Graphic options-Unfair advantage?

General discussion of the Project Reality: BF2 modification.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Graphic options-Unfair advantage?

Post by Tirak »

Katsu wrote:For the sake of fairness this is an issue that really should be addressed.

As was mentioned, you can design everything to look as yummy as possible but if the only way to remain competitive is to play with everything set on minimum then really how ridiculous that becomes.

It'd be a brave dev who decides that to be able to play the game computers must be set with certain predefined graphical settings. Having said that, for the sake of gameplay, fairness and progression of the mod, my opinion is it would be the correct decision to make.

Of course it's easy for me to say that as my computer can handle it presently, but I'll also say I would be willing to upgrade if I needed to...it's that good a game and mustn't be held back for the sake of low end machines.
I notice that all the people who make suggestions like this can run everything a high power. Well quite a few of us have far more important things we need to spend money on, such as education, rent, food ect. Taking a step so drastic as to say "You can't play 'cause you're not rich" is ****. :evil:
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Graphic options-Unfair advantage?

Post by CodeRedFox »

Tirak, I guess you didnt get the memo, go back a few pages.
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"apcs, like dogs can't look up" - Dr2B Rudd
AncientMan
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Re: Graphic options-Unfair advantage?

Post by AncientMan »

Might as well add something to this thread for you all to discuss.

It is easy and possible to hardcode graphics options in the menus.
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CodeRedFox
Retired PR Developer
Posts: 5919
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Re: Graphic options-Unfair advantage?

Post by CodeRedFox »

until your open your ini file and change it :-?
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"apcs, like dogs can't look up" - Dr2B Rudd
AncientMan
Retired PR Developer
Posts: 5111
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Re: Graphic options-Unfair advantage?

Post by AncientMan »

Not really a problem ;) . Few checks and counter-measures here and there and your sorted :) .
Last edited by AncientMan on 2008-08-21 03:30, edited 1 time in total.
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CodeRedFox
Retired PR Developer
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Re: Graphic options-Unfair advantage?

Post by CodeRedFox »

MUHAHAHAHAHAHAHAHA

Wheres you creepy castle and hissing cat?
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"apcs, like dogs can't look up" - Dr2B Rudd
Katsu
Posts: 57
Joined: 2008-06-22 12:23

Re: Graphic options-Unfair advantage?

Post by Katsu »

Tirak wrote:I notice that all the people who make suggestions like this can run everything a high power. Well quite a few of us have far more important things we need to spend money on, such as education, rent, food ect. Taking a step so drastic as to say "You can't play 'cause you're not rich" is ****. :evil:
I can only play everything on medium except geometries which is on high. I pay a mortgage, run a car, have an expensive girlfriend (are they anything else but expensive? :? ) etc.

As I said, my computer can handle it atm, I said nothing about being rich...you mentioned that. If I needed to upgrade then it's something I'd try to take into account.

Don't quote me then twist what I say, thanks.
CodeRedFox
Retired PR Developer
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Re: Graphic options-Unfair advantage?

Post by CodeRedFox »

The only setting that would need to be "removed" is turn light maps off. You would still be able to play in low medium or high. But lightmaps, not dynamic lights would stay on. That is all.
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"apcs, like dogs can't look up" - Dr2B Rudd
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Graphic options-Unfair advantage?

Post by unrealalex »

people who play on low are the minority i'm just saying. this game is like 5 years old, my 6 year old dell computer can play it on medium settings.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Graphic options-Unfair advantage?

Post by Outlawz7 »

Just to give an idea of what we are talking about.

This is Lighting, Dynamic Shadows and Dynamic Lighting on High
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This is Lighting, Dynamic Shadows and Dynamic Lighting on Low/Off
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Deadfast
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Re: Graphic options-Unfair advantage?

Post by Deadfast »

Also:

Suppression effect length
@ 450 FPS: 0.45 seconds
@ 350 FPS: 0.55 seconds
@ 250 FPS: 0.70 seconds
@ 150 FPS: 1.20 seconds
@ 100 FPS: 1.65 seconds
@ 75 FPS: 2.40 seconds
@ 60 FPS: 2.85 seconds
@ 45 FPS: 3.60 seconds
@ 30 FPS: 4.85 seconds
@ 25 FPS: 6.10 seconds
@ 20 FPS: 7.40 seconds
@ 15 FPS: 9.25 seconds
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Graphic options-Unfair advantage?

Post by Oddsodz »

I Say force every player to Med settings. Its the only way to ensure fairness. As a few have already posted and I know from my Past PC builds that a 5 year old PC can play RP on Med settings just fine (with enough RAM and fast HDD's that is).

