[Map] Muttrah City
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torenico
- Posts: 2594
- Joined: 2007-06-30 04:00
Re: Muttrah City
Compared Whit Muttrah V1.. this is FAR AWAY better than 0.5 (0.5??) Muttrah!
But thanks to PR_SP, we have Muttrah.. so you exactly know what im doing!
But thanks to PR_SP, we have Muttrah.. so you exactly know what im doing!
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: Muttrah City
Great work, I'm wondering from your testing is there an equal amount of USMC wins to MEC wins?
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Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
Re: Muttrah City
Good question. The last thing we need is a slaughter.rangedReCon wrote:Great work, I'm wondering from your testing is there an equal amount of USMC wins to MEC wins?
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: Muttrah City
Holy ****, holy ****, holy ****, look at the map layouts for the city, see where it shows what vehicles and such will be on the map where it shows the vehicle symbols 
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-Sauso-
- Posts: 250
- Joined: 2008-08-25 06:02
Re: Muttrah City
looking good ...great work as usual
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Muttrah City
rangedReCon wrote:Great work, I'm wondering from your testing is there an equal amount of USMC wins to MEC wins?
Nope we didnt test anything
To tell you the truth we wont know until the first few rounds are played on a public server.

"apcs, like dogs can't look up" - Dr2B Rudd
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[T]blackflybro88
- Posts: 250
- Joined: 2008-01-09 03:11
Re: Muttrah City
THANK YOU THANK YOU THANK YOU i wish i could of played the first one and this one looks great psst what m i saying it looks AMAZING, and i cant wait to play it
But im with this dude:

i know the first one is a mortar second one looks like arty and the third one is jdam i know that, but does that mean that there all going to be like the jdam and u have to call them in instead of doing them yourself because that would suck but its all good
But im with this dude:
HAwkY wrote:OMG, THIS I CANT WAIT FOR! looks really, really kl, one question tho, most probably if u told me ud have to kill me (LOL!) but can u tell me wat the little signs mean under the vechicle signs like the layput map thing there r signs of which vehicles are or not in the map and i havnt seen the signs underneath thosePLEASE TELL!
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i know the first one is a mortar second one looks like arty and the third one is jdam i know that, but does that mean that there all going to be like the jdam and u have to call them in instead of doing them yourself because that would suck but its all good
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: Muttrah City
probably just to see which maps have the jdam.'[T wrote:blackflybro88;776490']but does that mean that there all going to be like the jdam and u have to call them in instead of doing them yourself because that would suck but its all good![]()
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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
Re: Muttrah City
Soooooo now we have vehicles that will not respawn again? .... like never ever?? Not even if we beg really hard??
Gonna be able to fix them up? Or once they go boom they stay boom?
Gonna be able to fix them up? Or once they go boom they stay boom?

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[T]blackflybro88
- Posts: 250
- Joined: 2008-01-09 03:11
Re: Muttrah City
ya i know that about the jdam i was wondering if you had to call in mortars like the jdamhiberNative wrote:probably just to see which maps have the jdam.
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Raniak
- Posts: 968
- Joined: 2007-01-25 01:31
Re: Muttrah City
Yes. You can only have one type of "artillery" settings in a map and if each maps are going to have different settings it make sense to indicate which one is going to have which one.
Unless the devs found away around that, but it would surprise me.
Unless the devs found away around that, but it would surprise me.
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: Muttrah City
My friend used to live in Muscat, so I'm sure he's seen that area. Pretty cool how accurate it seems
. I'll have to ask him what he thinks, though I think it will be realistic enough for his liking
.
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nathanator8811
- Posts: 81
- Joined: 2008-01-09 06:32
Re: Muttrah City
So, as I gaze at this marvel of digital engineering, a few questions enter my cranium... What sort of/how many enterable buildings will there be? Will the fort/watchtower interiors be fully realized? "etc. ad infinitum along that line of questioning"
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: Muttrah City
I have had too many rounds of the USMC getting raped on Muttrah.[R-DEV]coderedfox wrote:Nope we didnt test anything
To tell you the truth we wont know until the first few rounds are played on a public server.
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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: Muttrah City
I can answer a few of those. The seperate watchtower I didnt make enterable, as it would hardly be used on its location (perhaps it was more accesible in the past). The only use you can put it to is if you drop a sniper team there by heli, other than that its mostly there becaues its there in real life.nathanator8811 wrote:So, as I gaze at this marvel of digital engineering, a few questions enter my cranium... What sort of/how many enterable buildings will there be? Will the fort/watchtower interiors be fully realized? "etc. ad infinitum along that line of questioning"
The fort however is another story
4 levels of the main tower is at the players disposal, 3 levels of the entrance/guard tower, one row of gun slits is accessible from the small tower and the main tower.
The two spawn buildings provide access to the two main towers (big one and ruined one).
Apart from that there are several gun slits available for defence along the walls.
I think its fairly safe to say that the fort will be nearly impossible to take. MEC will most likely bleed out before it being taken. The best chance anyone has of taking it is by little bird insertion I think - still some tough fights inside the fort.
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NYgurkha
- Posts: 1545
- Joined: 2006-12-01 00:12
Re: Muttrah City
btw is there a limit in the BF2 engine regarding the number of buildings and statics allowed? Did you hit that limit with this map?
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azreal64
- Posts: 188
- Joined: 2008-02-10 20:21
Re: Muttrah City
lol one can only ask, now that your done with Muttrah City v2, perhaps the most anticipated PR map of all...whats next? 
Retired Forgotten Hope 2 Developer
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: Muttrah City
i loved that, though.rangedReCon wrote:I have had too many rounds of the USMC getting raped on Muttrah.
a lot of rounds were only about getting into shore safely, dropping down into the water and going through that pipe.
i love fighting uphill.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: Muttrah City
its just a matter of lag with statics, but networkable objects, such as destructable buildings, there is a 1024 limit, but getting around 300 should be your max (mapper wise) because more will cause lag.NYgurkha wrote:btw is there a limit in the BF2 engine regarding the number of buildings and statics allowed? Did you hit that limit with this map?
Also there is the ladder problem, more then 1024 ladders and whenever you climb it you will blow up the server.








