Insurgents still the 'target practice' faction

General discussion of the Project Reality: BF2 modification.
Symplify
Posts: 207
Joined: 2007-03-24 22:05

Re: Insurgents still the 'target practice' faction

Post by Symplify »

It'd help combat/gun then run tactics if you could run more like a fit person and less like an obese asthmatic with a chain smoking problem.

It'd be nice to recover faster than a terminally ill person too, so you can run again if you need to.

Really though? 100m of run if you're on flat ground?
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Masaq
Retired PR Developer
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Re: Insurgents still the 'target practice' faction

Post by Masaq »

No, infinite run limited sprint.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
OkitaMakoto
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Re: Insurgents still the 'target practice' faction

Post by OkitaMakoto »

In response to the OP, here's my take on the Insurgents faction. I mean nothing big by this, just the way I feel about them and how Id like to see them eventually played as. :)

Insurgents, in my humble opinion, should never go into the game expecting to win. Maybe it just needs to be a new gamemode, but they are insurgents, using old weaponry, little/no tanks/armor, not even covered by wartime laws.

What Id love to see is a team load in as Insurgents and say, "Right, chaps. We're gonna lose this, we're up against 2 M1a1 tanks, 2 APC's, and a hell of a lot of well equipped infantry. That being said, Sqd1, set up in the Tallest building and heckle them as they enter the city with your enfield and SVD's. Sqd2, youre our running men. Follow the enemy where its in force, ambush them, fire pot shots. Sqd3, youre our city entrance watcher. We expect them from the west. Set up IED's on the main roads, then die using your SKS. We know we can only hold them for so long and we barely have a chance at winning, but lets give them hell and make them regret being the infidels!! Good luck!"


But that doesnt happen.. people moan and groan about how they lose, most times. I just have fun in being underpowered and getting my butt handed to me against better weaponry.

Id like to see a city map where its like Sunset city with large capture areas, US against the insurgents. That way the insurgents dont have to run around and be watching one specific cache, instead they are fighting for control over the city/heckling the enemy as it moves in. :) I think that'd be a lot of fun... AAS one flag at a time, large radius, progressing through the city. Then finally, the INS have one place to be and its all over... itd just be fun and intense... not about winning or losing...

Til then...
Last edited by OkitaMakoto on 2008-08-31 17:36, edited 1 time in total.
Scot
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Re: Insurgents still the 'target practice' faction

Post by Scot »

'[R-DEV wrote:Masaq;785957']You two, into the Strategies forum, NOW.

Make a damn "How to kick *** as insurgents and militia" guide between you.

Include diagrams of nice neat ambushes for examples.



I shall then sticky it, and everyone can just link the "Insurgents don't suck, you do" thread whenever something like this thead pops up. ;) :p

Seriously, insurgents aren't perfect but they're bloody GOOD if you use them right.
Made one, I stole your title!
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Salah ad Din
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Re: Insurgents still the 'target practice' faction

Post by Salah ad Din »

[R-DEV]OkitaMakoto wrote:Then finally, the INS have one place to be and its all over... itd just be fun and intense... not about winning or losing...
Would you actually like to play to loose? I mean, I do enjoy the experiences you can even get when you're loosing, the epic moments, but knowing from the beginning that you will loose the round, and just playing and hoping for those epic moments?

Meh.

Currently, on Insurgent maps I spent a lot of time waiting to spawn and then walking back to the cache we chose to defend. And that is not because my Cell-leader "forgot" to build a hideout.
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random pants
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Re: Insurgents still the 'target practice' faction

Post by random pants »

SGT.JOKER wrote:Does anyone else think the AK47 irons for the INS are hard to look through?

I was all smiles while checking out the .8 insurgent kit changes....sks irons are GREAT, then I ironed the AK....ummm....derp?
OkitaMakoto
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Re: Insurgents still the 'target practice' faction

Post by OkitaMakoto »

Salah ad Din wrote:Would you actually like to play to loose? I mean, I do enjoy the experiences you can even get when you're loosing, the epic moments, but knowing from the beginning that you will loose the round, and just playing and hoping for those epic moments?

