sniper "issue"

General discussion of the Project Reality: BF2 modification.
thebusdriver
Posts: 121
Joined: 2008-08-22 14:07

sniper "issue"

Post by thebusdriver »

alright
i wont talk long, so lets get to the point

these new aim/zoom animations = epic fail
i dont know any soldier that takes like 3 seconds to look down his scope, and i'm pretty sure any soldier who does should be removed from duty

now, for snipers:
how am i supposed to hit a moving target when i cant move for 6 seconds for the shot to be accurate ??? how do real snipers do that (hitting moving targets) ???
i'm not soldier (yet) so i dont know but i dont think that real army snipers dont have to hold still for 6 seconds b4 they take their shot

this is my honest opinion, thank u for reading
its not my intention to offend anyone, i'm just (hoping) to offer an objective view


edit: i just realized that this is the wrong place, sorry :mrgreen:
Last edited by thebusdriver on 2008-08-30 23:42, edited 1 time in total.
Reason: my stupidity
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Re: sniper "issue"

Post by Wolfe »

Per shot = 8 second wait (for max accuracy at 900 meters. If your target is 400 meters, you only wait 4 seconds, etc.)

Walking: = 8 second wait. dont/strafe while trying to snipe.

Tacking = 1.6 second wait ONLY if you are moving your mouse like a crazy man, such as a rapid 180 degree turn. Otherwise, you can easily follow a moving target with 0 wait.


Why are the delay times this long? No, we realize that it's not perfect reality, but if the per-shot delay time were only 3 seconds, you could kill an entire squad with 6 bullets within moments. The sniper rifle is designed to kill high priority targets, not everything that moves. And it doesn't hurt to recon for your team.
Perpetrator
Posts: 130
Joined: 2008-02-14 15:11

Re: sniper "issue"

Post by Perpetrator »

thebusdriver wrote:alright
i wont talk long, so lets get to the point

these new aim/zoom animations = epic fail
i dont know any soldier that takes like 3 seconds to look down his scope, and i'm pretty sure any soldier who does should be removed from duty

now, for snipers:
how am i supposed to hit a moving target when i cant move for 6 seconds for the shot to be accurate ??? how do real snipers do that (hitting moving targets) ???
i'm not soldier (yet) so i dont know but i dont think that real army snipers dont have to hold still for 6 seconds b4 they take their shot

this is my honest opinion, thank u for reading
its not my intention to offend anyone, i'm just (hoping) to offer an objective view
You obviously have no clue about marksmanship principles or anything of the sort. Snipers are usually dealing with targets at very long ranges, therefore they need to take time to align themselves with their rifle and the target, which is called natural alignment. Also, a trained sniper needs to go through breathing procedure before each shot, taking a few long deep breaths then shallow, quicker breaths, until they are prepared to fire. Trigger control, and environmental conditions that have to be dealt with also take time. I'm not a sniper, but i have shot the C7, and trust me... if you don't take time and prepare for each and every shot, you won't have very much luck hitting a 1 ft square target at 100 yards.
Image
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: sniper "issue"

Post by MAINERROR »

Alright guys now stop it. Wolfe gave him a clear answer which should be more than enough. Could we get this thread closed?
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: sniper "issue"

Post by EOD_Security-2252 »

I agree that the snipers are fine, but the regular rifle zooms are a total failure. I can shoulder/aim a rifle in less than 3 seconds (and I'm still a civilian). The PR animations have the soldier fumbling around with the gun like it is some foreign object.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
thebusdriver
Posts: 121
Joined: 2008-08-22 14:07

Re: sniper "issue"

Post by thebusdriver »

[R-CON]Wolfe wrote:Per shot = 8 second wait (for max accuracy at 900 meters. If your target is 400 meters, you only wait 4 seconds, etc.)

Walking: = 8 second wait. dont/strafe while trying to snipe.

Tacking = 1.6 second wait ONLY if you are moving your mouse like a crazy man, such as a rapid 180 degree turn. Otherwise, you can easily follow a moving target with 0 wait.


