[Map] Muttrah City
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Muttrah City
Okay i think i get two of those. JDAM and mortars?
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: Muttrah City
This News animated me to write my first post here.
I play PR since 0.3 but this is the best Ive ever seen.
Very good job, Im looking forward to play this map...
thanks to Rhin0 and Co.
I play PR since 0.3 but this is the best Ive ever seen.
Very good job, Im looking forward to play this map...
thanks to Rhin0 and Co.

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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Muttrah City
Cant wait to get killed here! Excellent work to all!
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Muttrah City
I don't believe it. Artillery and mortars?
We've been requesting that stuff for years!
Thanks, DEVs.
We've been requesting that stuff for years!
Thanks, DEVs.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Muttrah City
hehe ye, didn't get time to durty up the docks, will for .8, only thing I could do was add some undergrowth rubbish in some areas.NickO wrote:Please dirty things up..........
Also that cargo ship is just horrible.. In RL that thing wouldn't be able to float, it looks as if its sinking....
Btw I live in a city built around its Dock and seriously. Thats the cleanest docks I have ever seen. Not to mention the shore blocks things http://www.gloryhoundz.com/prmm/users/r ... ty2_43.jpg which look like they have never seen the light of day or placed in the Sea. If that was in RL those blocks would be 100% Covered in algae and water level lines.
GJ anyway. Going to be interesting watching the Attack Huey crash into the buildings.
dunno what you see wrong with the cargo ship thou..
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Now that is a very good point.NickO wrote: Not to mention the shore blocks things http://www.gloryhoundz.com/prmm/users/r ... ty2_43.jpg which look like they have never seen the light of day or placed in the Sea. If that was in RL those blocks would be 100% Covered in algae and water level lines.
Damn you all you post soooo fast
Since i cant edit for some reason i will have to make a tripple post in a row...
That carso ship does look weird indeed. Nothing is holding the containers from falling out on the sides. Is there actually any ships that look like that? Shouldnt there be something to hold the containers in shape?
Last edited by JS.Fortnight.A on 2008-08-26 01:04, edited 1 time in total.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Re: Muttrah City
Looks like the best urban PR map there will be.Look out Basrah,lol.
Awesome,Awesome,Awesome job Rhino,and everyone else who worked on this map!
Really wish some (2 at most..) Abrams were on this map.They love urban combat,lol.They could spawn at docks.Oh well.
Awesome,Awesome,Awesome job Rhino,and everyone else who worked on this map!
Really wish some (2 at most..) Abrams were on this map.They love urban combat,lol.They could spawn at docks.Oh well.

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chimpyang
- Posts: 237
- Joined: 2008-03-16 23:10
Re: Muttrah City
Looks like the cap radii are already drawn on the map, if the US get to south city, that should be some fight.
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DavidP
- Posts: 951
- Joined: 2007-03-23 04:20
Damnit Rhino my pants!
Also Rhino i'd just like to say that Poe2 and FH2 have nothing on you and your maps!
Also Rhino i'd just like to say that Poe2 and FH2 have nothing on you and your maps!
Last edited by JS.Fortnight.A on 2008-08-26 01:05, edited 1 time in total.
173555082
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SqnLdr
- Posts: 180
- Joined: 2008-08-01 15:40
Re: Muttrah City
Forklift! Yay!
Hope it plays as well as Muttrah v1, well, maybe a bit more balanced.
Well done Rhino and all the devs and contributors.
Hope it plays as well as Muttrah v1, well, maybe a bit more balanced.
Well done Rhino and all the devs and contributors.
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azreal64
- Posts: 188
- Joined: 2008-02-10 20:21
Re: Muttrah City
pure epicness, thats all I have to say. That and congrads on finishing up a year's worth of work Rhino 
Retired Forgotten Hope 2 Developer
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Kirq
- Posts: 70
- Joined: 2007-07-28 12:44
Re: Muttrah City
Holy shiat ! Thats Huge ! Looks great ! Hant it now ! 
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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: Muttrah City
Couldnt find the other references of this but look here:NickO wrote:Please dirty things up..........
Also that cargo ship is just horrible.. In RL that thing wouldn't be able to float, it looks as if its sinking....
Btw I live in a city built around its Dock and seriously. Thats the cleanest docks I have ever seen. Not to mention the shore blocks things http://www.gloryhoundz.com/prmm/users/r ... ty2_43.jpg which look like they have never seen the light of day or placed in the Sea. If that was in RL those blocks would be 100% Covered in algae and water level lines.
GJ anyway. Going to be interesting watching the Attack Huey crash into the buildings.

They do in fact look very clean. No idea how they manage to do that, but they do. apart from the lower ones
Last edited by Z-trooper on 2008-08-25 21:19, edited 1 time in total.
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ERASERLASER
- Posts: 152
- Joined: 2007-12-30 14:58
Re: Muttrah City
I can already tell this is gonna be my fav map
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Muttrah City
ye, was thinking on mentioning that but couldn't be asked'[R-CON wrote:Z-trooper;776217']Couldnt find the other references of this but look here:
They do in fact look very clean. No idea how they manage to do that, but they do.
but ye best ref I have of the rock armour:
http://www.gloryhoundz.com/prmm/users/rhino/361253.jpg (that pic is more down the coast btw)
the bottom are covered in some black stuff, not 100% sure what it is, and the top are clean. I would have to make 2 or more clones of the same object with different colour textures on them to be able to do anything like that, so just thought of doing the top. + that was one of my first statics hehe
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
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Tdig
- Posts: 2
- Joined: 2007-10-24 22:06
Re: Muttrah City
Well done people. Thanks for all the hard work! This is the most beautiful map I've ever seen!