Meh.

Currently, on Insurgent maps I spent a lot of time waiting to spawn and then walking back to the cache we chose to defend. And that is not because my Cell-leader "forgot" to build a hideout.
I actually would. Of course, that doesnt mean I want to be tank sniped 10x in a row, but I would honestly love for the INS to be a bit more like they seem to be IRL. In every battle, they stand relatively little to no chance. There are exceptions of course, but the way they "win" is by lasting as long as they can[sort of like now with unlimited tickets, but currently, the round is over when caches are destroyed] Id love it if you HAD caches but they werent the be all end all of a round. BluFor can hunt them down and blow them, but that just means less RPG/PKM for the INS. You could up the amount of weapons on caches slightly to make them more important, and once you lose them... the rounds pretty much over.

Yeah, Id like that :P Id rather have large parts of a city to keep INS occupied than running cache to cach defending them. And thats not to bash the current INS gamemode, I really do enjoy it :) I just love the idea of INS fighting to actually control flags with a large radius :) possible second INS mode.
Scot
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Re: Insurgents still the 'target practice' faction

Post by Scot »

By the way guys, the things that Okita is talking about, these are the reasons why NATO forces need a larger calibre bullet in Iraq and Afghanistan, these people don't care about dieing and won't be stopped unless properly physically they are knocked on their ***.
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Psyko
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Re: Insurgents still the 'target practice' faction

Post by Psyko »

TheScot666 wrote:You play like a conventional army as Insurgents? Prepared to get owned. Play like an (key word here) insurgent and you will 9/10 win. It's all about players and how they play, as it stands now, the factions are quite balanced. Just a quick example, on Korengal today, I was lucky enough to get into R-DEV fuzzhead's squad. Now we had a hideout overrun, and the clever US decided to spawn camp. Now Fuzz spawned, took out 1 guy, and died. I spawned got destroyed by 1 M249 and alota M4s. Now here is where the clever bit comes. We decided, rather than go 1 on 1 against stronger firepower than us, how about we decide that if all 5 of us spawn at the same time(CRAZY IDEAS HERE PEEPS) we can take them out. First time we took 2-3 of them out. Second time we took 2 full squads out(I knifed a guy :D ) and I got a fully loaded M249, fuzz got an Officer kit and we got a medic and engineer kit. Now that was useing something, admitadly not that insurgent style, but we used our brains(well fuzz's :p ) and we overcame. If a lot of the other people playing did the same, the insurgents will win.

PS. Sorry fuzz I crashed out and my stupid internet decides to not let me play anything nowadays since 0.8s release!! My bad!!
lol

guys, the insurgents were never meant to be the smacktard faction...they are cowardly ambushers with tiny brains and a heart like a handfull of coal. Jk...

seriously, change your gameplay, the Pubbie gameplay in 0.756 STANK!!!
Cpt.Kawakowitsch
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Re: Insurgents still the 'target practice' faction

Post by Cpt.Kawakowitsch »

I don't like to play insurgency anymore after three days, but whatever...

And to that post "you should never get into game expecting to win as insurgent"; this kind of weird and far away form being "realistic". Looking back maybe the past 60 years, no regular army was able to win a war against "insurgents". Not the Russians in Afghanistan, not the Russians in Chechenya, not the US in the Afghanistan, not US in Vietnam, Not the French in Vietnam, not the US in Korea, not the French in Algeria, not the US in Iraq nowadays, this list is kind of endless. The only conflict I can think of that could have maybe count as a kind of a win (as the french were able to cut down the resistance at one point ot quite zero by really brutal force), is the conflict between Algeria and France, but here as well the french had to retreat in the end. So looking into it your way, you should not expect a win as the "regular" army (which is by itself only an expression made by the point of view) fighting insurgents. Maybe if one is whipping out the whole population someone would count that as a win.

