[Map] Muttrah City

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STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: Muttrah City

Post by STORM-Mama »

Wow, beutiful. Almost too beutiful... ;) I don't know how they do things in Oman, but keeping a dock like that as clean as on those pictures is impossible. Add some more dirt will make is look 150% more awesome!

Good work! Now where is that "Oh Rhino"-poster...? :)
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Muttrah City

Post by BloodyDeed »

There: http://www.gloryhoundz.com/prmm/users/r ... ty2_14.jpg
And yes, Muttrah needs to be a little bit more dirty.
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Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: Muttrah City

Post by Polka »

Rhino is the most awesome nub, ever.

<3
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kristofer
Posts: 149
Joined: 2006-05-02 12:27

Re: Muttrah City

Post by kristofer »

Mortars made it into 0.8 :!: Now I'm excited :D
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


Beafy: sleep is too tireing
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Muttrah City

Post by Waaah_Wah »

Farks wrote:Rhino... You just killed the entire BF- modding community. What's gonna top this?!
Sangin? :p
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: Muttrah City

Post by supahpingi »

'[R-DEV wrote:Rhino;777086']ye, been brought up a few times, they are in fact quite clean, the top ones, but the bottom ones are not green, but in fact black for some reason I aint 100% sure on, but would require me to make 2 types of rock armour, and didn't think it was all worth it.

ref pic from more down the coast but of the same stuff.

http://www.gloryhoundz.com/prmm/users/rhino/361253.jpg
Yeah its dark(not black)because it is wet,and if u look good there is some vegitaion on the wet surfaces
LiquidSnake
Posts: 743
Joined: 2006-12-17 01:41

Re: Muttrah City

Post by LiquidSnake »

GOOD LORD this is like. THIS IS MUTTRAAAH! :mrgreen:
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masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Muttrah City

Post by masterceo »

Surprised face :shock:
OMG, this map will be sooo great, i can't even imagine how awsome will piloting these LBs be...Pilots Heaven.

i've been viewing this forums since 0.5, but THIS thread made me register.
awsome job Rhino and the rest of the devs, this map beats 97% maps in all other FPS games to date.

...and i believe that you can make an even bigger and better map, for 0.9 lets say :]

BTW: HI everyone :)
Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: Muttrah City

Post by Neo_Mapper »

EPIC MAP *_*
Sorry for my bad english ^_^'
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Muttrah City

Post by Scot »

In the humble words of Borat.... VERY NICE!
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

Ghost1800 wrote:http://www.gloryhoundz.com/prmm/users/r ... ty2_66.jpg

Oh no... not again!!!

Though seriously it will be awesome to play on muttrah again, hopefully there won't be too much fighting over the choppers this time (ya right, who am I kidding :lol :)
hehe yep, included some small parts of the old muttrah to keep the old muttrah feel in some places ;)
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Muttrah City

Post by Spaz »

Flying around over muttrah with bond was the high light of the stress testing ;)

This IS an epic map and everyone who liked the old one will LOVE this map.
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Muttrah City

Post by Waaah_Wah »

Just fix handgrenades and 0.8 will be awesome :D
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: Muttrah City

Post by SWIZZ=kettcar= »

indeed :D

@rhino

first, thank u and your teammembers for this map :goodvibes
you say you have some ideas for the map in a future release. du you think it will work with some wrecks, clotheslines, lot of garbage in this big area?
and how many statics are on this map? i dont wanna count it :mrgreen:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

SWIZZ=kettcar= wrote:indeed :D

@rhino

first, thank u and your teammembers for this map :goodvibes
you say you have some ideas for the map in a future release. du you think it will work with some wrecks, clotheslines, lot of garbage in this big area?
and how many statics are on this map? i dont wanna count it :mrgreen:
not sure what you mean by "this big area" but if you are referring to that large open space inside the port, that's in fact a huge car park for new shipments of cars.

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but ive also got refs of it being purely empty, one I posted up as my r/l refs.

http://www.gloryhoundz.com/prmm/users/r ... /ref04.jpg

(middle left area)

so decided to keep it empty, for performance reasons and with only 2 types of car, would look soo bad, and just put some rubish and a few crates / barrels in there.
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Cmdr.A.Vogt
Posts: 4
Joined: 2008-06-06 12:36

Re: Muttrah City

Post by Cmdr.A.Vogt »

I really loved the old Muttrah.. but this one here is just EPIC..


W
A
N
T

I
T

:)

Cant wait to play this beast of a map..
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Muttrah City

Post by Z-trooper »

[quote=""'[R-DEV"]Rhino;776806']
hehe, ye Z-Trooper did a awesome job on it, was hard to find some one stupid enough to do it (j/k :p ) :twisted:
[/quote]

Its the truth though :P

[quote="Brummy""]Lal, so I heard Z messed up the first time :p [/quote]

Yes. but there was a reason why noone else wanted to do it - not exactly the easiest static around, lol. it practically took two of us to get it sorted out the way Rhino wanted.. me doing it and Rhino correcting me. Teamwork.
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"Without geometry, life is pointless"
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Muttrah City

Post by Outlawz7 »

[R-DEV]Rhino wrote:hehe yep, included some small parts of the old muttrah to keep the old muttrah feel in some places ;)
This park needs a ZPU4 in it to be 100% nostalgic ;P

Speaking of ZPUs will there be any other ZPUs placed around the map besdies the main base?

I hope you didn't decide to make the Docks spawn one like on old Muttrah, damn thing made it impossible for the USMC to recapture them @.@
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

only ZPU4s are at the MEC main to stop the cobra raping it. I know bondy and spaz had a lot of fun raping the **** out of it at one point (when there was no zpu-4s there) but now if they try it they will most likely get shot down :)
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