Tank Suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I doubt it ;_;
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

You still can't effectively seperate drivers and gunners in this game. For an example of how bad it gets, go back to DCRealism mod, they seperated them and wow, completely terrible play in terms of tanking.

Edit* Btw I think the tank turrets could change, be slower but have a higher acceleration number, thus having a smoother more realistic look to traversing.
|XWW2|Jason05
Research, Code, Effects
Image
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

Sgt. Jarvis wrote:You still can't effectively seperate drivers and gunners in this game. For an example of how bad it gets, go back to DCRealism mod, they seperated them and wow, completely terrible play in terms of tanking.

Edit* Btw I think the tank turrets could change, be slower but have a higher acceleration number, thus having a smoother more realistic look to traversing.
really? in my opinion, I loved the way DCR did the tanks.
Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

Wow! How so? Was it the special way of how people never worked together and if they did, they always ended up dieing after getting so confused? And most of the time people went solo, drove the tank saw an enemy tank, changed into the gunner position, fired, either died or got a kill then jumped back into driver position, then went on his way. This was pathetic to watch in a realism mod.
|XWW2|Jason05
Research, Code, Effects
Image
Campez
Posts: 510
Joined: 2005-10-29 13:51

Post by Campez »

I agree with you Azian :D
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

But see, that's the point. If the gunner and tanker aren't using teamwork and talking to each other (through VOIP or Teamspeak), then they're ineffective, which is how it should be! Basically you have to be using teamwork to accomplish anything.
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

AznLB wrote:But see, that's the point. If the gunner and tanker aren't using teamwork and talking to each other (through VOIP or Teamspeak), then they're ineffective, which is how it should be! Basically you have to be using teamwork to accomplish anything.
i wish i could get the gloryhoundz VoIP working...
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

six7 wrote:i wish i could get the gloryhoundz VoIP working...
Are you behind a router?
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