Do you defend VCP?

General discussion of the Project Reality: BF2 modification.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Do you defend VCP?

Post by Rudd »

NOTE - I have edited this post on the 7/12/08 for 0.8 gameplay changes
edits in bold
I do, out of a sense of Pride :D

but also for these reasons

1) It provides a safe reload point for vehicles, 0.8 bunkers do not reload vehicles, but you can act as a repair point
2) Its a fall back position for any squad running from teh city
3) Insurgents just VCP and can't help but attack it, taking forces away from the caches
4) Thanks to aforementioned insurgent obsession with VCP, the VCP generates intel from killing the attacking insurgents
5) It is a sniping spot which can be used to great effect in the hands of a skilled player (I forgot his name but I had an awesome Italian in that squad who picked up the sniper kit of a dude who killed 3 civis lol)
edit- forgot these
6) There is a chance you can keep teh VCP bridge up and clear of IEDs
7)
also, good staging point for any squads
8) Area denial to the enemy

The problem with defending VCP is that you need to have a 50cal ready to take their cars down, as the m249s have limited fields of fire.

If you have a coherent plan of what to do to counter each insurgent attack tactic, you can hold VCP all round; not necessarily with ease, but you won't lose many tickets compared to intel points if you do it right.

What they do

1) Get close and use molotovs/smoke (what I do is get my guys to teh NW corner and nadespam them back, civis may die, but its do or die time)
2) They get on the hesco barrier and shoot over (thats the hardest one to stop imo, gotta tap a grenade over teh barrier once you've found him), If a grapple hook arrives, nade the area on your side if they are already over, otherwise camp it.
3) RPG snipe you (upside is they probably aren't next to the hesco if this is happening, but if that is happening, don't get on the guard towers, only the hesco barrier and medic must stay in one of the bunkers under the towers ready to revive anyone who gets caught in an explosion
4) Rush with Cars, counter with m249s/LAT and 50cals (if the blue mob don't steal them all)
Last edited by Rudd on 2008-12-07 14:53, edited 3 times in total.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Do you defend VCP?

Post by gazzthompson »

bunker in side always helps, and i think the main point is, defending with a small organized force will always take away a larger INS force cause for some reason if the INS know they are there , they WILL attack.

also, good staging point for any squads
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Do you defend VCP?

Post by Cyrax-Sektor »

I do my best to defend if tasked to do so, but most times, the SL wants to get out there and hunt. It's a good tactic, but since it was made uncappable, it's hardly acknowledged.

The only problem is the bunker. Too many people build it in the hesco, when it could be built outside the VCP itself. ;) A solid guard can protect better outside, because of the visibility.
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: Do you defend VCP?

Post by ralfidude »

VCP is as far away from letting friendly vehicles through as fallujah was considered a safe zone when we went in....

Insurgents will IED the chit out of that north bridge (i know i do) and there is nothign brits can do about it. Also there is very very little reinforcements to cover ur 6 when in there. Its an amazing spot for armor but the insurgents come in from behind and just motolov everything to ashes.

As much as i ask for help everybody decides to think that my tactics are useless, till i save them from a suicide attack.

In anycase, the VCP should be used like a dirty condom by the brits really fast in their favor, and then leave the VCP as quickly as they came and let it get raped like a dirty whore.

And thats me putting it gently.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Do you defend VCP?

Post by Scot »

Love setting up the .50s on the sides, and being a FSG for the attackers, with 4 landys(more if you have a bunker) defending it, LAT and sniper, its unstoppable!
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Blackie
Posts: 169
Joined: 2008-02-17 15:35

Re: Do you defend VCP?

Post by Blackie »

gazzthompson wrote:bunker in side always helps, and i think the main point is, defending with a small organized force will always take away a larger INS force cause for some reason if the INS know they are there , they WILL attack.

also, good staging point for any squads
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EOD_Security-2252
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Joined: 2008-06-10 23:08

Re: Do you defend VCP?

Post by EOD_Security-2252 »

I like to defend VCP, but I've never found a squad that will defend VCP unless there is a firebase there.

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Vetter71
Posts: 9
Joined: 2008-01-31 19:36

Re: Do you defend VCP?

Post by Vetter71 »

no real reason to defend the VCP anymore, its a big traget, just hide a bunker or a firebase on the edge of town and you good to go. Plus the object of that map is to get in the city and take out weapons caches. So it would be a waste of resources to defend that point.

Load up hide your RP and get the cache.

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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Do you defend VCP?

Post by Tirak »

I like defending VCP, but you can't do it unless there's a CO so you can put up a bunker, finding a squad willing to help out is no easy task either, but if you set up a defense, sit back and watch the insurgents come in droves.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Do you defend VCP?

Post by Waaah_Wah »

Its only worth defending if the insurgents know that theres a bunker inside. But its fairly easy to advertise with a couple of sandbags and/or razorwire outside.

Lol gonna be lovely to defend it in 0.8 with these pretty .50 cals. Uh oh :D
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Do you defend VCP?

