[Map] Operation Chicago [scrapped]

Maps created by PR community members.
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Map]Operation Chicago [WIP]

Post by SuperTimo »

*grumble* stupid americans :D (typhoons wouldnt get shot down you fool!)

anyway keep up the good work the map looks good
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map]Operation Chicago [WIP]

Post by Rhino »

[R-DEV]Chuc wrote:Actually.. this map looks a tad like England's warm green fields ;) Dare I say a homeland invasion?
buildings dont look that english and the fields would have far more hedgerows etc :p
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Map]Operation Chicago [WIP]

Post by AnRK »

Probably interjecting a little late, but don't places like Kazakhstan have this kind of architecture and climate in general? perhaps slightly more arid but along the same lines. No reason why the Chinese, MEC or Russians wouldn't be there is there?
azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: [Map]Operation Chicago [WIP]

Post by azreal64 »

Well I'm back with a small update tonight. All the pics are cropped editor shots because its kinda late over here. Hope you enjoy...! And on a side-note, I changed the teams from GB vs PLA to US vs Militia b/c simply, little-birds fit better on this map than two Merlins. Also I changed the name from Operation Chicago to Fulda Gap

I added a nice little river for better immersion.
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This little farm area will serve as the Militia Main.
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As you can see this will serve as a neutral flag at round start.
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I'm leaning towards making more of the town look like this.
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Retired Forgotten Hope 2 Developer
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: [Map]Operation Chicago [WIP]

Post by Raniak »

Planes crashes are never that clean.

A town with that number of brick buildings is going to have real roads.

Other than that, it look like a nice map.
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map]Operation Chicago [WIP]

Post by Tannhauser »

I agree with the town altough the buildings are wooden and not made of brick. Make at least some old/cracked asphalt road and/or some pebble walkways?

You should add a church, most towns have some sort of towncenter or church as well as small shops. Maybe the church in BF2:SF's map - Devil's Perch ? Anyway, it's a good start! Keep it up! :wink:
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map]Operation Chicago [WIP]

Post by J.F.Leusch69 »

like the map, but yeah the road thing, and i hope your "crashsite" isnt finish as well :)
azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: [Map]Operation Chicago [WIP]

Post by azreal64 »

J.F.Leusch69 wrote:like the map, but yeah the road thing, and i hope your "crashsite" isnt finish as well :)
oh of course not. I'm going to add a whole bunch of crates and barrels both inside and outside the plane. Also planning on darkening the texture to give it that kinda charred look.
Retired Forgotten Hope 2 Developer
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: [Map]Operation Chicago [WIP]

Post by Nickbond592 »

the town is looking a lot better, and i agree with adding more modern roads, you may want to re-consider your fields, instead of using undergrowth try and reshape them to allow you to use the static feilds ( that don't dissapear at distance allowing the infantry to hide in them :D )

stick at it and add lots and lots of detail but keep it up !
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map]Operation Chicago [WIP]

Post by OkitaMakoto »

looks great, but it being 512x2 isnt gonna help it. heheh Too bad its not bigger, though itll still make for a pretty cool clan V. clan match I think.

Keep it up!
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Map]Operation Chicago [WIP]

Post by rangedReCon »

What is this new blue font I see!
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: [Map]Operation Chicago [WIP]

Post by azreal64 »

[R-DEV]Nickbond592 wrote:the town is looking a lot better, and i agree with adding more modern roads, you may want to re-consider your fields, instead of using undergrowth try and reshape them to allow you to use the static feilds ( that don't dissapear at distance allowing the infantry to hide in them :D )

stick at it and add lots and lots of detail but keep it up !
Thanks. I was going to use the wheat_field static to replace all my corn like you and Rhino said, but apparently the 20m and 10m dont have LODS and I can't use them so I'm re-thinking on how to do that one. :-?
Retired Forgotten Hope 2 Developer
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Map]Operation Chicago [WIP]

Post by DeltaFart »

Only thing I don't like ab out crash is taht it seems so random to have that large of a plane to be there. Also it would have been going exceedingly fast in the down ward direction to be that buried

edit:maybe use two planes one to be the back end and another to be the broken off front end?
azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: [Map]Operation Chicago [WIP]

Post by azreal64 »

@Tannhauser Does PR even have a church static? If so I'll definitely add it.

@DeltaFart The one on Al Kufrah Oilfield is the same way. I'm just somewhat copying that one.
Retired Forgotten Hope 2 Developer
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Map]Operation Chicago [WIP]

Post by DeltaFart »

Yeah I always wondered about that one too, but your seems toh have a more nose down approach more than what would be seen on a regular cargo plane making a crash landing yours looks like it was divebombing and couldnt pull out
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map]Operation Chicago [WIP]

Post by Tannhauser »

azreal64 wrote:@Tannhauser Does PR even have a church static? If so I'll definitely add it.
PR has the right to use BF2:SF statics like the Asylum (Hilltop Estate in Fools Road/Palace in Al Basrah). The Asylum comes with a set of other statics made for a map named Devils Perch in BF2:SF. One of those is the said church.

I know very well how to export it into PR from BF2:SF and it's easy. However I think you would need clearance from a DEV so that the static is included in the files of the upcoming releases. :)

Otherwise, ask them directly, they know more than I do for sure! 8)
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