Here are a few of my ideas.
-Proning
I'm sure everyone that plays PR for it's realistic feeling will agree with me: Proning is exploited too much. It's the easiest way to win any CQC (CQB?) situation, if not ANY combat, close and on range. The fact is, it lets you prone in half a second and while doing that you can bring up your sights and spray your enemy with perfect accuracy. It's not realistic, and takes away a lot from the immersiveness and even gameplay. I suggest an approach similar to Red Orchestra or DoD ones. You are unable to fire while going down and the whole process takes longer. Plus you shouldn't be able to move while down and sighted.
-Vehicle para-dropping
I know that both USA and URSS developed some paradroppable troop transports, such as the HTTV, M113SuperGavin , BMD etc. Having some squad leader be able to ask for a vehicle drop in-game could be really nice. I'd set it related to a squad's total points. Example: 0-10 = No drop; 10-50 = Light attack vehicle; 50-150 = Light transport vehicle; 150-300 = Light APC; 300-450 = Heavy APC; 450+ = Infantry Fighting Vehicle. This would encourage people to get into the same squad and co-operate. I guess that this would need a good map design in order to serve any purpose (or maybe just adopt my gameplay concept, see sig
-Omni-Resupplying
It doesn't bother me that much that the support can have an infinite resupply of ammunition. His load is already so heavy that he would rarely run out of ammo anyways. The fact is, I found way too cheap how he can resupply with bags any kind of ammunition. If the game had nukes, he'd provide an infinite load of them.
The insta-omni-lame resupplying gave birth to a bunch of lame and cheap tactics, of which nade-spamming is the best representation. It consists in blindly throw away your two nades, put an ammo bag under your feet, throw nades, put bag, throw nades, put bag and so on. This coupled with the cited insta-proning causes "Supports" to support their own game, rather than their squad's. I suggest that the "Support" class' ammo bags should resupply just bullets, this means no hand grenades, AP and AT mines, AT rockets, C4 and so on. The only way for the support to give back explosive devices to his mates should be to stay in a vehicle. This may trigger the default vehicle resupply, and everyone near the vehicle would be reloaded with any kind of ammo. This should provide a greater degree of realism and would make people see vehicles in a more tactical way. Supply crates may act as always.
-Little delay to get in vehicles and switch positions
Entering and exiting vehicles should take longer, say 2 seconds to get in, exit or switch to vehicle pos.1 to v. pos.2. With this people will start to use vehicles properly instead of running to flags, being well aware that unless they face a missile threat they are safe because they can exit of the moving vehicle and run away. Plus having a gunner instead of you alone in the vehicle would reward you more than at the current situation.
-Increased fall damage
Come on. No one can fall for 10 meters, hit on concrete, live and run away right after. No one wearing kilograms of equipment and ammunition, and whose name is not *Insert general superhero nickname here*.
Again, I wrote too much. But I really feel that many of these ideas could improve the overall realism and gameplay a lot. Thanks for reading.