Post by Rudd »

since one squad can hold it, especially with one apc, and given teh fact that their tickets are far less likely to be lost the vehicle is not being wasted :D
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stoobywon
Posts: 67
Joined: 2008-04-03 04:49

Re: Do you defend VCP?

Post by stoobywon »

Its only good if theres a small amount of guys doing it. If its half or all of the team, theres no way youll win.
baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

Re: Do you defend VCP?

Post by baptist_christian »

Dr2B Rudd wrote:I do, out of a sense of Pride :D

but also for these reasons

1) It provides a safe reload point for vehicles
2) Its a fall back position for any squad running from teh city
3) Insurgents just VCP and can't help but attack it, taking forces away from the caches
4) Thanks to aforementioned insurgent obsession with VCP, the VCP generates intel from killing the attacking insurgents
5) It is a sniping spot which can be used to great effect in the hands of a skilled player (I forgot his name but I had an awesome Italian in that squad who picked up the sniper kit of a dude who killed 3 civis lol)
edit- forgot these
6) There is a chance you can keep teh VCP bridge up and clear of IEDs
7)

The problem with defending VCP is that you need to have a 50cal ready to take their cars down, as the m249s have limited fields of fire.

If you have a coherent plan of what to do to counter each insurgent attack tactic, you can hold VCP all round; not necessarily with ease, but you won't lose many tickets compared to intel points if you do it right.

What they do

1) Get close and use molotovs/smoke (what I do is get my guys to teh NW corner and nadespam them back, civis may die, but its do or die time)
2) They get on the hesco barrier and shoot over (thats the hardest one to stop imo, gotta tap a grenade over teh barrier once you've found him), If a grapple hook arrives, nade the area on your side if they are already over, otherwise camp it.
3) RPG snipe you (upside is they probably aren't next to the hesco if this is happening, but if that is happening, don't get on the guard towers, only the hesco barrier and medic must stay in one of the bunkers under the towers ready to revive anyone who gets caught in an explosion
4) Rush with Cars, counter with m249s/LAT and 50cals (if the blue mob don't steal them all)
there's no point now that the insurgent team can't actually capture the VCP

that's sort of why I would like the DEVs to put that feature back in the game because frankly, the battles over the VCP kicked ***.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Do you defend VCP?

Post by 00SoldierofFortune00 »

No point in defending VCP. Sure, you may take insurgent defenders away from the caches, but you are also taking your men away from searching for the caches and extra resources and giving the insurgents an inlimited amount of kills if you have a bunker there. You are basically defending ground worth nothing. I don't think I have seen the UK win while defending VCP in this version, ever.
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Razick
Posts: 397
Joined: 2007-12-04 01:46

Re: Do you defend VCP?

Post by Razick »

I guess people are missing its true potential as a perfect forward base. You got a dominant overwatch position on the Oil Facility, North of the city, West Village, North Desert, the Airport entrance and all of the major routes. Small barrier entrances to north and south and 360 degrees of open *** ground to be crossing to even get near it. The point isnt to defend it but to operate out of it to manually search for the weapons dumps. Such a strong position allows you not to be as isolated which is the main reason the British lose forces and assets.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Do you defend VCP?

Post by Waaah_Wah »

It gives your team a nice flow of intel points tho
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
DeePsix
Posts: 2202
Joined: 2007-07-29 19:22

Re: Do you defend VCP?

Post by DeePsix »

I think it is actually very important, and only can see it growing more important. The VCP allows for soldiers to respawn and return to the city faster than waiting so far away back at the airbase and across those bridges which are easy to ambush or destroy. Plus it is much easier to defend than a base within the city limits. A set of two-three guys can actively protect it easily enough.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Do you defend VCP?

Post by Rudd »

at the very least a few of the bomb cars heading to main come to vcp
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Do you defend VCP?

Post by 00SoldierofFortune00 »

Razick wrote:I guess people are missing its true potential as a perfect forward base. You got a dominant overwatch position on the Oil Facility, North of the city, West Village, North Desert, the Airport entrance and all of the major routes. Small barrier entrances to north and south and 360 degrees of open *** ground to be crossing to even get near it. The point isnt to defend it but to operate out of it to manually search for the weapons dumps. Such a strong position allows you not to be as isolated which is the main reason the British lose forces and assets.
It has limited overwatch potential though because of the view distance. And once you are inside VCP, you are pretty much trapped because the insurgents will occupy the village South of it near the Mosque, and all the buildings and small villages around it. You pretty much trap yourself inside and it is horrible as a point to operate out of because you have to cross open desert to make it to the city or the spots where the caches are found.
DeePsix wrote:I think it is actually very important, and only can see it growing more important. The VCP allows for soldiers to respawn and return to the city faster than waiting so far away back at the airbase and across those bridges which are easy to ambush or destroy. Plus it is much easier to defend than a base within the city limits. A set of two-three guys can actively protect it easily enough.
You have RPs for that too. Going from VCP to city is 10x harder than your own squad's RP in the city or elsewhere because you have to cross open desert to get to any spot where a cache will respawn and the insurgents have the advantage of high ground near the village and city.
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