The fact that some players that "CAN" have Med/High settings yet chose the set them to low are just cheating scum.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Graphic options-Unfair advantage?

Post by Tomato-Rifle »

With everything on low/off

Cons and pros

U can see people behind some static objects, on the Kashan desert u can sometimes see people in the hills floating, but they are behind something u dont see so u cant shoot them :/, but u cant see them when u come closer/zoom in. But then sometimes u shoot at the guy for like 2 mins, wondering how he wont die. But then you find out hes behind something

U can only see the grass up to like 15 meters away, ideal for spotting snipers

No darkness.

U cant see the smoke that comes after tanks/apc, only the smoke that tells you that you are damaged

U can easily tell the difference from the two team looks, when i tried putting it to high i found it harder to tell the difference between a friend or foe


______________________________

For far distances u cant see what weapon people are holding, or the kit. All u see is a face and body, that looks naked.

Cant see as far as other players with all settings on High.

Cant see the white lines that comes after a jet makes a turn.

Vehicles look like shit, pretty much everything does

U cant see bullet holes, or black things on ground after an explosion
____________________________________________________

Everything on High is pretty much the reverse
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Outlawz7
Retired PR Developer
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Re: Graphic options-Unfair advantage?

Post by Outlawz7 »

I'd vote for Dynamic Lighting and Shadows Off option to be removed and force everyone to run them at least on Low, because it removes the advantages and doesn't really force people to go upgrade their low-end PCs to play.
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Beafy
Posts: 183
Joined: 2008-08-09 15:33

Re: Graphic options-Unfair advantage?

Post by Beafy »

'[R-DEV wrote:coderedfox;771404']NO the discussion* isnt about low end computer players getting a advantage. Its about high end computers running at low settings to get huge FPS, no light maps (everything is light), no grass i.e a advantage.




Why I said low end computers are exempt was because I dont see you guys as cheating, your running as high as you can.

*I know Beafy started with lowend vs highend but there is nothing we can do about that. Not everyone can afford new computers.
I wasnt starting like low vs high, im just trying to work out what would give you a better advantage, although in my calculations you would have to play one class and change your setting depending on what map you play.
Beafy
Posts: 183
Joined: 2008-08-09 15:33

Re: Graphic options-Unfair advantage?

Post by Beafy »

Deadfast wrote:Also:

Suppression effect length
@ 450 FPS: 0.45 seconds
@ 350 FPS: 0.55 seconds
@ 250 FPS: 0.70 seconds
@ 150 FPS: 1.20 seconds
@ 100 FPS: 1.65 seconds
@ 75 FPS: 2.40 seconds
@ 60 FPS: 2.85 seconds
@ 45 FPS: 3.60 seconds
@ 30 FPS: 4.85 seconds
@ 25 FPS: 6.10 seconds
@ 20 FPS: 7.40 seconds
@ 15 FPS: 9.25 seconds
Eh?

The suppresion depends on your FPS?

So the effects run by frames, not time?
Deadfast
Retired PR Developer
Posts: 4611
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Re: Graphic options-Unfair advantage?

Post by Deadfast »

Yep, didn't know? :(
Beafy
Posts: 183
Joined: 2008-08-09 15:33

Re: Graphic options-Unfair advantage?

Post by Beafy »

Nope, i thought it ran on a time basis, it would make more sence....
Duende
Posts: 92
Joined: 2006-07-29 22:40

Re: Graphic options-Unfair advantage?

Post by Duende »

Deadfast wrote:Also:

Suppression effect length
@ 450 FPS: 0.45 seconds
@ 350 FPS: 0.55 seconds
@ 250 FPS: 0.70 seconds
@ 150 FPS: 1.20 seconds
@ 100 FPS: 1.65 seconds
@ 75 FPS: 2.40 seconds
@ 60 FPS: 2.85 seconds
@ 45 FPS: 3.60 seconds
@ 30 FPS: 4.85 seconds
@ 25 FPS: 6.10 seconds
@ 20 FPS: 7.40 seconds
@ 15 FPS: 9.25 seconds
This is one thing that need to be improved.
kristofer
Posts: 149
Joined: 2006-05-02 12:27

Re: Graphic options-Unfair advantage?

Post by kristofer »

Dr2B Rudd wrote:Res + anti aliasing need to be high if you want to spot/engage at range
Actually, in my experience I have found that anti-aliasing is bad if you want to spot enemies at range - more pixels move with A.A. off.
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


Beafy: sleep is too tireing
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