[Coding] e-Gor's world of insanity.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Coding] e-Gor's world of insanity.
probably the best thing I've ever seen!
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: [Coding] e-Gor's world of insanity.
How about adding a pool table in certain maps' main bases, and a Space Invaders booth at unpredictable parts of the map? It could help those lonely sniper teams pass the time.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Coding] e-Gor's world of insanity.
Would be sweet if this got in game, but make it secret, don't even pretend it is in the mod.
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: [Coding] e-Gor's world of insanity.
[R-DEV]fuzzhead wrote:please please include these in main build
i want to place space invaders when im riding the back of an APC![]()
ooooh lol the joy.
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
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e-Gor
- Retired PR Developer
- Posts: 3752
- Joined: 2006-03-06 22:40
Re: [Coding] e-Gor's world of insanity.
So after a bit more work on pool, I got fed up with BF2s collisions and spent some time this evening rewriting space invaders. I would put up a video... but after a few hours work it now looks almost exactly the same as before. Just this time it's much nicer code and should be easier to expand it and finish it off. 
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
Re: [Coding] e-Gor's world of insanity.
i will never undertand how people can voluntarily start coding 
great work though
great work though

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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: [Coding] e-Gor's world of insanity.
awesome e-gor!! 
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e-Gor
- Retired PR Developer
- Posts: 3752
- Joined: 2006-03-06 22:40
Re: [Coding] e-Gor's world of insanity.
It does seem kind of odd being pleased with what you've done, despite having no visible difference after a few hours work...[R-CON]marcoelnk wrote:i will never undertand how people can voluntarily start coding![]()



