[R-DEV]Masaq wrote:Commanders shouldn't be out there killing people. Your K :d ratio is of no concern to anyone. If you kill someone that's great, but it shouldn't be to rack up more points for killing.
Although a minor detail, but of course Commanders shouldn't be out playing Rambo with everyone else. But even I still have restraint to continue my job as Commander. In the end that's simply PR taking steps against the masses to prevent this from occuring. But then again at the same time, how many times have you seen fellow developers state "It's not our fault if your team is sucking".
If your Commander wants to go Rambo and not do his job, then find a server that promotes your kind of teamwork. We already deal with novice pilots jumping into jets and slamming them into the walls outside of hangers and having to wait 20 minutes.
[R-DEV]Masaq wrote:Why is requesting a kit from a crate an "interesting concept"?! Taking them from a FOB, yeah. That makes sense. From an ammo box? No, that doesn't.
No logic behind requesting kits from Supply Crates? Humm... I mean, after all they are
Supply Crates.
Squad Leader - "Commander, I need a Support Truck to dump off some supplys nearby to me."
Commander - "Roger that."
(An engineer brings up the Support Truck and unloads the Supply Crate from storage.)
Squad Leader - "Thanks Commander."
(The Squad Leader informs one of the members to replace his Light Anti-Tank with a Heavy Anti-Tank kit.)
Squad Leader - "This is exactly the equipment we need to have."
This is simply yet another placeholder for simulating Squad Leaders requesting necessary equipment, no different than the age-old arguement of Medics and Evac. It's assumed that after a Medic has revived someone they're put on a strecher and carried off then to be replaced with a new soldier in thier place.
It's also quite possible for Squad Leaders or Squad Members to be outstreched too far from Main Base, a Defensive Bunker or a Firebase. Take Kashan Desert for example, what if a Supply Crate is dropped from a Black Hawk? Nothing really, they
might actually use it for ammo. But again, that's even slim.
'[R-DEV wrote:Masaq;776249']Likewise, why do you think it's a good idea to get ammo from wrecked vehicles? That was a bug! If a hummer is so burnt it's a charred wreck out why on earth should you be able to get ammo out of the back?!
Then it appears that it may have been the best bug PR had ever made. To state that any human being can't walk up and salvage ammo from a wrecked vehicle would be false.
Not all vehicles had a JDAM dropped ontop of it and blown away to pieces. Realistically, what if it was simply shot up and disabled by small arms munitions? Or the vehicle overturned and was labeled unuseable for the time being?
It may have remained in game if it wasn't for excessive Heavy Anti-Tank spam. Which was the leading cause of grief some patches ago. Then again, it still is and probably twice as worse than before but that's another story.
The detail itself of aquiring ammo from a wreck isn't that crucial. I'm just simply pointing out that it was an intresting thing that took place and allowed soldiers to be more resourceful than they currently are now.
'[R-DEV wrote:Masaq;776249']Point and click airdrop supplies? Why oh why when you can have a real, human-controlled pilot fly one in for you?!
So... Is this telling me that we're not allowed to have both for some reason? What about maps that don't have air support? Or Support Trucks that are unable to reach certain locations? How come we cannot specialize this 30 minute supply crate dropped by a Commander? Why not have it be able to deploy a Bunker or Firebase within 100 to 150 meters of the location in which it lands?
We probably could even make a larger model of a supply drop by going into the BF2 editor and slapping 4 supply crates and adding a parachute. Just seems like we're limiting our own possibilities to increasingly expansive gameplay once more.
Besides, as per the last Battlefield 2 patch v1.41 the Commander is able to use FIVE diffent Objects such as: Radar Scan, Artillery, UAV, Supply Drop and a Vehicle Drop.
So, if my assumptions are right the Commander in Project Reality has only TWO of a possible FIVE resources. What's the issue then? It's not like the Commander doesn't have room to facilitate more functions. Matter of fact if I may say, it's currently lacking terribly.
'[R-DEV wrote:Masaq;776249']I'm sorry but saying that all that's left of Project Reality is memories of past versions is both disrespectful and just plain foolish when the current (and next) version of PR offer a much more refined, teamwork-orientated and tactical version of the game.
I must apologize aswell, because I'm unable to hop on the hype bandwagon until I see it with my own eyes. Just because 10 people say it's good for them doesn't mean it's good for you.
Let's think about it. Korengal Valley humm... Lot's of caves that provide access to certain areas along with the necessity to use an engineer at numerous chained doors...
According to common player behaviour I can already estimate that if there are inadequate escape areas inside of a cave or fenced-in area. Then all the insurgents are going to do is I.E.D. every possible entrance or exit. Thusly everytime you set foot into a cave or walk through someones backyard they'll be camping it waiting for you to emerge, then BOOM.
Afterall, nothing you can do about I.E.D.s other than hope you kill the guy before he detonates it. Besides, someone already stated that it took them six minutes to get from one end of the map to the other... In a car. I'm sure there are plenty of bottle necks and strangle points with explosives waiting. Sounds FANTASTIC.
Then we have Operation Barracuda... Beach camping anyone? No need to bring the barbeque, we'll just cook everything off of the burning wrecks of the LAV-25 Piranas and UH-1N Hueys.
Also have the Styker with it's remote .50 caliber machinegun. Sadly seems that the Militias BRDM has more firepower than that thing. I guess I'll stop before I agravate someone.
I'll be waiting to see v0.8 in action.