Huge, Wide Open Maps
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Animalmother
- Posts: 1201
- Joined: 2006-03-26 03:31
Huge, Wide Open Maps
I was thinkin about DCR and I remember this one map, dcr_bridge I think it was, that used to be my favorite. Huge, wide open, perfect for artillery and intense battles across the bridge. Basically a huge desert with a river in the middle and a bridge that goes across. I was wondering, what are your guys' opinions on maps like these? I was always wondering what that map would be like in BF2. Plus I really missed the wide open maps.
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NikovK
- Retired PR Developer
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Animalmother
- Posts: 1201
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Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
This talk about big open maps reminds me of how you could see for miles in BF1942 and its mods.
I guess the devs thought we'd rather want überleet FPS graphics instead of the ability to see a realistic distance.
I guess the devs thought we'd rather want überleet FPS graphics instead of the ability to see a realistic distance.
"Practice proves more than theory, in any case."
- Abraham Lincoln
"i so regret searching "giant hentai penis" on google images though ;_;"
- Garabaldi
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Skullening.Chris
- Posts: 1407
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Mad Max
- Posts: 574
- Joined: 2005-04-26 01:27
Want big open maps? Don't play BF2! Unless you have an uber Cray super computer farm.
I assume you mean something like this. http://www.armedassault.com/shots/aa_shot6.jpg
I assume you mean something like this. http://www.armedassault.com/shots/aa_shot6.jpg
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agent47gary
- Posts: 43
- Joined: 2006-02-13 17:58
i have2 disagree about having big wide open maps ,, i prefer having smaller 1s like mashtuur and kaarkand cos i think u have a real battle rer without the lines being scattered around , city maps r the best because in current conflicts like iraq most shootouts are fought in tight narrow streets wer it is easy for ambush by insurgents
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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
BF2 is a this or that game. You can have huge maps but nothing on them or small really cluttered ones but massive fog.
I find myself hoping and waiting for a game like ArmA to come along and do combined arms and huge maps justice, with acceptable fx. (sorry OFP is just too far back in time to play anymore)
I find myself hoping and waiting for a game like ArmA to come along and do combined arms and huge maps justice, with acceptable fx. (sorry OFP is just too far back in time to play anymore)

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
the max you can do seems to be a 2km x 2km map. Any bigger and the textures ect tend to mess up from what i hear. Ive never attempted to make any map bigger than that as 1, the editor would lag while making it too much for a 2 year old to bare. 2, ive heard this stuff about it. I might attempt to make a test map on it in the futrue but till then, ill stick to what i know works.
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Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
You have to admit: it would be pretty ****ing awesome to have a massive combined arms operation over a huge open mapagent47gary wrote:i have2 disagree about having big wide open maps ,, i prefer having smaller 1s like mashtuur and kaarkand cos i think u have a real battle rer without the lines being scattered around , city maps r the best because in current conflicts like iraq most shootouts are fought in tight narrow streets wer it is easy for ambush by insurgents
"Practice proves more than theory, in any case."
- Abraham Lincoln
"i so regret searching "giant hentai penis" on google images though ;_;"
- Garabaldi







