[Map] Muttrah City

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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Re: Muttrah City

Post by youm0nt »

People will be talking about this map for years :lol:
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

Tdig wrote:Well done people. Thanks for all the hard work! This is the most beautiful map I've ever seen!
really feels good to see people just signing up to these forums to say what they think about the map after all the hard work Cheers! :mrgreen:

That also goes for the rest of you guys too :D
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Muttrah City

Post by =Romagnolo= »

Perfect !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Muttrah City

Post by Spec »

Am I really the first to say that this is

PRETTY BADASS!!!

Awesome work Rhino! Now i have so many pics to chose as new desktop background... ^^

Best urban map ever! Gimme 0.8! GIMMEEEE!
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: Muttrah City

Post by Farks »

Rhino... You just killed the entire BF- modding community. What's gonna top this?!
KandiotA
Posts: 66
Joined: 2007-07-24 00:16

Re: Muttrah City

Post by KandiotA »

:O is better than I thought. The map looks beuty, textures, colors..
I wonder if is a demanding map, has a good FPS for the majority of players?.
VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: Muttrah City

Post by VoXiNaTiOn »

Spec_Operator wrote:Am I really the first to say that this is

PRETTY BADASS!!!
Nope, sry I said it first :p .
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KandiotA
Posts: 66
Joined: 2007-07-24 00:16

Re: Muttrah City

Post by KandiotA »

where is the edit button? :)

Is posible and safe climb and down the northern mountains fotting?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

KandiotA wrote: :O is better than I thought. The map looks beuty, textures, colors..
I wonder if is a demanding map, has a good FPS for the majority of players?.
Here is the results from the Stress Testers performance poll

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ie, no more laggy than any other PR map :)
KandiotA wrote:where is the edit button? :)

Is posible and safe climb and down the northern mountains fotting?
They aint easy to climb, put it that way :)

I've lost my footing soo many times in the editor, that if you could die in the editor and not just bounce I would have a huge hospital bill :p
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Muttrah City

Post by Spec »

VoXiNaTiOn wrote:Nope, sry I said it first :p .
doh, then I cant read. Its badass anyway^^
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Muttrah City

Post by hiberNative »

the shoreline looks beautiful, and the cobra will kick some behind for sure.
but my processor is poking me in the side about the high draw distance :|
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Muttrah City

Post by Celestial1 »

I can't wait to see some story-like moments on this map, I can only imagine the possibilities.

Rhino, I admire your work, very much. Muttrah has always had an amazing unique relatively classy middle-eastern feel to it (Even in v0.5 and before, referring to mostly the inner city [especially the park, the mosque]), and seeing all these new statics and touches to the map make it feel lived-in as well as very classy and urban. Not to say some of the other DEV's work should go unnoticed, but this is a map most of the community has been teased about since it's removal and announcement of a revamp after v0.5, and this gives Muttrah a new, beautiful, look.


And I cannot WAIT to destroy it.
ReaperAce712
Posts: 135
Joined: 2008-06-08 16:56

Re: Muttrah City

Post by ReaperAce712 »

what are the icons underneath the vehicle spawns on the loadup map???
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"Cluster bombing from B-52s is very, very accurate.
The bombs are guaranteed to always hit the ground."
-U.S. Air Force
Makee
Posts: 327
Joined: 2006-09-12 08:39

Re: Muttrah City

Post by Makee »

I think that, not even on my own language, just can't find the right words to express my current feelings!

On English, all I can say is something like: epic, awesome, fantastic, amazing,...
After almost two and a half years in PR, not even in my sweetest PR dreams I couldn't imagine that some map like that could be done for PR.

This map will rule the PR world!

Congratulations Rhino and everyone else involved, really outstanding work guys!

P.S.
I would really like to give you some feedback on Muttrah, actually can't wait to do it, so if you could only give me 0.8 download link , please
:15_cheers
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Muttrah City

Post by Outlawz7 »

Funny how MEC and USMC assault the city from the same direction.

I propose a 32p version, where US starts in Docks and fights down south towards the fort in case the 64 ends up like 0.5 Basrah or 0.5 Muttrah v1 (ie. noobs prevent the entire US team to get off the carrier)

Also a Counter-Attack version along with AAS wouldn't hurt, something with a bit more assets for US and a load of armor for MEC as reinforcement when CA starts.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Muttrah City

Post by Outlawz7 »

Farks wrote:Rhino... You just killed the entire BF- modding community. What's gonna top this?!
A 4km city map? :p
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Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Muttrah City

Post by Aquiller »

Pure beauty. It really makes me wanting to donate DEVs with couple of tasty, cooled beers.

Cheers!
GreedoNeverShot
Posts: 213
Joined: 2008-06-16 20:48

Re: Muttrah City

Post by GreedoNeverShot »

I thought that back suburb area was cool originally, I am kinda disappointed you won't have a flag back there...
Great map, but the amount of noobs on it will be huge... you need more air/sea assets (you are forgetting the testers aren't playing with noobs
"If you outlaw guns, only Outlaws will have guns."
TofuwRice
Posts: 165
Joined: 2008-06-27 06:15

Re: Muttrah City

Post by TofuwRice »

I love you.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

GreedoNeverShot wrote:I thought that back suburb area was cool originally, I am kinda disappointed you won't have a flag back there...
Great map, but the amount of noobs on it will be huge... you need more air/sea assets (you are forgetting the testers aren't playing with noobs
hehe, 10 boats on a 3min respawn, that's the last resort and lots of good landing points for them :)

But just think, if you can get off the carrier fine on Jabal which only has hueys that lags for most players, with 3 extra LBs there wont be a problem :)
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