|TG| TacticalGamer.com (old)

Player feedback for all Project Reality: Battlefield 2 servers.
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Tactical Gamer 0.7 server [USA]

Awesome!
196
42%
Good.
108
23%
Alright.
44
9%
Has some problems.
55
12%
Bogus.
40
9%
Never played.
26
6%
 
Total votes: 469

Royal Marine StaffSgt Joe
Posts: 76
Joined: 2008-06-29 18:18

Re: TacticalGamer.com (USA)

Post by Royal Marine StaffSgt Joe »

best sever in the world always has been always will be
plus dirtboy Owens as commander: :-D
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: TacticalGamer.com (USA)

Post by Waaah_Wah »

Usually good teamplay but the rules are fucked. Also i love your admins "Dont argue with me or i will ban you!"

Btw, how the hell did you come up with the rule that if Brits neutralise the Militia bunker, but the Militia team caps Helicopter Airbase, Brits have to pull out. How does that make any sence? The flag is still in play because it is neutral and needs to be defended.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: TacticalGamer.com (USA)

Post by cyberzomby »

HeY! First time I read somewhere here from a game that I was in as well :P

It all went by me but I see what your saying. Altough usualy when Im squadleader I let my men pull out to get that flag back before they reinforce to much.

About the admins: Those admins are on the job almost all day and have to put up with a load of BS. So dont get to "mad" at them for not wanting to argue. They just want to fix whats wrong and thats it.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: TacticalGamer.com (USA)

Post by Sabre_tooth_tigger »

Waaah_Wah wrote:Usually good teamplay but the rules are fucked. Also i love your admins "Dont argue with me or i will ban you!"

Btw, how the hell did you come up with the rule that if Brits neutralise the Militia bunker, but the Militia team caps Helicopter Airbase, Brits have to pull out. How does that make any sence? The flag is still in play because it is neutral and needs to be defended.
Sounds like a good point for discussion on the forums but I'd also say its bad voodoo to argue with orders in the middle of the game, that goes for the sl, commander or admin


Battlefield 2 - Project Reality Mod - Tactical Gamer
TheSkudDestroyer
Posts: 171
Joined: 2007-11-20 00:05

Re: TacticalGamer.com (USA)

Post by TheSkudDestroyer »

Waaah_Wah wrote:Usually good teamplay but the rules are fucked. Also i love your admins "Dont argue with me or i will ban you!"

Btw, how the hell did you come up with the rule that if Brits neutralise the Militia bunker, but the Militia team caps Helicopter Airbase, Brits have to pull out. How does that make any sence? The flag is still in play because it is neutral and needs to be defended.
You are correct, pulling off that flag does not make sense. Unless the spawn becomes active again. Militia bunker is a permanent spawn. Possibly, once they capped HAB, it came active again. Maybe the Admins wanted to prevent any spawn camping.
Image
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: TacticalGamer.com (USA)

Post by Waaah_Wah »

TheSkudDestroyer wrote:You are correct, pulling off that flag does not make sense. Unless the spawn becomes active again. Militia bunker is a permanent spawn. Possibly, once they capped HAB, it came active again. Maybe the Admins wanted to prevent any spawn camping.
How can you be spawnkilling if the main base is neutral? They shouldnt be able to spawn there.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: TacticalGamer.com (USA)

Post by Sabre_tooth_tigger »

If they manage to fully hold a flag on the map I think that means they can spawn on any rp, fb or in this case permanent indestructible spawn which is not actually the flag but the vehicle base 200m away
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: TacticalGamer.com (USA)

Post by Waaah_Wah »

Exactly. So wtf is the reason behind that rule apart from the obvious? (That DisposableHero guy was being a sore looser)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
google
Posts: 335
Joined: 2008-02-18 21:40

Re: TacticalGamer.com (USA)

Post by google »

Waaah_Wah wrote:Exactly. So wtf is the reason behind that rule apart from the obvious? (That DisposableHero guy was being a sore looser)
Because at this point, the brits cannot cap militia bunker. It may be nuetralized but you cannot cap it. The rules say that you are not allowed to attack main unless AAS says you can cap it.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: TacticalGamer.com (USA)

Post by Sabre_tooth_tigger »

This isnt server feedback, its a tactics discussion which should go on the main forum.

