[Models] US Army Kit Geometry [WIP]

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wolfi
Retired PR Developer
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Joined: 2005-05-30 23:01

Re: [Textures] US Army Kit Geometry [WIP]

Post by wolfi »

It was about time someone is willing to update it. Same BF2 models over and over again, getting tired :D Nice work so far!
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Mongolian_dude
Retired PR Developer
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Re: [Textures] US Army Kit Geometry [WIP]

Post by Mongolian_dude »

Looking Brill!

...mongol...
Military lawyers engaged in fierce legal action.

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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Textures] US Army Kit Geometry [WIP]

Post by Ironcomatose »

ReadMenace wrote:New update. Haven't been too busy with this, had my bachelor party last night.
I need some help from you guys figuring out how the M24 mags should be stowed.

-REad
Congrats! :)

Back to business, i noticed you have a M9 holster on the scoped rifleman kit. Last time i checked they dont carry pistols so whats the reasoning behind that?

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Ironcomatose wrote:Congrats! :)

Back to business, i noticed you have a M9 holster on the scoped rifleman kit. Last time i checked they dont carry pistols so whats the reasoning behind that?
It's not on the scope rifleman kit; all the things I've modeled are in a nebula around the player model, I just wanted all the pieces in one screenshot, rather than 3 seperate ones.

-REad
Ironcomatose
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Joined: 2007-02-21 06:07

Re: [Textures] US Army Kit Geometry [WIP]

Post by Ironcomatose »

ReadMenace wrote:It's not on the scope rifleman kit; all the things I've modeled are in a nebula around the player model, I just wanted all the pieces in one screenshot, rather than 3 seperate ones.

-REad
Ok, good to go.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

UPDATE:
Made a mock-up of the Grenadier Kit.

-REad
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Textures] US Army Kit Geometry [WIP]

Post by Panzerfire »

:D That looks so nice :D
Great work! Keep up! :thumbsup:
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Textures] US Army Kit Geometry [WIP]

Post by Ironcomatose »

Very nice, all the stuff you have done so far seems great. As you know though they all look relatively ugly in their current form so im wondering when will be able to see them in the BF2 engine? This way we can give meaningful advise and criticism.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Rudd
Retired PR Developer
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Re: [Textures] US Army Kit Geometry [WIP]

Post by Rudd »

Ironcomatose wrote:Very nice, all the stuff you have done so far seems great. As you know though they all look relatively ugly in their current form so im wondering when will be able to see them in the BF2 engine? This way we can give meaningful advise and criticism.
that would be cool to see :D
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azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: [Textures] US Army Kit Geometry [WIP]

Post by azn_chopsticks_boi »

Hey, I love the kits update :)

This site could help, there an link about making kits for Bf2
BF2 Dev Style Sheet :: DoomLab Studios :: Game Software Development
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Textures] US Army Kit Geometry [WIP]

Post by Tonnie »

Just a thort maybe you should slow down a little on making new objects for the kits and increase the quality of what you have already. ;) Anyway looks good so far.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

[R-CON]tonnie15 wrote:Just a thort maybe you should slow down a little on making new objects for the kits and increase the quality of what you have already. ;) Anyway looks good so far.
Hush your pretty little mouth. :wink:

As we speak I am doing just that. Unfortunately, I'm a one trick horse, you on the other hand...

-REad
Tonnie
Retired PR Developer
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Re: [Textures] US Army Kit Geometry [WIP]

Post by Tonnie »

lol good work mate.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Updated, check front page.

-REad

ETA: Oooh! Post 5.45!
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: [Textures] US Army Kit Geometry [WIP]

Post by Teek »

DeltaFart wrote:will this be done with the marines also?
If you do, model them of the marines in Generation kill without MOPP. ;)
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Ironcomatose
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Re: [Textures] US Army Kit Geometry [WIP]

Post by Ironcomatose »

I think you should get rid of the shoulder pads/armor.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Ironcomatose wrote:I think you should get rid of the shoulder pads/armor.
Yeah, so do I. ;)

-REad
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

UPDATE! :mrgreen:

-REad
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: [Textures] US Army Kit Geometry [WIP]

Post by ratlover232 »

I wonder who this somebody is :P
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