Why are the delay times this long? No, we realize that it's not perfect reality, but if the per-shot delay time were only 3 seconds, you could kill an entire squad with 6 bullets within moments. The sniper rifle is designed to kill high priority targets, not everything that moves. And it doesn't hurt to recon for your team.
have you ever seen one of these "high priority targets" just standing there without movement for 6 seconds ?? now dont tell me to anticipate their path because you know its impossible
the only thing i was able to kill was a bloody civilian which i couldnt identify ...

however, i'm pretty sure a good sniper can take out a whole squad, but he doesnt (because of the stealth stuff), but its possible
and the reasons that make him able to take out the whole squad got removed in pr, at least the aiming part of it, making it barely possible to hit anything

hell, even if they stand in one spot, they look around
you cant hit anything without adjusting, at this point the sniper kit is (almost) completely useless imo

if you need somebody to recon get anyone (except pilots) to the location, all of them have binocs (which are better for spotting imho)
i can agree with the high priority stuff, but u gotta make sure that we can actually pick these guys off at any circumstances

i also dont like the reload thingy, the zoom out -> reload -> zoom in like in vbf2 is kinda better (or at least something similar)
i cant think of any sniper looking down his scope while reloading OR that the gun moves like crazy around while reloading

oO .. long post lol


edit: reading the posts that were made while i was writing:
not all targets come from the same direction, i have to make these 90 or more degree turns
eg: lying on the parkinglot @ basrah, insurgent attacks come from the desert and there are trucks/suicides coming on the road
also, to answer that breathing/lie there for xxhours stuff: i was there for 15minutes (is that long enough?? didnt sprint b4 either), i took the first shot and got owned by some insurgent with an unscoped rifle because i couldnt find him after reloading because of that annoying animation
Last edited by thebusdriver on 2008-08-31 00:07, edited 2 times in total.
Perpetrator
Posts: 130
Joined: 2008-02-14 15:11

Re: sniper "issue"

Post by Perpetrator »

[R-PUB]MAINERROR wrote:Alright guys now stop it. Wolfe gave him a clear answer which should be more than enough. Could we get this thread closed?
I don't see how it needs to be closed, he asked a question, and we answered it, and people are going to discuss it. Nobody's arguing over anything.
Image
thebusdriver
Posts: 121
Joined: 2008-08-22 14:07

Re: sniper "issue"

Post by thebusdriver »

Perpetrator wrote: [...]
I'm not a sniper, but i have shot the C7, and trust me... if you don't take time and prepare for each and every shot, you won't have very much luck hitting a 1 ft square target at 100 yards.
the C7, from what google/world.guns.ru tells me, is not a sniper rifle :shock:
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: sniper "issue"

Post by gazzthompson »

thebusdriver wrote:the C7, from what google/world.guns.ru tells me, is not a sniper rifle :shock:
did he say it was?
Perpetrator
Posts: 130
Joined: 2008-02-14 15:11

Re: sniper "issue"

Post by Perpetrator »

thebusdriver wrote:the C7, from what google/world.guns.ru tells me, is not a sniper rifle :shock:
The same principles apply to any type of rifle, but are more important with sniper rifles because of the increased range.
Image
thebusdriver
Posts: 121
Joined: 2008-08-22 14:07

Re: sniper "issue"

Post by thebusdriver »

gazzthompson wrote:did he say it was?
the thread is named "sniper issues" isnt it ?!? :mrgreen:
if i was to talk about assault rifle deviation i would have been banned already ...

:shrk:


edit: @ perpetrator: are you seriously comparing an assault rifle (semi/burst/full auto) to a sniper rifle (bolt action/...) ???
hell, even the training for these 2 isnt even closely the same
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: sniper "issue"

Post by gazzthompson »

thebusdriver wrote:the thread is named "sniper issues" isnt it ?!? :mrgreen:
if i was to talk about assault rifle deviation i would have been banned already ...

:shrk:
no... hes saying he dosnt have experience in shooting sniper rifles so he compares it to his real life experience of shooting an assault rifle, he then says its hard to shoot them in certain conditions so times that by ALOT and you have what a sniper rifle will be like . why talk about something he has no experience in ?
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: sniper "issue"

Post by marcoelnk »

i dunno but i tested the sniper on barracuda and i cant see anything accurate in it.ive been lying ,hardly moving for 1 minute and slowly tracking one guy 200 metres away from me ... 1st shot...miss...but he was lying down at least so i started the breathing sound, waited until it was gone and took the shot...miss, once more...miss...i emptied 2 magazines into him and only one shot hit him...from 200 metres. come on, i mean after some time i just shot withou waiting anymore between the shots but for the first 5 shots i waited at least 6 sec and they all missed... at a distance of 200 meters.
no,no,no...that doesnt make any sense to me.
Image
Perpetrator
Posts: 130
Joined: 2008-02-14 15:11

Re: sniper "issue"

Post by Perpetrator »

thebusdriver wrote:the thread is named "sniper issues" isnt it ?!? :mrgreen:
if i was to talk about assault rifle deviation i would have been banned already ...