Bottom line is admin asks & you do it and complain later if you want, you may have a valid point but you need to make or add to a thread in the proper section in order to discuss it for future games. Regulars do that all the time

No doubt with any new maps, etc there'll be plenty more discussion on valid tactics and in the past rules have changed as the game does
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: TacticalGamer.com (USA)

Post by Waaah_Wah »

google wrote:Because at this point, the brits cannot cap militia bunker. It may be nuetralized but you cannot cap it. The rules say that you are not allowed to attack main unless AAS says you can cap it.
The British team still has to defend it. When you neutralise a flag, the enemy can take it back, so you should prevent them from doing so. If Brits neutralise the Storage Bunker on Mestia but Milita caps West Tower, do you think it makes any sence for Brits to pull completely out of the Storage Bunker??

Like i said, this server is good, but the rules are too many, to complicated and simply fucked up.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
google
Posts: 335
Joined: 2008-02-18 21:40

Re: TacticalGamer.com (USA)

Post by google »

If you don't like the rules, don't play on the server.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: TacticalGamer.com (USA)

Post by Waaah_Wah »

If you dont like feedback dont ask for it? :roll:
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: TacticalGamer.com (USA)

Post by d1sp0sabl3H3r0 »

Waaah_Wah wrote:Exactly. So wtf is the reason behind that rule apart from the obvious? (That DisposableHero guy was being a sore looser)
The rule is simple - you cannot attack the enemy main base unless the AAS system puts the attack flag on it. The main flag is an exception because if the team still holds a flag anywhere else on the map, the team can still spawn there. Therefore you are camping the enemy main by killing those that spawn in that base. Again, this situation only occurred because the flag in question was the main flag. Any other flag that is neutralized you are more than within your rights to defend and prevent the other team from retaking it.

Secondly, I was not even in game, so don't start assuming things - you only display your ignorance. A note of importance here is the fact that I warned players repeatedly to withdraw. When you ignore a server admin then you should probably expect to suffer the consequences.

Lastly, just because you don't agree with the server rules doesn't mean you're right. The rules are as they are for our server and the admins will enforce them.

If you don't think you are capable of reading, understanding, or following the rules then simply don't play on the server. Why cause yourself so much grief and aggravation over a game that is supposed to be fun? Play on a server that suits your style of play and enjoy yourself.

Thanks for the feedback.
Last edited by d1sp0sabl3H3r0 on 2008-08-20 19:14, edited 1 time in total.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: TacticalGamer.com (USA)

Post by Waaah_Wah »

Believe me, i only play on TG when theres absolutely no other server to play on. I usually enjoy the teamwork but your rules are often messed completely up. Oldie but goodie : No HAT/LAT sniping. WTF? Not so long ago i was kicked for blowing up enem vehicles around the Village flag on Fools Road. Thats not their main base or uncap. I have also been kicked for blowing up enemy vehicles on the bridge and warned and yelled at for sniping engineers trying to fix the bridge.

As for the "you cannot attack the enemy main base unless the AAS system puts the attack flag on it" rule, when the flag is white, yes you cant cap it anymore but the enemy can. Therefore the flag needs to be defended. When the flag is white you wont be able to spawnkill as noone will spawn there.

And again like i said, if you dont like feedback, dont ask for it.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: TacticalGamer.com (USA)

Post by d1sp0sabl3H3r0 »

Never argue with an idiot, he will just drag you down to his level and beat you by experience
Welcome to 2008:

There is no rule against HAT sniping any more
There is no rule against doing anything to the bridge any more

Re-read the rules on camping the main. There is a link in my signature to the PR forums at TG; server rules are stickied at the top of that forum.

You can spawn there if the team owns a flag - people were doing it and were the ones complaining about being spawn killed.

If you were told not to do something previously then there was a rule against it. Hey, I'm all for as few rules as possible, believe me. But if there is one regarding something and a player violates it, the admins will take action.

Don't hide behind the "If you don't want feedback don't ask for it" ****. Your questions/feedback were addressed and the rules explained in a courteous manner. Believe it or not, feedback in this thread and in others has lead to changes at TG - changes for the better IMO.

