[Map] Silent Eagle (4km) [RELEASED]

Maps created by PR community members.
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~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Re: [Map] Airborne [WIP]

Post by ~XHW~Flamestorm »

whats about "Stille Vögel/Adler"(Silent Birds/Silent Eagles)
i mean the paratroopers are very silent when the droped out ;)

edit: or better would be "Freier Fall" (free fall)
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Airborne [WIP]

Post by marcoelnk »

~XHW~Flamestorm wrote:whats about "Stille Vögel/Adler"(Silent Birds/Silent Eagles)
i mean the paratroopers are very silent when the droped out ;)
nice one :)
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Airborne [WIP]

Post by hall0 »

~XHW~Flamestorm wrote: i mean the paratroopers are very silent when the droped out ;)
They are but the transall isnt. You can hear this plane miles away. I know what i talking about, this plane flys two times in a week over my house.
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Re: [Map] Airborne [WIP]

Post by ~XHW~Flamestorm »

the matter is how high the plane is! and on secret mission i dont think the would fly 300 meters above the target ;!
MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: [Map] Airborne [WIP]

Post by MCI »

Question: What's a Japs plane doing in eastern Europe? (First screen)
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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Airborne [WIP]

Post by marcoelnk »

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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Airborne [WIP]

Post by marcoelnk »

black-wolf wrote:What is the density of your tree's and which tree are you using? The geometry?
the pr "fir" trees...density of each type is around 2 ;)
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Airborne [WIP]

Post by hall0 »

~XHW~Flamestorm wrote:the matter is how high the plane is! and on secret mission i dont think the would fly 300 meters above the target ;!
Don´t know how high you have to be, but trust me you will hear them.
Btw a airborne mission isnt a "real secret mission" what you mean is a maybe special forces mission.
On this kind of airborne operation the trans would not fly to high because then the paratroopers are a to easy target from their way to ground.
And even if, there would not be only one trans there would be maybe ten in one wave. And after they secured the the dropzone the choppers would come and bring the wiesels and other support.

You can see in this video how a bundeswehr airdrop would look like. It was a demonstration at the ILA 2008.
First the Paratroopers and choppers to secure the zone and then the big helicopters who bring the support vehicles like wiesel, mungo etc. and more support troops.

Luftbeweglichkeit der Bundeswehr auf der ILA 08 [Teil 1]

Luftbeweglichkeit der Bundeswehr auf der ILA 08 [Teil 2]
hawKKK
Posts: 87
Joined: 2008-05-21 20:37

Re: [Map] Airborne [WIP]

Post by hawKKK »

uhh heated debate alert.
Alright. Regular Paratroopers get the C-160 Transall or the Ch-53. The Trall flys 1500 meters high. The Ch-53 about 1000 meters (The Ch-53 flys over my head more then 2 times a week, from Rheine-Bentlage to Hammelburg and Schwarzenborn, what brings me to the next point. The Jägertruppe (0815 infantry), furthermore the Jägerregiment 1 Schwarzenborn is an air cavalry regiment, which is using hueys and blackhawkdown-style (jump out of helo and gtfo).
The KSK jumps out of everything. UH1D's, ch-53, trall. those guys can be freefaller, long range recon, regular parachutists and more. Trust me when I say that it doesn't matter for them if the Plane hears them or not.
In a Usual case; "nobody sees them coming, nobody recognizes what they've done and when they are away once, there is no hint that they've been here."

Just wanted to say that. :smile:
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Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Map] Airborne [WIP]

Post by Panzerfire »

Gilmourish wrote:For a name...I like the sound of: Silent Eagle
"Operation Silent Eagle".... :D
Now that's a cool name :) It has my vote ;)

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Airborne [WIP]

Post by marcoelnk »

i would go for codename silent eagle...will be decided later on.
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marcoelnk
Retired PR Developer
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Joined: 2007-03-03 11:30

Re: [Map] Airborne [WIP]

Post by marcoelnk »

not for the public but im still working on it ...thats for sure :)
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Deer
Posts: 1603
Joined: 2005-03-17 09:31

Re: [Map] Airborne [WIP]

Post by Deer »

That village looks really nice, i love the technique ^^
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Map] Airborne [WIP]

Post by STORM-Mama »

One of the most promising community mod-maps right now, making the German Army the faction I'm looking forward to the most. For once the forests look really natural and the sky fits perfectly.

Now, the thing I'm most interested in is this "alternative" way to simulate a paradrop without using any "ghey" static planes...
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Airborne [WIP]

Post by hall0 »

This alternative way are just spawnpoints in the sky :D
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Map] Airborne [WIP]

Post by STORM-Mama »

Nah, Rhino was talking about somthing "much cooler, funner and better for game play as well as much more realistic". If this is the awful "spawn in the sky"-solution I sure as hell will be disappointed.
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