:shrk:


edit: @ perpetrator: are you seriously comparing an assault rifle (semi/burst/full auto) to a sniper rifle (bolt action/...) ???
hell, even the training for these 2 isnt even closely the same
You are completely missing the point. I'm not comparing them, i'm stating that the basic principles of marksmanship are the same for whatever you are shooting. Of course a sniper rifle is more accurate than an assault rifle, but the marksman that follows the basic principles will be more accurate than one that does not.
Image
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: sniper "issue"

Post by OkitaMakoto »

If you cant use it, dont request it. Youre just wasting it when someone else more qualified on your team could be making use of it.

Thats the cold hard truth.

I had to learn it, and you all still need to. Its nothing wrong with you, its nothing wrong with it, its just the facts.

Some people understand the sniper deviation very well and can put it to practical use. I, myself, know the numbers behind it, but frequently miss. Therefore, I never request the sniper, and only rarely do I ask for the marskman, something I am more capable at using.

Bottom line, there ARE people who are deadly with them. let THEM use the kit while you go medic, rifleman, or auto rifleman. Then, the next time you find nothing but boring servers, load up a local game or join a testing server and practice practice practice until you can hit anything in one shot.

That's really all there is to it.
thebusdriver
Posts: 121
Joined: 2008-08-22 14:07

Re: sniper "issue"

Post by thebusdriver »

Perpetrator wrote:You are completely missing the point. I'm not comparing them, i'm stating that the basic principles of marksmanship are the same for whatever you are shooting. Of course a sniper rifle is more accurate than an assault rifle, but the marksman that follows the basic principles will be more accurate than one that does not.
thats the point
the rifle shoots where you point it (assault rifles less/sniper rifles more)
the only thing that matters is how stable the soldier holds the gun
if i have been jogging across the desert for 30sec and then lie down i wont need to wait as long as if i had been sprinting for 100meters
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: sniper "issue"

Post by marcoelnk »

@okita: what can you do wrong at a range of 200 meters after you have been lying for 1 minute not moving at all ?i mean are there guys out there who have such brains to calculate which of the 100 directions the bullet might possibly get to? i dunno but according to that breathing sound, 8 sec wait time and all i didnt do anything wrong but i somehow didnt hit at all at 200 meters.
Image
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: sniper "issue"

Post by unrealalex »

[R-DEV]OkitaMakoto wrote:If you cant use it, dont request it. Youre just wasting it when someone else more qualified on your team could be making use of it.

Thats the cold hard truth.

I had to learn it, and you all still need to. Its nothing wrong with you, its nothing wrong with it, its just the facts.

Some people understand the sniper deviation very well and can put it to practical use. I, myself, know the numbers behind it, but frequently miss. Therefore, I never request the sniper, and only rarely do I ask for the marskman, something I am more capable at using.

Bottom line, there ARE people who are deadly with them. let THEM use the kit while you go medic, rifleman, or auto rifleman. Then, the next time you find nothing but boring servers, load up a local game or join a testing server and practice practice practice until you can hit anything in one shot.

That's really all there is to it.
Should we make tanks and helicopters really hard to use too? That way everyone who doesn't have leet skills should just go infantry right...
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: sniper "issue"

Post by OkitaMakoto »

Then dont request it.
Im not saying it all makes 100% sense, but really... if its THAT bad for you, dont take it. I mean absolutely no offense by this.

Theres only so much explaining that can be done... Wolfe gave you the 'facts.'
unrealalex wrote:Should we make tanks and helicopters really hard to use too? That way everyone who doesn't have leet skills should just go infantry right...
They already require skill. Sure you can drive around and maybe hit some infantry with splash damage, but come across a tank, and if you dont have the skill, youre screwed. You need to know how to efectively communicate with your gunner/driver, know where you can and shouldnt go, hull down positions/firing locations, etc its a different type of skill. Maybe more forgiving soley because your main enemy in a tank is the rare enemy tank or AT inf.

While a sniper, you have many more threats.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: sniper "issue"

Post by gclark03 »

One should apply the same self-awareness and caution to sniping as they do to flying a helicopter without practice.

If you have no clue how to effectively use the sniper/marksman kit, you will be inflicting just as much damage to your team's chance for victory as crashing a transport helo or CAS jet.
Locked

Return to “PR:BF2 General Discussion”