would be on the back of this model and then just have a blank back. so it isn't entirely correct model wise but i had to save some polygons someplaces.

also i dón't know how the truck is going to handle ingame and i have only seen limited pictures of it driving in reallife so i have to do some research and figure out some stuff about it.

also the engine is a hybrid and can run for 50 miles on electricity alone so we can have a silent truck too :D .

also sabre tooth i would expect it to be somewhat nerfed in handling (maybe a bit tighter turn radius because of the lenght though) but except from that it's the most used truck in the army as far as i know and should be used for the supply truck. this would also specialize the different services of the us (mine for army and tofurkeymeisters for the marines. of course the devs have not spoken for or against it yet so i'm only hoping here)
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] hemmt [WIP]

Post by Sabre_tooth_tigger »

I was thinking just the pure rigid length of it would restrict its extreme mobility especially on the bf2 engine with concrete ground and acute angles. It'll be decades before we get proper terrain realtime deformation in an online game.

Putting this into the game sensibly will be a challenge me thinks

Will you be able to leave the model open to further additions or changes like the all the different humvee versions, I think this truck is used for all sorts of things. Not sure if pr would ever do this but it'd be cool if it was that versatile
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Vehicle] hemmt [WIP]

Post by motherdear »

yeah it would be pretty easy to modify the vehicle. basicly remove the bed on the back and replace it with patriot missiles or other equipement, could very well be used as a static in airfields as fuel trucks etc.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Vehicle] hemmt [WIP]

Post by jbgeezer »

I like it
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] hemmt [WIP]

Post by Sabre_tooth_tigger »

Image

http://upload.wikimedia.org/wikipedia/c ... ystem.JPEG


Out of interest, how many polys does this model have ?
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Vehicle] hemmt [WIP]

Post by motherdear »

i believe that i just hit the 7000 polygon mark, but i'm trying to improve it as much as possible and i can always remodel parts or remove/optimize them.
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