Just wondering how sniper friendly PR is

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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Just wondering how sniper friendly PR is

Post by Conman51 »

if you want to kil lots of targets with a accurate scoped gun use the marksman kit...thats more for firefights and is often needed in squads...but sniper is more of a go far away from the battle thing
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Just wondering how sniper friendly PR is

Post by Waaah_Wah »

Here is how sniping works in PR:

Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: Just wondering how sniper friendly PR is

Post by SGT.JOKER »

If your a new guy and your a sniper you will be shunned and hated by your squad (lolol).
By new guy I mean you just came from vBf2 and you get the kit and run off on your own.
If you prove your good with a sniper kit tho and use it right (ex: TG Nathonator) you'll be a valuable asset
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Chimpanzeeee
Posts: 102
Joined: 2008-04-05 17:48

Re: Just wondering how sniper friendly PR is

Post by Chimpanzeeee »

I understand that you’re raring to get stuck in but it would be wise to get some experience as a grunt before picking up that sniper rifle.
For one, the deviation will take a while to get used to as will the spawn system amongst other things like the suppression effect, each faction’s uniforms, vehicles, weapon sounds, the maps and tactics.

Have a look at the links on the following to help you along:
User Guide - Project Reality Wiki

+ wah wah posted a nice vid in #22
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Re: Just wondering how sniper friendly PR is

Post by strima »

The sniper can be very handy as has been pointed out.

Grab another squad member with the Spec Ops kit and he spots for you using the SOFLAM. He also has a weapon that can be used for Close Quarter defence if needed.

It all boils down to teamwork which is what this mod is all about.

Enjoy the game, I do even as a rifleman.
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STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: Just wondering how sniper friendly PR is

Post by STORM-Mama »

PR is perfect if you want a realistic sniper experience. That if you play like in the video posted by Waaah above. Every sniper-kill feels more rewarding than in BF2. This because every individual enemy soldier is in some way very important for the enemy team, especially if he carries a special kit.

If you kill an AT-guy in vBF2 you are sure that another one will spawn with the exact same kit in just a couple of seconds. In PR it will take almost a minute for him to respawn, and then he will probably be far way from the rest of his squadmates, making the squad vulnerable to attacks from heavy vehicles. It feels like you as a sniper do much more for the team then in vBF2.

Not to mention that the sniper is harder to spot since no big red nametag will appear when you're looking at an enemy soldier...

I advice you to start playing on a regular basis with a friend or someone that can be your spotter/guard. I used to play as sniper team with a close friend of mine, and it was much more rewarding and fun than just doing it with random public players.
TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: Just wondering how sniper friendly PR is

Post by TF6049 »

Trick I found with the rifle is there is a bit of "Wind" according to ping and such. Figure this out then use it as needed.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Just wondering how sniper friendly PR is

Post by Bob_Marley »

Sniping in PR.

1. Build bunker where you want to snipe from.

2. Request H-AT kit from the bunker contructed in step 1. Alterntavitly, head back to main base and grab a Tanguska or Type-95.

3.???

4. Dead bad guys.

:p
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Just wondering how sniper friendly PR is

Post by fuzzhead »

heres another sniper video:
http://www.vimeo.com/1065952

not very good ones, but yea theres not alot of sniper videos.

Most important thing about snipers in PR (as many have already mentioned) is communication about enemy troop movements. But it requires you to have alot of understanding about the dynamics in PR. Jumping head first into sniper kit would prolly not give you best experience, tirak gives a nice guide to getting well aquainted properly into a USEFUL sniper role, nice write up tirak!
Last edited by fuzzhead on 2008-08-25 00:12, edited 2 times in total.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Just wondering how sniper friendly PR is

Post by hiberNative »

'[R-DEV wrote:fuzzhead;775293']heres another sniper video:
PR v0.75 EJOD Desert Sniper Team Gameplay on Vimeo

not very good ones, but yea theres not alot of sniper videos.
all these videos have frustrated snipers wondering how they miss even though they hold their aim. i understand them.
really looking forward to the deviation fix and modified aim delays for .8 <3
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fuzzhead
Retired PR Developer
Posts: 7463
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Re: Just wondering how sniper friendly PR is

Post by fuzzhead »

if anything, snipers will be even MORE difficult to use to kill infantry in v0.8..

the idea is we want them to be PRIMARILY recon units, NOT firing on targets with divine powers, killing entire squads in seconds.

