[Map] Ramiel

TexTheAfk
Posts: 23
Joined: 2007-01-24 02:22

Re: [Map] Ramiel

Post by TexTheAfk »

Damn! That's awesonme! I just love AH-6, city maps, high buildings, tight streets and enemies that can be killed by gatling guns :D . This might very well be my new favorit map. I guess Qwai will have to take remain unplayed for a while.
Defiyur
Posts: 266
Joined: 2008-04-04 18:28

Re: [Map] Ramiel

Post by Defiyur »

Just wondering if there are location specific insurgents (Somalis) I'm guessing no but I had to ask. Either way well done, looks like it'll be a chaotic nest of hell for the US.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map] Ramiel

Post by OkitaMakoto »

Defiyur wrote:Just wondering if there are location specific insurgents (Somalis) I'm guessing no but I had to ask. Either way well done, looks like it'll be a chaotic nest of hell for the US.
Sadly no. Standard insurgent skin. But meh, its not a big deal, they're just as crafty :)
kristofer wrote:I think the treat he might be referring to is the Lee Enfield rifle that the Insurgent Scout kit gets.
Ramiel has actual civilians, nto scouts, but close :P Basically there are tons of goodies at the Insurgent main base. :)
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Ramiel

Post by Scot »

Is there cake??
Image
OkitaMakoto
Retired PR Developer
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Joined: 2006-05-25 20:57

Re: [Map] Ramiel

Post by OkitaMakoto »

Actually, yes.
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: [Map] Ramiel

Post by maverick551 »

Awesome to say the least, your the man! :)

Perpetual peace is a futile dream."
- General George S. Patton
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Ramiel

Post by Scot »

[R-DEV]OkitaMakoto wrote:Actually, yes.
How epic.
Image
xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [Map] Ramiel

Post by xatu miller »

heheheh already making a flight plan for the black hawk :p


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: [Map] Ramiel

Post by Eddiereyes909 »

I think im going to make a 24/7 ramiel server just to remind me of okita every day!
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: [Map] Ramiel

Post by Smegburt_funkledink »

Simply awesome Okita & all the team that helped.

It runs beautifully on my mid-range system. Shame our game didn't run so smoothly, the blackhawk was down within 2 mins. :(

Apreciate all the work. :thumbsup:
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: [Map] Ramiel

Post by Nugiman »

wow this is the best map in pr i think!
i had some wonderfull rounds on ramiel, it was just fantastic! :D
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: [Map] Ramiel

Post by Zoddom »

i only say, black hawk down.
had several flashbacks to the film^^
Sanke
Posts: 169
Joined: 2008-07-21 02:23

Re: [Map] Ramiel

Post by Sanke »

Zoddom wrote:i only say, black hawk down.
had several flashbacks to the film^^
This map reminded me alot of bhd. I would be running around with 3 people and a black hawk would zoom by. Except for some dude who shot out our pilot, stole the chopper and then crashed in about 15 seconds
asianator365
Posts: 45
Joined: 2007-06-03 20:27

Re: [Map] Ramiel

Post by asianator365 »

Awesome map. In fact, this is probably the best map ever. I luv you. Just the right combination of assets for the US and the Durka Durka Jihadis.

Now on to criticism: I have noticed that a lot of servers crash on this map. Is there any way to prevent that? It is such an awesome map that it is a shame to see it not played to its full potential at all times.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map] Ramiel

Post by OkitaMakoto »

Not sure about the crashing, but tbh, Ive experienced crashes on quite a few maps :\

Hopefully we can figure it out though, because Id love to finish more rounds :)

I personally just finished an AMAZING round as infantry US on Ramiel. Its a bit big [hehe] but that only seemed to be a problem when we were out looking for unmarked caches. Once we got towards marked caches, we got right into the shit. You dont see guys AS often, obviously, but it makes those encounters so much more real and tense. :)

After a week of playing, I think I can say I am really glad at how it turned out. We'll see what the coming months bring, and when I get back I hope to see some great strategies on both teams :)
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map] Ramiel

Post by OkitaMakoto »

Those arent hotels, the two story enterables are a sort of apartment slum that ironTaxi made. Simple, and to the point :) I really like them, just wish the bottom floor was enterable as well :)

More enterables would be nice, but really theres already so much space, adding all the interior space would make the map even bigger and REALLY push it over the edge :) I think the enterables that are in game are pretty sufficient, though maybe a few more if the statics were available...

And as for them being higher... ehh, Fuzzhead and I really strove towards keeping things low to the ground. i had the vBF2 hotel in, but it was just TOO big. Works on muttrah, not on Ramiel ;)
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map] Ramiel

Post by OkitaMakoto »

Its not that we didnt want a BHD map, its just that none of us wanted it to be absolutely 100% riding on the events coattail[or coat feathers... whatever the phrase is].

Black Hawk Down was its working title because when I made it I had no intention of it being in PR. Mainly because as my first map I just wanted to learn the editor and never expected it to take off like it did... in the end we just decided it would be better to name it something a bit more unique. Though I dont shy away from its origins, it just felt a bit too cheesy to name it after a movie :shrug:

Besides, being in PR and slightly based in the future, its not really BHD as much as its the UN reentering the same place, with all those ghostly memories of 15+ years ago~
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