[Coding] e-Gor's world of insanity.

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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: [Coding] e-Gor's world of insanity.

Post by gclark03 »

How about adding a pool table in certain maps' main bases, and a Space Invaders booth at unpredictable parts of the map? It could help those lonely sniper teams pass the time.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Coding] e-Gor's world of insanity.

Post by HughJass »

Would be sweet if this got in game, but make it secret, don't even pretend it is in the mod.
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Coding] e-Gor's world of insanity.

Post by Brummy »

[R-DEV]fuzzhead wrote:please please include these in main build :)

i want to place space invaders when im riding the back of an APC :)
;)

ooooh lol the joy.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [Coding] e-Gor's world of insanity.

Post by LtSoucy »

lol great. :p I'm just surprised you could hit the balls. :D
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e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Re: [Coding] e-Gor's world of insanity.

Post by e-Gor »

So after a bit more work on pool, I got fed up with BF2s collisions and spent some time this evening rewriting space invaders. I would put up a video... but after a few hours work it now looks almost exactly the same as before. Just this time it's much nicer code and should be easier to expand it and finish it off. :)
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Coding] e-Gor's world of insanity.

Post by marcoelnk »

i will never undertand how people can voluntarily start coding :D
great work though ;)
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [Coding] e-Gor's world of insanity.

Post by fuzzhead »

awesome e-gor!! :)
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Re: [Coding] e-Gor's world of insanity.

Post by e-Gor »

[R-CON]marcoelnk wrote:i will never undertand how people can voluntarily start coding :D
It does seem kind of odd being pleased with what you've done, despite having no visible difference after a few hours work... :)
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