If you play sniper role in v0.75 as primarily a recon and rarely fire your weapon, only when you absolutely must, then I think you will enjoy the changes in v0.8 alot.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Just wondering how sniper friendly PR is

Post by Bringerof_D »

Spec_Operator wrote:Oh, yes, the deviation is a problem right now too. It takes you a good 3 seconds of no mouse movement till you are really accurate, but that'll be fixed in the 0.8 version which will be released soon.
really? so far whenever i've picked up a sniper kit (i've never requested one, only pick up dropped kits) i've never had any issues with the deviation

and yes the Ghillie suit is a big issue although i find i dont need it to hide well
Spec
Retired PR Developer
Posts: 8439
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Re: Just wondering how sniper friendly PR is

Post by Spec »

Oh. Interesting. I was sure the sniper kit would be made easier to handle. But okay, I'll see.
77SiCaRiO77
Retired PR Developer
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Re: Just wondering how sniper friendly PR is

Post by 77SiCaRiO77 »

[R-DEV]fuzzhead wrote:if anything, snipers will be even MORE difficult to use to kill infantry in v0.8..

the idea is we want them to be PRIMARILY recon units, NOT firing on targets with divine powers, killing entire squads in seconds.

If you play sniper role in v0.75 as primarily a recon and rarely fire your weapon, only when you absolutely must, then I think you will enjoy the changes in v0.8 alot.
why dont just remove the rifle ?
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: Just wondering how sniper friendly PR is

Post by hall0 »

Because then nobody would play this "sniper" ;)
Spec
Retired PR Developer
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Re: Just wondering how sniper friendly PR is

Post by Spec »

[R-CON]77SiCaRiO77 wrote:why dont just remove the rifle ?
Actually... Why not make the rifle a bit better again but reduce the ammo to two mags?
M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: Just wondering how sniper friendly PR is

Post by M.Warren »

Not to trash on the video, but the utilization of the Sniper kit on "Qwai River" isn't 'useless' but very 'limited'. Take note of consecutive misses and an excessively high refire rate, this will most likely result in your detection. Thankfully they were on rooftops otherwise it would have been a different story. I will explain in a moment about ranges and bullet drop.

Also, if you watch closely from 6 minutes on there are repeated comments of "relocating" or "escaping". Fear of being discovered is a common feeling you will have, it must be suppressed and restrained. In most cases, especially while ontop of a building you can remain in one location for quite a long time. Providing you do not miss and fire rapidly.

One thing you don't do is try to relocate to another spot while surrounded by enemy infantry like seen in the video. If you keep your cool and calm you'll have significantly better results. Know your surroundings and evaluate other locations before you deem it necessary to move. Don't get up and just relocate without knowing where you want to go either, being indecisive will get you killed.

Consider your options, evaluate, then carry out your intentions. Persevere.


Technically you can fire a Sniper Rifle from a range of 0-900 meters. The best shot I have heard of was a 875+ meter shot. If there is one of 900 meters or more, you certainly deserve props.

Level of Difficulty:
0 - 300 meters = Moderate
<Note: Target movement at this range requires a large (5 second) settle time before firing. No adjustments for bullet drop are required.>

300 - 600 meters = Easy
<Note: Target movement at this range requires a moderate (3 second) settle time before firing. Minor adjustments for bullet drop are required.>

600 - 900 meters = Hard
<Note: Target movement at this range requires a minor (1 second) settle time before firing. Major adjustments for bullet drop are required.>


Target movement varies at certain ranges. The furthur they're away the less you will have to move your weapon, which means less of an offset to it's accuracy. So essentially, target movement becomes less of an issue the furthur they are away. You wait for them to stop moving just long enough to settle your weapon, then you take your shot.

As for bullet drop... Only time and skill will perfect your ability to evaluate this occurance. Over time you will become familiar with how much bullet drop a weapon has, placing an attack marker on the target or having a spotter indicate a range will help you.

Take note though, the easiest referance to use while sniping is to guage the size of your enemies head. It sounds morbid but it provides a good concept of your distance from the enemy.