With regard to the game, Insurgents should be able to pop out everywhere as they are just normal guys out of the civilian population, so there should be spawnpoints en mass all over the map, but whatever I won't play insurgents anymore quite simple. :)

And as far as I can see the last releases were/are focusing on the western hemisphere forces. :( Someone told me that even on EJOD the MEC Apcs got replaced by the Militia ones, come on thats just ridiculous, if it is true. (politics everywhere... :( )
Psykogundam wrote:they are cowardly ambushers with tiny brains and a heart like a handfull of coal.
Hopefully that was kind of ironic.
Last edited by Cpt.Kawakowitsch on 2008-09-01 01:32, edited 3 times in total.
OkitaMakoto
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Re: Insurgents still the 'target practice' faction

Post by OkitaMakoto »

Cpt.Kawakowitsch wrote: And to that post "you should never get into game expecting to win as insurgent"; this kind of weird and far away form being "realistic". Looking back maybe the past 60 years, no regular army was able to win a war against "insurgents". Not the Russians in Afghanistan, not the Russians in Chechenya, not the US in the Afghanistan, not US in Vietnam, Not the French in Vietnam, not the US in Korea, not the French in Algeria, not the US in Iraq nowadays, this list is kind of endless.
...winning a battle and winning a war are two entirely different things, hence the popular phrase, you may have won the battle, but NOT the war.... you missed my point.

Face it, the insurgents dont really stand much of a chance against the Blufor in real life or in game. Fallujah, terrible fighting, but you just push through. Only a matter of time really. Thats not to minimize the damage/suffering, but yeah...

Now, winning the war against an insurgent force is a totally different thing. When you fight INS you must often resort to doing things the civilian population will hate you for[firing on mosques, ruining cities, etc] Losing public favor is a big deal. Not to mention, when you have fanatical religious groups ready to give their lives for their cause.... you can see how they wont have a great shortage of manpower. We lose some troops everyday and its terrible, it really is. They lose countless more and keep fighting...

So, I agree, winning a war against an insurgent force is pretty dang hard. But when faced with superior technology... its almost only a matter of time for a battle.

I understand there are many exceptions, in real life as well as Korengal in game feels to me. I feel the INS really have a great chance on that map :)

Im not about to go on arguing over INS winning or losing, because thats just my personal feelings. As hard as it is for me, I dont mind losing as INS, because hell... its an AK against an ACOG m16 :P Id love to have bitter fights to the end, but theres enough of that in game... You dont have to agree. :)
Last edited by OkitaMakoto on 2008-09-01 01:58, edited 1 time in total.
TheSkudDestroyer
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Re: Insurgents still the 'target practice' faction

Post by TheSkudDestroyer »

Editing for humor/truth
Outlawz wrote:I have only played this game for less than 24 hours Ramiel so far, and although it may not be enough or much, I somehow think, that I already know how the games will be playing out.

The issue with Korengal is that all the caches are going to be in obvious places. I haven't really seen the entire map so far.

Ramiel sort of faces the same issue as Basrah, even though I don't know the chokepoints or key areas of the map yet.

Teamwork and well thought-out placement of hideouts is becoming essential.

I don't see the point in playing civie - it's such a teamplayer kit! The med packs are just too... teamplay oriented. This may scare some players off.

Honestly, you only need about a second to figure out if the Insurgent is armed or a civilian and if you are trigger happy idiot, you should face the consequences.
IMO IMO IMO IMO IMO

Another thing as far as huge maps such as Ramiel and Archer go, the amount of caches Insurgents need to defend at the same time should be lowered from 3 to 2 or even just one, because caches being revealed by intel given to the US/GB is totally too hard to prevent. Civies die, and cell leaders die. That's totally unfair! They should be able to die just as much as everyone else.
I just played a 1.5 hour match on Al Basrah as INS. We won by 5 caches, the brits ran out of tickets.

