Adrenaline Effect
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yakuz
- Posts: 92
- Joined: 2008-01-29 17:06
Adrenaline Effect
I did check that this hasn't been suggested but if it has sorry for repeating.
Its an idea that fixes a problem that really annoys me in lots of fps games that have limmited sprints. It is that when you are being shot at by enemies and have used your sprint your are forced to jog to cover. PR is suposed to be a realism mod and the idea that a man being shot at can't gather the energy to sprint 20yrds to cover is absurd to me. For this reason i want to suggest a adrenaline affect, that when a bullet lands within a certain radius of you(like the supression one)and you have no sprint bar you are given a little boost just to get you those 10/20yards to safety.
Obviously there would need to be some way of stopping players shooting at friendies feet when they run out of energy.(i don;t know if bullets can be identified as teamA/teamB)
I don't mod bf2 so this might be completely impossible but i thought since the supression effect relies on reacting to bullets landing nearby this may also be able to work off that system.
Its an idea that fixes a problem that really annoys me in lots of fps games that have limmited sprints. It is that when you are being shot at by enemies and have used your sprint your are forced to jog to cover. PR is suposed to be a realism mod and the idea that a man being shot at can't gather the energy to sprint 20yrds to cover is absurd to me. For this reason i want to suggest a adrenaline affect, that when a bullet lands within a certain radius of you(like the supression one)and you have no sprint bar you are given a little boost just to get you those 10/20yards to safety.
Obviously there would need to be some way of stopping players shooting at friendies feet when they run out of energy.(i don;t know if bullets can be identified as teamA/teamB)
I don't mod bf2 so this might be completely impossible but i thought since the supression effect relies on reacting to bullets landing nearby this may also be able to work off that system.
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
Re: Adrenaline Effect
How about not using sprint key so often?yakuz wrote:Its an idea that fixes a problem that really annoys me in lots of fps games that have limmited sprints. It is that when you are being shot at by enemies and have used your sprint your are forced to jog to cover. PR is suposed to be a realism mod and the idea that a man being shot at can't gather the energy to sprint 20yrds to cover is absurd to me.
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Adrenaline Effect
Yea and if you want true realism you should walk more than run. Now as soon as you press forward you start running. I dont think you can hold it out as long as you can ingame. Im not up for this suggestion.
What happends when a friendly bullet lands near? They cant tell the difference. So you can get your own squad to shoot at each other while running to give them endless sprint.
What happends when a friendly bullet lands near? They cant tell the difference. So you can get your own squad to shoot at each other while running to give them endless sprint.
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: Adrenaline Effect
Great idea, I would rather have a longer sprint bar.

When he plays with me its all the time, who needs transport.How about not using sprint key so often?
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yakuz
- Posts: 92
- Joined: 2008-01-29 17:06
Re: Adrenaline Effect
well the idea of just use your sprint bar less never works becuase if your in a squad, 90% of the pr population sprint everywhere till they run out so you will have to fall behind to keep that extra sprint, amking it useless.Ragni<RangersPL> wrote:How about not using sprint key so often?![]()
Would like to hear a DEV's comment on this because if friendly and enemy projectiles are indistinguishable then this idea falls through completely. but i'm hopeful as i know of quite of few engines where they can be told apart. (for things like 50% friendly fire dmg etc.)cyberzomby wrote: What happends when a friendly bullet lands near? They cant tell the difference. So you can get your own squad to shoot at each other while running to give them endless sprint.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Adrenaline Effect
i always save some sprint for running for cover
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Adrenaline Effect
it is hard to manage your sprint, and I'd like a system where a near death situation would allow you to sprint further. But I think its either too complicated, or too hardcoded.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Adrenaline Effect
Yea me 2. I was just thinking about the surpression effect and that also works when friendly bullets fly over.yakuz wrote:
Would like to hear a DEV's comment on this because if friendly and enemy projectiles are indistinguishable then this idea falls through completely. but i'm hopeful as i know of quite of few engines where they can be told apart. (for things like 50% friendly fire dmg etc.)
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Claymore
- Posts: 340
- Joined: 2008-07-15 17:48
Re: Adrenaline Effect
Saving some energy for dangerous situations is quite important, even in vanilla. Squad should always stop and take some breath before trying to cross an open ground.
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yakuz
- Posts: 92
- Joined: 2008-01-29 17:06
Re: Adrenaline Effect
i see all the points about saving sprint bar but in reality a trained soldier easyily run the full sprint bar distance and still have a lot more energy if needed, i don't believe you should have to save it, its just something that benefits experienced players over new players and has no holding in reality.
