[quote=""'[R-DEV"]fuzzhead;772592']Yes we have tried to do this in the past and not suceeded, but of course multiple speed levels on all land vehicles would be HIGHLY useful.
Ask M.Warren, he has actually developed a throttle system using a foot pedal, its prety complex setup but I guess it works especially well for the brit APC's.
If someone feels like trying to get this to work, we would love to include it in the mod.[/quote]
I'd gladly share my suggestions with them for the use of vehicles. For those that are curious, I've took an older post from another thread to help those that are intrested on using a fluid control system for vehicles. As opposed to the button mashing keyboard mouse combo.
The X-52 works well with Jets, I recommend learning Fighters with the British EF2000 Typhoon as it's the easiest. I also recommend learning Support Jets with the SU-39 Frogfoot as it's the easiest. The U.S. A-10 Warthog has a horrible tendancy to veer right while going down the runway so don't touch it till you know what you're doing.
The X-52 works allright with Transport Helicopters will take some getting used to because the mouse will make you lazy, the MEC Mi-17 Hip and the PLA Z-8 helicopter are the easiest to fly and learn. If you have a fetish for the UH-60 Blackhawk, you'd better wait till you get your controls sorted out as it is very fast and also very unstable... As for Attack Helicopters, start out with the MEC Mi-28 Havok as it has a habit to correct itself if some of the control is lost. The U.S. AH-64 Apache, AH-1 Cobra and PLA WZ-11 handle are more agile and faster.
As for Tanks it will take some time getting used to reversing. While trying to backup it feels like the transmission has a "Slip" before it actually goes, you'll notice this as you hear the engine RPM increase without an input in actual movement.
Anyways, all stock BF2 tanks like the U.S. M1 Abrams, MEC T-90 and the PLA Type 98 work well. however the Challenger 2 has a tendancy to dangerously "slide" around while ontop of a hill, but that has nothing to do with using a flight controller, it's just the way it is anyways.
As for APC's it will take some time getting used to reversing. While trying to backup it feels like the transmission has a "Slip" before it actually goes, you'll notice this as you hear the engine RPM increase without an input in actual movement.
All APC's handle well. It simply takes some time to get used to that transmission "slip" while going in reverse. APC's such as the U.S. LAV-25, MEC BTR-90, PLA WZ-551 handle well. The British Scimitar glides like a dream.
Unfortunately the Warrior IFV is absolutely terrible, it's transmission is sluggish and excessive throttle inputs have to be made to simply get it moving. It also has a tendancy to break hard just to turn, which works well for keyboards but for flightstick/throttle combos... If I actually use the British Warrior IFV I'm forced to switch to my keyboard. Just the way it is.
[quote="M.Warren""]Until a method is devised and implemented I decided to type up a nice little page of information for those intrested in other means of achieving a similar effect to control vehicles in game.
I have the following:
Saitek X52 Flight Control System
<Note 1: If you truely like to customize your controller you'll find that there are plenty of buttons, sliders, knobs, scroll wheels and toggle switches to configure. I was origionally going to keep it simple, but because of the number of buttons present on the controller I had almost assigned every single one to a task of some sort. Even opening up maps, respawn interfaces, communication buttons between talking to the squad and the commander, etc. so there's plenty to go around.>
<Note 2: The flight control system and rudder pedals both come with softwear on disk and can also be downloaded. This softwear will allow you to manually configure and assign specific buttons on the controllers to act identically like the ones on your keyboard.>
Saitek Rudder Pedals
<Note 1: You do not need the Rudder Pedals to use the "Z" axis for turning left and right. The X52 and the X52 Pro both have a "Z" axis on the flight stick where your "twist" your wrist to turn left and right (This "Z" axis also has a "lock" on it so if you have the Rudder Pedals, it will prevent the controller from twisting if you don't want to use this feature.). I simply prefer the Rudder Pedals for a realistic experience, so it's not necessary for proper operation.>
<Note 2: The rudder pedals offer toe breaks like real aircraft. However, you may find that this feature cannot exactly be implemented in game properly. So, instead I use the Rudder Pedals soley for the purpose of steering left and right. Thusly the toe breaks currently remain unassigned at the moment.>
If you have the extra money to burn and you feel like going all the way for a flight control system, you may be intrested in this instead:
Saitek X52 Pro Flight Control System
If you are curious about what you can do with these controllers, I would have to say that you can truely do anything. Between using the Flight Stick, Throttle and Rudder Pedals you can fly both planes and helicopters. You could also utilize them to drive tanks and APC's with ease aswell.
Of course keep in mind that it will take time to get used to. As time goes on and you become increasingly more familiar with certain vehicles and you will notice that they all act slightly different and were origionally made to be played on the basis of mouse and keyboards. So if some seem rough around the edges (Specifically the British Warrior APC as it uses a "breaking" method to turn, rather than using the throttle to turn individual treads. You'll see what I mean.) while using the Flight Stick, Throttle and Rudder Pedals it's not unusual.
To eliminate some of the guesswork and to help you configure or have an idea of setting up your own controls, I'll explain how I generally have mine set up...
Flying: (Jets and Helicopters.)
Right Hand - Flight Stick (Controlling pitch and firing weapons.)
Left Hand - Throttle (Controlling speed, afterburners and communications.)
Feet - Rudder Pedals (Steering Left and Right.)
Driving: (Tanks, APC's and Cars.)
Right Hand - Computer Mouse (For looking around with precision.)
Left Hand - Throttle (Controlling speed, boost and communications.)
Feet - Rudder Pedals (Steering Left and Right.)
Of course you may set it up your own way, but I've noticed that breaking it down like this makes it significantly easier to control aircraft and ground vehicles in this manner to be most effective. So essentially when flying, you simply use your Flight Stick in your right hand, and when driving you use your normal Computer Mouse instead.
I enjoy being able to have a fluid control over vehicles and setting a specific speed to fly at. You'll also notice it's alot easier to land and take off with planes now, along with taxiing them to the runway as simply pushing the flight stick forward will get the aircraft rolling and on it's way. I encourage players to spend the money and get a flight control system if you find yourself playing Project Reality as frequently as myself. And that's atleast once a day for a few hours. You'll also enjoy it better if you use it.
Take care gentlemen.[/quote]
Oh and one other thing... If you do actually get a Flight Stick and Throttle combination and people remember who you are, you'll stick out like a sore thumb. Kinda easy to guess who's behind the wheel when a tank is cruising around at 5KMH and infantry is walking behind it.
After all, fuzzhead can tell you about how a Type 98 tank, the U.S. Pigfarms last flag and a couple of M2 Slams promote an intresting situation, heh heh.