INS is a legitimate force. Would you prefer the INS get some "buff" just to be balanced? Asymmetry for the win - I have no problem playing INS. I can accept that I have a good probability losing, but like mentioned before, your tactics have to be very tuned. Playing as INS is like an entirely different game. Every firefight, every shot, every movement - you have to do them differently than you would as a conventional army.
Last edited by TheSkudDestroyer on 2008-09-01 05:09, edited 1 time in total.
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Marmorkaka
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Re: Insurgents still the 'target practice' faction

Post by Marmorkaka »

Lowering it to two caches would be good, more focused and intese fights!
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Phoenix.86
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Re: Insurgents still the 'target practice' faction

Post by Phoenix.86 »

I think the caches just need to be a bit more hidden...i.e. not out in the friggin open and then we're fine. That would even legitimate the brits to get their apache on basrah back.
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OkitaMakoto
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Re: Insurgents still the 'target practice' faction

Post by OkitaMakoto »

Phoenix.86 wrote:I think the caches just need to be a bit more hidden...i.e. not out in the friggin open and then we're fine. That would even legitimate the brits to get their apache on basrah back.
Agree, but not to go into too much about it, the main problem is the lack of enterable buildings in both vBF2 and PR. Most caches when placed are put inside buildings, but if you ONLY put inside buildings, you would only have 1/3[or so, of course this differs per map] the number of caches. Those that are placed in alley ways, under overhangs, in sheds, etc are still quite hidden from flybys and such, but still a bit more easy to be found by infantry.

My advice? Go make PR some more enterable city buildings!! :evil: :-o heheh
Wellink
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Re: Insurgents still the 'target practice' faction

Post by Wellink »

Sometimes its impossible to find cashes on Korenghal, just a hour ago me and my squad where searching for 1 cache for like 20 minutes still not finding it.

Insurgents are pretty good actualy in korenhal vally, the ironsights > scopes and the AKs pack a good punch not to mention the insurgent officer kit is pretty nasty on higher ground.
Wattershed
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Re: Insurgents still the 'target practice' faction

Post by Wattershed »

Marmorkaka wrote:Lowering it to two caches would be good, more focused and intese fights!
Agreed 100%
Colt556
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Re: Insurgents still the 'target practice' faction

Post by Colt556 »

The only thing I hate about Ins maps is the removal of the trillions of spawn points, atleast in the new maps as I haven't played the old ones yet. I mean back on Basrah, playing an insurgent was fun and productive. The brits are attacking the west side of the city? Well no matter, there's 10 differant spawns in that area so you can get behind em easy!

In the new maps there's only a handfull of spawns, so you have to spend most of your time running to the cache since you can't even spawn near it, only to get there and get picked off by that ******* with the scoped rifle. The whole point of having insurgents over a real army is the manvuerability that's afforded to them. They can seemingly be everywhere at once, you never knew when you'd be hit.

But that was removed in 0.8, I was playing Korengal and I knew where all the Ins spawns were, so I knew which path to take to avoid the likely ins routes, and surprise surprise. I never got attacked, I made it all the way to the cache and killed it without seeing a single bloody insurgent. Probably because most of them were in the middle of spending 10 minutes trying to get to the cache.

I just think the good old trillion spawn points should be added in, that really balanced things out for the insurgents.
CodeRedFox
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Re: Insurgents still the 'target practice' faction

Post by CodeRedFox »

Hey guys, The major issue with spawn points all over was it crashed the servers. Hence we took them out.
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LithiumFox
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Re: Insurgents still the 'target practice' faction

Post by LithiumFox »

[R-DEV]coderedfox wrote:Hey guys, The major issue with spawn points all over was it crashed the servers. Hence we took them out.
so any chance of us getting random spawn points that are place very well? so that we CAN spawn almost anywhere, or at least close?

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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