[Map] Muttrah City

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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Muttrah City

Post by Waaah_Wah »

Okay i think i get two of those. JDAM and mortars?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Muttrah City

Post by BloodyDeed »

This News animated me to write my first post here.
I play PR since 0.3 but this is the best Ive ever seen.
Very good job, Im looking forward to play this map...
thanks to Rhin0 and Co.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Muttrah City

Post by cyberzomby »

Cant wait to get killed here! Excellent work to all!
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Muttrah City

Post by gclark03 »

I don't believe it. Artillery and mortars?

We've been requesting that stuff for years!

Thanks, DEVs.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

NickO wrote:Please dirty things up..........
Also that cargo ship is just horrible.. In RL that thing wouldn't be able to float, it looks as if its sinking....

Btw I live in a city built around its Dock and seriously. Thats the cleanest docks I have ever seen. Not to mention the shore blocks things http://www.gloryhoundz.com/prmm/users/r ... ty2_43.jpg which look like they have never seen the light of day or placed in the Sea. If that was in RL those blocks would be 100% Covered in algae and water level lines.

GJ anyway. Going to be interesting watching the Attack Huey crash into the buildings.
hehe ye, didn't get time to durty up the docks, will for .8, only thing I could do was add some undergrowth rubbish in some areas.

dunno what you see wrong with the cargo ship thou..
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

NickO wrote: Not to mention the shore blocks things http://www.gloryhoundz.com/prmm/users/r ... ty2_43.jpg which look like they have never seen the light of day or placed in the Sea. If that was in RL those blocks would be 100% Covered in algae and water level lines.
Now that is a very good point.

Damn you all you post soooo fast

Since i cant edit for some reason i will have to make a tripple post in a row...


That carso ship does look weird indeed. Nothing is holding the containers from falling out on the sides. Is there actually any ships that look like that? Shouldnt there be something to hold the containers in shape?
Last edited by JS.Fortnight.A on 2008-08-26 01:04, edited 1 time in total.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: Muttrah City

Post by agentscar »

Looks like the best urban PR map there will be.Look out Basrah,lol.

Awesome,Awesome,Awesome job Rhino,and everyone else who worked on this map! :D


Really wish some (2 at most..) Abrams were on this map.They love urban combat,lol.They could spawn at docks.Oh well.
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chimpyang
Posts: 237
Joined: 2008-03-16 23:10

Re: Muttrah City

Post by chimpyang »

Looks like the cap radii are already drawn on the map, if the US get to south city, that should be some fight.
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

Damnit Rhino my pants!

Also Rhino i'd just like to say that Poe2 and FH2 have nothing on you and your maps!
Last edited by JS.Fortnight.A on 2008-08-26 01:05, edited 1 time in total.
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apalone
Posts: 6
Joined: 2008-04-03 20:50

Re: Muttrah City

Post by apalone »

come on little 0.8 :D
SqnLdr
Posts: 180
Joined: 2008-08-01 15:40

Re: Muttrah City

Post by SqnLdr »

Forklift! Yay!
Hope it plays as well as Muttrah v1, well, maybe a bit more balanced.
Well done Rhino and all the devs and contributors.
azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: Muttrah City

Post by azreal64 »

pure epicness, thats all I have to say. That and congrads on finishing up a year's worth of work Rhino :-D
Retired Forgotten Hope 2 Developer
Kirq
Posts: 70
Joined: 2007-07-28 12:44

Re: Muttrah City

Post by Kirq »

Holy shiat ! Thats Huge ! Looks great ! Hant it now ! ;)
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Muttrah City

Post by Z-trooper »

NickO wrote:Please dirty things up..........
Also that cargo ship is just horrible.. In RL that thing wouldn't be able to float, it looks as if its sinking....

Btw I live in a city built around its Dock and seriously. Thats the cleanest docks I have ever seen. Not to mention the shore blocks things http://www.gloryhoundz.com/prmm/users/r ... ty2_43.jpg which look like they have never seen the light of day or placed in the Sea. If that was in RL those blocks would be 100% Covered in algae and water level lines.

GJ anyway. Going to be interesting watching the Attack Huey crash into the buildings.
Couldnt find the other references of this but look here:

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They do in fact look very clean. No idea how they manage to do that, but they do. apart from the lower ones :P
Last edited by Z-trooper on 2008-08-25 21:19, edited 1 time in total.
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"Without geometry, life is pointless"
ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: Muttrah City

Post by ERASERLASER »

I can already tell this is gonna be my fav map
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

'[R-CON wrote:Z-trooper;776217']Couldnt find the other references of this but look here:

Image

They do in fact look very clean. No idea how they manage to do that, but they do.
ye, was thinking on mentioning that but couldn't be asked :p

but ye best ref I have of the rock armour:
http://www.gloryhoundz.com/prmm/users/rhino/361253.jpg (that pic is more down the coast btw)

the bottom are covered in some black stuff, not 100% sure what it is, and the top are clean. I would have to make 2 or more clones of the same object with different colour textures on them to be able to do anything like that, so just thought of doing the top. + that was one of my first statics hehe :)
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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: Muttrah City

Post by marcoelnk »

I can play it... and you guys CAN'T ...
hahaha !

:D

again and again rhino... epic !
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Tdig
Posts: 2
Joined: 2007-10-24 22:06

Re: Muttrah City

Post by Tdig »

Well done people. Thanks for all the hard work! This is the most beautiful map I've ever seen!
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