When you become more skilled you will even learn that the fog in the distance may cause you to improperly judge your targets range. This is because your mind wants to think it's alot furthur away than it really is... In time, you may develope an instinct. Maybe even develope a conflict of intrest between what your mind thinks and how you actually 'feel' what it really is. Most of the time, your feelings will be right.

A Snipers primary role is to be in a squad just for "Snipers". You should communicate with your commander, placing your attack markers on targets and calling for CAS (Close Air Support) by right clicking on the map menu in your squad screen and letting him know what kind of target it is... Then proceed to spot, spot spot.

As for a Snipers role against personnel, your primary targets are Medics, Heavy Anti-Tank Infantry, Anti-Aicraft Infantry and Officers. Basically in that order from greatest to least.

Whoever said that Officers were your primary concern must have found themselves drunk on the floor with "Enemy at The Gates" in thier DVD player. Killing an Officer is not as much of a threat as you may think it is, most of the time the rally point is already established and they'll simply respawn again with a temporary set back. Your main concern of what you want to do is to deny your enemy the capability of reviving fallen soldiers, including the elimination of Heavy specialized kits that threaten your team mates.

I hope this has helped as I've given away some very important details on the proper use of snipers. Hopefully this will bring out a better skilled Sniper into Project Reality. This is so some of our valued members can refrain from bad-mouthing Snipers and actually start thinking about what they're going to do about it. Like how they're going to get that brown-stain out of thier pants because the Medic 3 feet away from him just got plugged in the face.
[R-DEV]fuzzhead wrote:if anything, snipers will be even MORE difficult to use to kill infantry in v0.8..

the idea is we want them to be PRIMARILY recon units, NOT firing on targets with divine powers, killing entire squads in seconds.

If you play sniper role in v0.75 as primarily a recon and rarely fire your weapon, only when you absolutely must, then I think you will enjoy the changes in v0.8 alot.
Could use a new challenge. Hopefully it wasn't torn apart to the point that Snipers can no longer provide fire support against "Specialized" infantry.

Heck, let's throw in a silenced pistol while we're at it afterall recon units need it. Hopefully someone will explain to me why Spec Ops has as silenced pistol and a Sniper doesn't.
[R-CON]77SiCaRiO77 wrote:why dont just remove the rifle ?
Looks like I've aquired a new target.
Last edited by M.Warren on 2008-08-25 12:24, edited 1 time in total.
Take the Blue Pill or take the Red Pill?

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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Just wondering how sniper friendly PR is

Post by hiberNative »

'[R-CON wrote:77SiCaRiO77;775604']
0 - 300 meters = Moderate
<Note: Target movement at this range requires a large (5 second) settle time before firing. No adjustments for bullet drop are required.>

300 - 600 meters = Easy
<Note: Target movement at this range requires a moderate (3 second) settle time before firing. Minor adjustments for bullet drop are required.>

600 - 900 meters = Hard
<Note: Target movement at this range requires a minor (1 second) settle time before firing. Major adjustments for bullet drop are required.>
that list is weird.
why would it take longer settle time at a target closer than one far away? doesn't make sense.
is it the silly reason that "snipers being too good in close range" that the 5 second delay is added? balance issues shouldn't be resolved like that.
Hopefully someone will explain to me why Spec Ops has as silenced pistol and a Sniper doesn't.
marksman and sniper kits both need sidearms imo.
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M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: Just wondering how sniper friendly PR is

Post by M.Warren »

hiberNative wrote:that list is weird.
why would it take longer settle time at a target closer than one far away? doesn't make sense.
is it the silly reason that "snipers being too good in close range" that the 5 second delay is added? balance issues shouldn't be resolved like that.
Remember Heavy Anti-Tank in v0.7? It'd take atleast 5 seconds or so to settle the sights after moving.

Shifting the sniper rifle at close range (0-300 meters) to keep on target will force you to move the rifle more. This forces the reticule to spread open. Most players don't notice this because... Well, theres no "yellow markers" to see this happen to begin with. You need to get a "feel" for the rifle to estimate and judge when it's ready to fire with precision.

Just like the Heavy Anti-Tank in v0.7 you'd have to set up your position ahead of time and prepare to fire. If you failed to do so, you'd miss or shoot the ground infront of you. Even moving the weapon to keep it on target back in v0.7 was difficult for most players.
Take the Blue Pill or take the Red Pill?

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