What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Maybe we could distribute smoke grenades to fewer soldiers. One per rifleman, maybe?
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

No, you really need 2 to create a decent smoke screen and it is imposible to co-ordinate 2 soldiers to throw theirs at the same time.
Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

Squad leaders should have smoke. Not everyone has smoke lol...
|XWW2|Jason05
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

That's why we should have smoke grenades have more smoke
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
captn snooze
Posts: 20
Joined: 2006-03-21 06:20

Post by captn snooze »

what we need is the good old sparrow back with mounted vulcan canons like is desert combat ahhh the good old days
"I think I am going to wait until the hacker is in my computer, then I will disconnect from the internet and trap him inside"
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

on the subject of smoke: ive used smoke (dave) grenades be fore and they never hit the ground and just explode they send a jet of smoke out the end of the grenade and you get an arc of smoke when you throw it.

also it burns for about 20-30 mins when i used one in a field.
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I thought it took 45 seconds for them to start sending out smoke (or at least the ones issued to US Army infantry)
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
={Av-PT-K}=Fugitivo
Posts: 11
Joined: 2006-04-01 11:57

Post by ={Av-PT-K}=Fugitivo »

I don't know if this was alredy post or discuss, i tried to read all i could but i just entered this forum and i didn't had time to read all of this 93 pages, so here it goes:

from what i playd i think this mod is alredy pretty damn good, i would like to thanks all the team for their explendid work. also i have a sugestion that would make this mod trully even more popullar that it is alredy, imagine a ranking system only for PRMM, as in the original bf2 you could win medals weapons and stuff, that would atract a larger number of players, the so called "stats hores". i don't even know if it is possible to implement but i think it would really help.

Greets
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

the whole point of PRMM is to get away from those people. plus, on Gloryhoundz, you can still get ranks and medals. Welcome to the forums
Peter-SAS
Posts: 370
Joined: 2006-02-06 17:04

Post by Peter-SAS »

={Av-PT-K}=Fugitivo wrote:I don't know if this was alredy post or discuss, i tried to read all i could but i just entered this forum and i didn't had time to read all of this 93 pages, so here it goes:

from what i playd i think this mod is alredy pretty damn good, i would like to thanks all the team for their explendid work. also i have a sugestion that would make this mod trully even more popullar that it is alredy, imagine a ranking system only for PRMM, as in the original bf2 you could win medals weapons and stuff, that would atract a larger number of players, the so called "stats hores". i don't even know if it is possible to implement but i think it would really help.

Greets
Alternative Battlefield Ranking is a 3rd party ranking system approved by DICE. This is avaliable on several servers including -SAS- and Gloryhoundz. But -SAS- will be taking them down, as we've had stat padders come on, plus it lags the server alot.

If you wanna play on an ABR server, just look for ABR in the server browser
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Ingame: Peter-SAS
Class: Whatever the SL wants ;)
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

Peter-SAS wrote:Alternative Battlefield Ranking is a 3rd party ranking system approved by DICE. This is avaliable on several servers including -SAS- and Gloryhoundz. But -SAS- will be taking them down, as we've had stat padders come on, plus it lags the server alot.

If you wanna play on an ABR server, just look for ABR in the server browser
Sorry to hear that. It's crazy how something just meant to be a fun bonus like stat-tracking can bring out the absolute worst in some players...
F.N.G.
Posts: 145
Joined: 2006-01-03 02:15

Post by F.N.G. »

It's human nature to be gready, even if it's imaginary awards and points...

...Pathetic. I just play, and whatever I get, I get. I'm no better or worse for it regardless of my points or K/D ratio.

Some of the awards are fun to try to get like the explosives ordinance ones or whatever. Just try to setup C4 booby traps everywhere. hehe
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Free your mind, and your *** will follow.

F.N.G.
IDF-Godzilla
Posts: 107
Joined: 2005-05-29 15:35

Post by IDF-Godzilla »

Type 99 MBT - replace the base Chinese tank with the Type 99, its is an upgrade to the Type 98 tank, the tank looks more tough then the Type 98 becouse its model more detailed. the tank can be changed to the Type 99 with little bit remodeling the base 98 model.

http://sinodefence.com/army/tank/type99.asp
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Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

Hmm, though limited in numbers, that Type-99 would be an interesting addition, like if it was placed in certain maps in limited numbers.

Shotguns:
The pellets need to be more centralized, the deviation is just too large, that may be accurate if it's an illegal length sawed off lol, but it needs to be less, as it still is effective up to 25 yards-(Ok, I might be BSing but I am guessing roughly).
|XWW2|Jason05
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six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

Sgt. Jarvis wrote:Hmm, though limited in numbers, that Type-99 would be an interesting addition, like if it was placed in certain maps in limited numbers.

Shotguns:
The pellets need to be more centralized, the deviation is just too large, that may be accurate if it's an illegal length sawed off lol, but it needs to be less, as it still is effective up to 25 yards-(Ok, I might be BSing but I am guessing roughly).
a 12g buckshot is accurate to at least 30 meters.i totally agree.
~Redneck shotgun lover ;)
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Vonhelm
Posts: 2
Joined: 2006-04-12 11:16

Post by Vonhelm »

I make these suggestions humbly as I have no clue how to do any of this stuff myself and I thank all of you modders who work hard to bring greater enjoyment to my game experience.


1. The flags need to be removed. Not the flags on the maps but the ones I see while running around.

2. Team name tags need to be removed. With this you'll probably need to make different skins because it's hard for me to tell the difference between an enemy and friend by the skins only. Or you could just stick to recognizing friendly by radar.

3. Enemy infantry still appears on the map. It happens when somebody calls out 'sniper spotted' or something like that. When a teamate calls out 'enemy sighted' only your teamate should blink not the enemy as well. I think enemy aircraft should show up on radar, maybe tanks/apc as well.

I played the mod today. I like it but it still needs some work. Again, I say this humbly as I don't know how to do this myself and my hat goes off to all of you guys who put in many hours doing this stuff
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

Vonhelm wrote:I make these suggestions humbly as I have no clue how to do any of this stuff myself and I thank all of you modders who work hard to bring greater enjoyment to my game experience.


1. The flags need to be removed. Not the flags on the maps but the ones I see while running around.

2. Team name tags need to be removed. With this you'll probably need to make different skins because it's hard for me to tell the difference between an enemy and friend by the skins only. Or you could just stick to recognizing friendly by radar.

3. Enemy infantry still appears on the map. It happens when somebody calls out 'sniper spotted' or something like that. When a teamate calls out 'enemy sighted' only your teamate should blink not the enemy as well. I think enemy aircraft should show up on radar, maybe tanks/apc as well.
1. You can press ALT and they should go away!
2. Ye I agree - friendly name tags suck a bit...but I heard a way to remove them on the client side. I think though that the skins are good as they the difficulty to distinguish is quite accurate to RL
3. Not to sure, in RL I would say - heads up sniper 300 metres away on the hill between the two oil drums - and everyone would know where he was!

Good thoughts though - and nice to have another player here!
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Alot of night maps, please.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Langeman
Posts: 35
Joined: 2006-03-16 17:29

Post by Langeman »

One of these, please?
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Wraith
Retired PR Developer
Posts: 1929
Joined: 2006-02-11 00:10

Post by Wraith »

and be able to man the guns and have an aimer like the TV missile aimer....

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