Don't know what else to tell you.
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: TacticalGamer.com (USA)

Post by maverick551 »

Best Admins, Best Team Players, Best PR experiences I have had have been on TG. I am a proud member of the TG community and would urge other players that have not tried it to come and check it out! :-D

Perpetual peace is a futile dream."
- General George S. Patton
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: TacticalGamer.com (USA)

Post by Waaah_Wah »

d1sp0sabl3H3r0 wrote:Welcome to 2008:

There is no rule against HAT sniping any more
There is no rule against doing anything to the bridge any more

Re-read the rules on camping the main. There is a link in my signature to the PR forums at TG; server rules are stickied at the top of that forum.

You can spawn there if the team owns a flag - people were doing it and were the ones complaining about being spawn killed.

If you were told not to do something previously then there was a rule against it. Hey, I'm all for as few rules as possible, believe me. But if there is one regarding something and a player violates it, the admins will take action.

Don't hide behind the "If you don't want feedback don't ask for it" ****. Your questions/feedback were addressed and the rules explained in a courteous manner. Believe it or not, feedback in this thread and in others has lead to changes at TG - changes for the better IMO.

Don't know what else to tell you.
Just saying that you have/had some really weird rules on your server before. I know that HAT sniping is allowed again, but the bridge incident happened 3 weeks or so ago. Once i wasnt even blowing up the bridge, but was ambushing vehicles with C4 at Village and got warned for it.

When your main base flag is white you cant spawn there bacause there is no active spawnpoints. You can on ther other hand spawn on the wrong squad RP, but thats your own choise. And thats an exploit in my eyes. Why whine abount being spawn killed when you spawn in a hostel area?

How can you call it spawnkilling when the spawns are not active?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: TacticalGamer.com (USA)

Post by d1sp0sabl3H3r0 »

Waaah_Wah wrote:Just saying that you have/had some really weird rules on your server before. I know that HAT sniping is allowed again, but the bridge incident happened 3 weeks or so ago. Once i wasnt even blowing up the bridge, but was ambushing vehicles with C4 at Village and got warned for it.
Agreed on the first point. Most, if not all, of the weird rules have changed.


If this occurred 3 weeks ago then you shouldn't have gotten warned, especially by an admin, as attacking anything on the bridge, even engineers repairing it is perfectly legitimate.

Waaah_Wah wrote: When your main base flag is white you cant spawn there bacause there is no active spawnpoints. You can on ther other hand spawn on the wrong squad RP, but thats your own choise. And thats an exploit in my eyes. Why whine abount being spawn killed when you spawn in a hostel area?

How can you call it spawnkilling when the spawns are not active?

In the case you are describing the militia team did have control of Helicopter Airbase and were able to spawn at their main as they still owned a flag.

They were being killed immediately after spawning. This is camping the main - grey flag at main or not. All of the British players were asked to withdraw at the time and some did not. I don't remember if there were kicks at this point or if it was all just warnings, but I do remember this incident.

Anyway, the point is, whether you agree or not, if you are asked to withdraw from an area because you (or your team) is spawn-raping, then do it. If I were in your position I'd want to keep them from re-taking their flag as well, but the rules are that you can't attack the main unless AAS says you can, and in this case you couldn't and had to re-take Helicopter before AAS would turn the militia main back into an active target.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: TacticalGamer.com (USA)

Post by Waaah_Wah »

d1sp0sabl3H3r0 wrote:Agreed on the first point. Most, if not all, of the weird rules have changed.


If this occurred 3 weeks ago then you shouldn't have gotten warned, especially by an admin, as attacking anything on the bridge, even engineers repairing it is perfectly legitimate.





In the case you are describing the militia team did have control of Helicopter Airbase and were able to spawn at their main as they still owned a flag.

They were being killed immediately after spawning. This is camping the main - grey flag at main or not. All of the British players were asked to withdraw at the time and some did not. I don't remember if there were kicks at this point or if it was all just warnings, but I do remember this incident.

Anyway, the point is, whether you agree or not, if you are asked to withdraw from an area because you (or your team) is spawn-raping, then do it. If I were in your position I'd want to keep them from re-taking their flag as well, but the rules are that you can't attack the main unless AAS says you can, and in this case you couldn't and had to re-take Helicopter before AAS would turn the militia main back into an active target.
Hm.. I guess one of your admins didnt get the rule change coz i did indeed get warned for it 3-4 weeks ago.

We are going around in circles here. If the flag is grey, they wont be able to spawn unless like i said they spawn at the wrong RP. How is it spawnkilling then?? Its like "spawnkilling" at a destroyed bunker/firebase.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
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