The removal of unrealistic land bridges.

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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: The removal of unrealistic land bridges.

Post by AnRK »

[R-DEV]Rhino wrote:title suggests they are unrealistic :p
I thought he just meant the ones he viewed we're unrealistic, not that all Fords are unrealistic, and that any contention that they were realistic, and any evidence for this realism, would be treated as a global conspiracy :p Which I sincerely hope he doesn't think.

Anyway, anyone who's played Company of Heroes will know what kind of horrendous stalemates, and generally naff games bridges and their destruction can cause. There's always a way of crossing a river via a Ford or two on CoH despite this, but it still makes for some terrible games.

Obviously PR is very different to CoH in lots of ways, but I think the same stalemates would occur to some degree if there wasn't a secure place to cross a river all the time. Very evident on Fools Road when the bridge goes down, can be devastating, and while I think that's a good thing in the context of that map, I don't think it would work out on alot of others.
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: The removal of unrealistic land bridges.

Post by STORM-Mama »

Why should the fighting focus entirely around the cap areas, etc.? What's wrong with seeing hard fighting around the bridges on (for example) Qwai? The game is not all about securing cap areas, but also about the means to get there.

Removing the land bridge on Qwai would require more teamwork and coordination from both teams, and what's wrong with that? You will not only have to beat the hell out of government office, but also make sure someone is guarding the bridge so that the armour can cross.
The obvious advantage the Chinese have with their tanks should be countered by removing the land bridges. The battle will then be both more dynamic and interesting, but probably closer to how it would've turned out IRL as well (much focus on holding the bridges).

Btw, I don't think the land bridges shall be removed from Basrah or OGT. Just talking about Qwai.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: The removal of unrealistic land bridges.

Post by Celestial1 »

STORM-Mama wrote:Btw, I don't think the land bridges shall be removed from Basrah or OGT. Just talking about Qwai.
I think they all just really need some refinement.

Honestly, I think the biggest thing about all of them is that they are just kind of... well, there. They're not expansive or shaped like they would be, they are often shaped to a rectangle. Some dips and dives in certain land bridges would be interesting, just to see some spots of the water-bridge either needing to be avoided or just another bump on the road to your destination.

I would absolutely love to see Qwai's magic riverbed removed. I remembered times before the landbridge was well known that teams in littlebirds would frequently take explosives to the bridges to quickly drop explosives and move out of the area, effectively keeping all heavy armor siphoned to one bridge, with APCs guarding the bridge to allow hummvees and etc to cross while they tried to fend off vehicles and armor during non-traffic times.

On OGT, I would like to see the riverbed expanded, and very varied with dips in the water as well as a few rises, if possible. It should be somewhat trecherous, but large enough to see a few areas of it easily used.

Basrah needs to lose some of it's water bridges. Just a few; the swamp area is nice, and I'd like to see some swamp-river connections to the land bridges so that you would actually drive through some swampland to get to the river crossings, which would partially inherit swamp-esque shape. The silly little 3ft wide perfectly grid-like bridge near the double-sided bridge should be removed. It's silly, and the bridges BUILT for transportation between the north and south is almost useless since it's always either blown up or ignored.


Not to knock on any of the DEVs or mapmakers, as it is a trend that was started, and continued; it's just a matter that makes certain areas of the map more aesthetic than useful to an assault.
JayGar
Posts: 10
Joined: 2008-05-27 22:49

Re: The removal of unrealistic land bridges.

Post by JayGar »

You could implement the new ideas of cave ins and landslides and make the land bridges "destructable" and give them the ability to be "repaired" with shovels.

Sorry if this has already been suggested. Couldn't be bothered to read the whole thread.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The removal of unrealistic land bridges.

Post by Rudd »

Celestial1 wrote: On OGT, I would like to see the riverbed expanded, and very varied with dips in the water as well as a few rises, if possible. It should be somewhat trecherous, but large enough to see a few areas of it easily used.

Basrah needs to lose some of it's water bridges. Just a few; the swamp area is nice, and I'd like to see some swamp-river connections to the land bridges so that you would actually drive through some swampland to get to the river crossings, which would partially inherit swamp-esque shape. The silly little 3ft wide perfectly grid-like bridge near the double-sided bridge should be removed. It's silly, and the bridges BUILT for transportation between the north and south is almost useless since it's always either blown up or ignored.
^yep
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bad_nade
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Re: The removal of unrealistic land bridges.

Post by bad_nade »

Usually, when looking back on the history of humankind, land brides were there first; then came roads and vehicles, as people realize that they can cross the river at location in question. So those land bridges used to be the only places people could cross the river long before more sophisticated means were invented or build. For me it is perfectly normal that we have land briges or fords on maps with rivers. They might have lead to an abandoned village or outskirts of a bigger city.

But what i would like to see is much deeper fords, so that only some of the vehicles could cross them - like those designed for military or offroad use - and even they could only crawl slowly due to water resistance.
Last edited by bad_nade on 2008-08-26 09:04, edited 3 times in total.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: The removal of unrealistic land bridges.

Post by AnRK »

STORM-Mama wrote:Why should the fighting focus entirely around the cap areas, etc.? What's wrong with seeing hard fighting around the bridges on (for example) Qwai? The game is not all about securing cap areas, but also about the means to get there.

Removing the land bridge on Qwai would require more teamwork and coordination from both teams, and what's wrong with that? You will not only have to beat the hell out of government office, but also make sure someone is guarding the bridge so that the armour can cross.
The obvious advantage the Chinese have with their tanks should be countered by removing the land bridges. The battle will then be both more dynamic and interesting, but probably closer to how it would've turned out IRL as well (much focus on holding the bridges).

Btw, I don't think the land bridges shall be removed from Basrah or OGT. Just talking about Qwai.
If you know a certain area is gonna have tanks roll through it, then you should be keeping an eye on it, it's just a chokepoint on the map to be utilised. A few mines, and some good team coordination and communication with a TOW humvee or a squad with a H-AT can easily sort this out. To be honest I think it's more of a disadvantage for the Chinese, because if both bridges are down you know for a fact that's where they'll be coming from if they choose to cross. I wouldn't say the map is unbalanced by the Chinese having tanks anyway, due to the TOW humvee and all the air transport the US get.
devnull wrote:But what i would like to see is much deeper fords, so that only some of the vehicles could cross them - like those designed for military or offroad use - and even they could only crawl slowly due to water resistance.
I'd love that, but I dunno if BF2s buoyancy and general water coding would be able to deliver. Not sure if things are simplified to either sinking to the degree that a vehicle will blow up, or your close enough to the surface to not do.

Don't really know anything about it, but from playing BF2 and various mods for 3 years or so, maybe more, it's seems like a fairly simplistic system. Would be great to see Tanks be able to go trawl through the water up to their turret, while a Hummer floats about because it's not heavy enough to grip on the river bed enough to go anywhere.
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