Shiny surfaces

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Sanke
Posts: 169
Joined: 2008-07-21 02:23

Shiny surfaces

Post by Sanke »

Happens to sand bags, rock walls, any walls sometimes. And my gpu can smoke bf2 so that's isn't a problem

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Shiny surfaces

Post by Rudd »

try re-optimising ur shaders

to do this go to C:\Documents and Settings\Username\My Documents\Battlefield 2\mods\bf2\cache and delete any folders you find. Next time you load a map it will reoptimise and hopefully fix your problem, this may need repeated attempts.
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bad_nade
Support Technician
Posts: 1498
Joined: 2008-04-06 18:26
Location: Finland

Re: Shiny surfaces

Post by bad_nade »

Happens to me often (every time?) when I start playing PR, but on subsequent rounds issue disappears.

8800 GTS 512, 1440x900, widescreen fixer
Last edited by bad_nade on 2008-08-19 14:42, edited 2 times in total.
Sanke
Posts: 169
Joined: 2008-07-21 02:23

Re: Shiny surfaces

Post by Sanke »

Yeah its random, one round it will happen and one round it won't. When I first the bug I said over my mic "How the **** do make a golden bunker i want one?"
krekc
Posts: 281
Joined: 2007-02-23 15:28

Re: Shiny surfaces

Post by krekc »

just set lighting to medium sorts it out, it's a long standing bug with BF2's shaders..
'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Shiny surfaces

Post by LithiumFox »

any chance of us getting a nice Project Reality shader to get rid of the terrible BF2 shader? XD

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Re: Shiny surfaces

Post by jOHNNYdOUBE »

Just use BF2Cleaner to rid the dumb shaders.
The first time you load a map it will be shiny.
Exit and rejoin.
No more shiny until you change a video setting again.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Shiny surfaces

Post by LithiumFox »

O_O I just had an idea...

maybe tag the PR.exe with a built in cleaner that erases the shaders each time you load a map! haha... wishful thinking....

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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