The Death Factor

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cfschris
Posts: 464
Joined: 2008-01-21 22:21

The Death Factor

Post by cfschris »

Whereas .75 finally implemented the more realistic death effects (blood loss+vision, death=black), there is just the tiniest bit more of tweaking that needs to be done to dying to make it really realistic!


1. Whereas the black&white vision is a step of improvement, vision would not go instantly to black and white once a certain level of blood was lost. What SHOULD happen is that if you get shot and go below the bleed out level, then the vision should, at the speed appropriate to the damage of the wound, fade to the grayed out vision (which I believe would be more grayish than the harsh black and white that it is right now).

2. When you're insta-killed (headshot, inside a vehicle which goes boom, ect), the fade to black is well, fading! When you're insta-killed, it should be instant BOOM! Black. No quick fade, it should be straight, instant black screen.

3. Sound. You can still hear when you get instakilled. That's an issue.
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: The Death Factor

Post by SleepyHe4d »

I don't really like this black and white stuff, I would like it to be color all the time but it just gets darker and darker till pitch black on death.
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: The Death Factor

Post by cfschris »

SleepyHe4d wrote:I don't really like this black and white stuff, I would like it to be color all the time but it just gets darker and darker till pitch black on death.
Unfortunately though, that's extremely unrealistic. One of the biggest symptoms of blood loss is the loss of color vision. But the way its implemented in PR at the moment is ridiculous, once going below a certain level of health you just hit black and white instantly.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: The Death Factor

Post by motherdear »

it does seem unrealistic, but at the same time it does add the effect of rendering the enemy uncapable of fighting back if they are shot. so it's partly realistic, adds gameplay to the game and it balances the medics so that they have to do stop fightign as they should and help their teammates so that they can fight once again.
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: The Death Factor

Post by hx.bjoffe »

cfschris wrote:
3. Sound. You can still hear when you get instakilled. That's an issue.
Definitly.
The rest is cosmetics.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: The Death Factor

Post by LithiumFox »

hx.bjoffe wrote:Definitly.
The rest is cosmetics.
Sound is an issue as you can hear footsteps, which is bad, cause of word of mouth on VOIP and Teamspeak.

Straight to black is good too...

and the fading to grey is VERY good, cause even though it's cosmetics, it's a type of cosmetic that affects how you play

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: The Death Factor

Post by @bsurd »

cfschris wrote:Whereas .75 finally implemented the more realistic death effects (blood loss+vision, death=black), there is just the tiniest bit more of tweaking that needs to be done to dying to make it really realistic!


1. Whereas the black&white vision is a step of improvement, vision would not go instantly to black and white once a certain level of blood was lost. What SHOULD happen is that if you get shot and go below the bleed out level, then the vision should, at the speed appropriate to the damage of the wound, fade to the grayed out vision (which I believe would be more grayish than the harsh black and white that it is right now).

2. When you're insta-killed (headshot, inside a vehicle which goes boom, ect), the fade to black is well, fading! When you're insta-killed, it should be instant BOOM! Black. No quick fade, it should be straight, instant black screen.

3. Sound. You can still hear when you get instakilled. That's an issue.
This sounds like you tried this in RL. :-) Hope not, but i wonder how you know this stuff? You are a doc or something like that?
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: The Death Factor

Post by SleepyHe4d »

cfschris wrote:Unfortunately though, that's extremely unrealistic. One of the biggest symptoms of blood loss is the loss of color vision. But the way its implemented in PR at the moment is ridiculous, once going below a certain level of health you just hit black and white instantly.
Extremely unrealistic? Haha, have you ever been bleeding to death? Not that I have... Anyways I wouldn't mind loss of color along with the blurring and darkening but like I said, not this extreme black and white stuff. I'm sure in real life half the stuff doesn't magically turns into white glowsticks and the other half into black holes.
Last edited by SleepyHe4d on 2008-08-21 16:03, edited 1 time in total.
frrankosuave
Posts: 179
Joined: 2007-10-02 21:46

Re: The Death Factor

Post by frrankosuave »

Definitely need more subject matter experts on the topic...
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: The Death Factor

Post by Spec »

Sound - true.

Rest - I dont know enough about it to judge, first impression was also "cosmetic"
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: The Death Factor

Post by Harrod200 »

frrankosuave wrote:Definitely need more subject matter experts on the topic...
Volunteering for a little 'personal experience'? :D

The fading to B&W in reverse currently happens when you're healed up from B&W state; it takes a little while to change normal, causing you to remain in cover. IMO adding that to the onset would be great. By the time you're fully B&W your health is in the <1min range.

Sound is a definite problem. Many times I've been killed, then been able to direct squaddies onto people running over my corpse...
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slayer
Posts: 90
Joined: 2008-07-03 22:14

Re: The Death Factor

Post by slayer »

A little red wouldnt hurt anyone ay? And less of the black, some of us have a bad screen so the vision is all black. If you bleed out, shouldnt you see a "bright light" :D this could me nice.
Image
frrankosuave
Posts: 179
Joined: 2007-10-02 21:46

Re: The Death Factor

Post by frrankosuave »

Harrod200 wrote:Volunteering for a little 'personal experience'? :D

The fading to B&W in reverse currently happens when you're healed up from B&W state; it takes a little while to change normal, causing you to remain in cover. IMO adding that to the onset would be great. By the time you're fully B&W your health is in the <1min range.

Sound is a definite problem. Many times I've been killed, then been able to direct squaddies onto people running over my corpse...
Just watch Flatliners, that's a true story isn't it? I would love to see a screenie of naked women rather than the fade to black... A funny alternative would be to flash a scary face on the screen really fast and a deathly scream, to make you jump out of your seat. If done properly it would really make people not want to die. For me, it would get old as I die way too much...

I do agree the sound has to go. Too easy to tell where enemy is going to/from like it is...
Last edited by frrankosuave on 2008-08-22 17:03, edited 1 time in total.
Reason: clarification
Flanker15
Posts: 266
Joined: 2007-02-23 09:37

Re: The Death Factor

Post by Flanker15 »

Aye, your vision does start going black and white when not enough oxygen gets too your head and eyes. I have personal experience with this back when I had circulation problems, if I stood up too quickly after lying down I would black out. First thing all the colour starts to fade away and blackness starts filling your vision from the edges, you lose most of your awareness, perception and ability to think. Then your brain says its had enough and you wake up on the floor.
Oh and about the hearing thing, I couldn't hear anything in this state and even if I did I wouldn't be able to understand anything because my thinking was in a complete mess.
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3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Re: The Death Factor

Post by 3===SPECTER===3 »

slayer wrote:A little red wouldnt hurt anyone ay?
What is this a bond game? Lol but i like how FH2 does theirs. their is like color loss but not totally B&W. and it slowly fades away when healed
chuckMFd
Posts: 130
Joined: 2007-11-24 18:17

Re: The Death Factor

Post by chuckMFd »

Sound definately should be reworked. I like the idea of a loud scary sound that makes you jump out of your seat when you are insta killed!!! Like a loud scream or splat or somthing.
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cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: The Death Factor

Post by cfschris »

chuckMFd wrote:Sound definately should be reworked. I like the idea of a loud scary sound that makes you jump out of your seat when you are insta killed!!! Like a loud scream or splat or somthing.
If that was implemented, I would boycott the game.....lol
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: The Death Factor

Post by SleepyHe4d »

Are you kidding?
frrankosuave wrote:flash a scary face on the screen really fast and a deathly scream, to make you jump out of your seat.
This is the best freakin idea I've heard for any game ever.
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