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Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
Re: Adrenaline Effect
Effectively the standard "move forward" key is a run, considering the scale of the game. You try carrying 80+ lbs of equipment and try keeping up the pace for that long. The sprint is -exceptionally fast, and certainly is on the olympic scale i think.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: Adrenaline Effect
Again, it's good for you, but you'll whine when all your targets run to safety before you can kill them.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Adrenaline Effect
Finaly someone agreesDarkpowder wrote:Effectively the standard "move forward" key is a run, considering the scale of the game. You try carrying 80+ lbs of equipment and try keeping up the pace for that long. The sprint is -exceptionally fast, and certainly is on the olympic scale i think.
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Re: Adrenaline Effect
THIS HAS BEEN SUGGESTED BEFORE!I can remember the thread(s)..Re-suggestion,that I could care less about..
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Adrenaline Effect
Ugh, moar speed.
No, what the game needs is less speed. No more olympic record strides. I would personally absolutely adore the DEVs if they reinstated 60 second mandatory spawn times, made the w just a fast-walk (not jogging, but not just walking in normal short strides. The w key would be quick-reaction short-time dashes at slightly less than current sprint speed, and only last for about 50m at the very most. I'd absolutely hate dying, so I'd probably NOT walk into a doorway anymore without making DARN sure there's no one in my way.
But I also understand not everyone (including myself, when often I don't want to take that kind of beating) can take 'walking' and must be actiony action guys with action suits.
Less speed often influences more tactic. Let's understand that, and think of the consequences of moar world record sprinting sessions.
No, what the game needs is less speed. No more olympic record strides. I would personally absolutely adore the DEVs if they reinstated 60 second mandatory spawn times, made the w just a fast-walk (not jogging, but not just walking in normal short strides. The w key would be quick-reaction short-time dashes at slightly less than current sprint speed, and only last for about 50m at the very most. I'd absolutely hate dying, so I'd probably NOT walk into a doorway anymore without making DARN sure there's no one in my way.
But I also understand not everyone (including myself, when often I don't want to take that kind of beating) can take 'walking' and must be actiony action guys with action suits.
Less speed often influences more tactic. Let's understand that, and think of the consequences of moar world record sprinting sessions.
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<1sk>Headshot
- Posts: 893
- Joined: 2007-05-14 21:51
Re: Adrenaline Effect
LOL. "Oh **** low on stamina" *starts shooting ground* "ok, ready to go"
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
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yakuz
- Posts: 92
- Joined: 2008-01-29 17:06
Re: Adrenaline Effect
Has been pointed out and i realise if it can't be controlled the idea is useless. your post is pointless.. your just repeating what i and others have said but in a more annoying wayH3eadshot wrote:LOL. "Oh **** low on stamina" *starts shooting ground* "ok, ready to go"
well seeing as its not in the list of suggested items, how could i know and there is no need for caps on that bit of your post..agentscar wrote:THIS HAS BEEN SUGGESTED BEFORE!I can remember the thread(s)..Re-suggestion,that I could care less about..
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I agree with you on reducing speed but i still feel you should aslways been able to sprint when bullets are almost hitting you.Celestial1 wrote:Ugh, moar speed.
No, what the game needs is less speed. No more olympic record strides. I would personally absolutely adore the DEVs if they reinstated 60 second mandatory spawn times, made the w just a fast-walk (not jogging, but not just walking in normal short strides. The w key would be quick-reaction short-time dashes at slightly less than current sprint speed, and only last for about 50m at the very most. I'd absolutely hate dying, so I'd probably NOT walk into a doorway anymore without making DARN sure there's no one in my way.
But I also understand not everyone (including myself, when often I don't want to take that kind of beating) can take 'walking' and must be actiony action guys with action suits.
Less speed often influences more tactic. Let's understand that, and think of the consequences of moar world record sprinting sessions.
the soldiers in PR(except some officers.) don't have 80kg packs or anythig on their back at all.Darkpowder wrote: You try carrying 80+ lbs of equipment and try keeping up the pace for that long. .
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3===SPECTER===3
- Posts: 831
- Joined: 2007-05-05 01:13
Re: Adrenaline Effect
Now hold on. What if a bullet hits near you and u get this small boost in the sprint bar. Some players might start bunny hopping instead of sprinting.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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SleepyHe4d
- Posts: 221
- Joined: 2008-02-11 10:25
Re: Adrenaline Effect
Yeah, I suggested something like this a while ago, but instead of getting the will to sprint longer from bullets landing next to you I just said you should have infinite sprint but when the bar runs out you start losing health for sprinting. I know I'll get some looks for this but I got the idea from BHD where the guys have to run beside the vehicles for a long time and some of them start stumbling around and vomiting.




