[Static Model] N. Afghanistan, Gates and Doors

TJ-XRL
Posts: 110
Joined: 2008-08-16 23:39

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by TJ-XRL »

can i just say do u have fastrpoes on 8.0 and when are they relasing 8.0
PRDoll
Posts: 8
Joined: 2008-08-18 20:51

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by PRDoll »

IT looks REALY GREAT :)
But yeah with what kind of weapon we can open them? Is it you shotgun (i like that one) or can you use any weapon (dont like that one)....
Who gives the answer ;)
MarshalTecor
Posts: 60
Joined: 2008-08-19 15:24

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by MarshalTecor »

Its probs gonna be all weapons isnt it?
Cuz to be fair if some Terrorists are hidden inside shooting people from the windows a wooden door really shouldnt stop a Squad from killing them.

Ok imagine this if it was only shotguns that could penetrate the doors:

A squad of hostiles is in a building. They are chucking grenades and shooting the heck out of everyone around. A US Squad move into position by the only door into the place.
But wait...they've forgotten their shotgun so they cant get in and will eventually be taken out from a grenade....now in real life would a lil door stop them from breaching the building? lol. No.

Point Made.
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Boommelonshot
Posts: 28
Joined: 2008-07-01 14:55

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Boommelonshot »

Dude mad props my friend it looks sick.. it be cool if you had another breachable door where you smoke the hinges and the door falls over.
Spec
Retired PR Developer
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Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Spec »

MarshalTecor wrote:Its probs gonna be all weapons isnt it?
Cuz to be fair if some Terrorists are hidden inside shooting people from the windows a wooden door really shouldnt stop a Squad from killing them.

Ok imagine this if it was only shotguns that could penetrate the doors:

A squad of hostiles is in a building. They are chucking grenades and shooting the heck out of everyone around. A US Squad move into position by the only door into the place.
But wait...they've forgotten their shotgun so they cant get in and will eventually be taken out from a grenade....now in real life would a lil door stop them from breaching the building? lol. No.

Point Made.
If they have some kind of explosives other than grenades they can breach it probably, as far as i understood that. On the other hand, they could just toss a nade or two into those windows.
CodeRedFox
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Re: [Static Models] N. Afghanistan, Gates and Doors

Post by CodeRedFox »

For the gates it will be shotguns and a few other large explosives for NOW. No need to argue or ***** :-P we understand allot of other round could open it. This is for gameplay reasons only.
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00SoldierofFortune00
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Re: [Static Models] N. Afghanistan, Gates and Doors

Post by 00SoldierofFortune00 »

Won't the breachable doors lag up the game if they are like the Special Forces movable statics or will they work like the destructable wood barriers in VBF2?
"Push the Envelope, Watch It Bend"

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CodeRedFox
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Re: [Static Models] N. Afghanistan, Gates and Doors

Post by CodeRedFox »

There destroyable objects. No issues so far.
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JohnnyRaygun
Posts: 44
Joined: 2008-08-08 13:27

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by JohnnyRaygun »

shotguns, C4, and SLAMS should be able to blow it only for gameplay reasons. It's kinda like having medics in the squad. A good squad should have a medic, and now an engineer for door breaching :D
Spec
Retired PR Developer
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Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Spec »

I'm just wondering all the time, how do the insurgents actually get behind that door? Can they somehow open or close it? Personaly, i'd give the civilian a "key" object that can destroy a door, and make their wrench able to "repair" it within a second. Would be like opening and closing it... But using the same mechanics as breaching it. Or do you have a different plan already?
00SoldierofFortune00
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Re: [Static Models] N. Afghanistan, Gates and Doors

Post by 00SoldierofFortune00 »

[/B]
Image


Another question. What is the point of the locked gate if there is an enterance on the side? A lockup for cars and jihad cars I assume?
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Mora
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Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Mora »

Did you notice that the mirror effect on the text such as "northern afghanistan statics" is wrong? The mirror says Korengal Valley...
CodeRedFox
Retired PR Developer
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Re: [Static Models] N. Afghanistan, Gates and Doors

Post by CodeRedFox »

00SoldierofFortune00 wrote:[/B]
Another question. What is the point of the locked gate if there is an enterance on the side? A lockup for cars and jihad cars I assume?
Check the first thread again ;-)
Mora wrote:Did you notice that the mirror effect on the text such as "northern afghanistan statics" is wrong? The mirror says Korengal Valley...
*Grumble* "God damn picking every image apart with a god damn fine tooth comb" *Grumble* :mrgreen:

Dont worry guys its been tested and works fine. And its a little too late to Test anything new :-D
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Spec
Retired PR Developer
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Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Spec »

And its a little too late to Test anything new
Now i wonder, is that good or bad news for us? ^^
Ironcomatose
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Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Ironcomatose »

Spec_Operator wrote:Now i wonder, is that good or bad news for us? ^^
Good news, version 8 is coming. They are dropping hints all over the place. Damn shame i cant play it due to some stupid bug/problem. :-(

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PRDoll
Posts: 8
Joined: 2008-08-18 20:51

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by PRDoll »

I cant wait anymore. I looks so damn great al tho new stuff.
Just the medic, hmmmm i think i dont gonna like that :s
Its (for me) a bit weird
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