did something happen to the hitboxes in 0.8?

General discussion of the Project Reality: BF2 modification.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: did something happen to the hitboxes in 0.8?

Post by nedlands1 »

With the sniper rifles, wait 8 seconds after moving and 8 seconds after firing to ensure the best accuracy. If you press "3" with the sniper rifle up you'll hear a breathing sound. The sound clip is exactly 8 seconds long.
Image
User avatar
bad_nade
Support Technician
Posts: 1500
Joined: 2008-04-06 18:26
Location: Finland

Re: did something happen to the hitboxes in 0.8?

Post by bad_nade »

Sadist_Cain wrote:What is the command to type in without having to download any rubbish? cant seem too find it now I remember it from a similar video but with a blackhawk

Love the music in that vid lol

Code: Select all

SettingsManager.floatSet GSDefaultLatencyCompensation
SettingsManager.U32Set GSExtrapolationTime
SettingsManager.U32Set GSInterpolationTime
sav112
Posts: 170
Joined: 2007-02-11 23:27

Re: did something happen to the hitboxes in 0.8?

Post by sav112 »

Used the sniper rifles last night on Muta and got 14 kills with it. A few times I missed but as the bad guys just crawled a few feet so had a few shot to get them. But most times even from silly distance I just got the usual back flip out of the shot as they got blown away.

can they not make things like this command line stuff Auto if it works?
Drude
Posts: 98
Joined: 2008-01-03 07:19

Re: did something happen to the hitboxes in 0.8?

Post by Drude »

CryOfTheWulfen wrote:Ive been told by an ex para that the agerage length of a contact(firefight) in Afghanistan is 2-3 hours, mostly they end in the USAF or RAF dropping a bomb on the opposition after the soldiers get them supressed
That is correct.
If you look upon youtube or liveleak, you can find authentic video material of firefights like you described.
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Re: did something happen to the hitboxes in 0.8?

Post by Wolfe »

CryOfTheWulfen wrote:Ive been told by an ex para that the agerage length of a contact(firefight) in Afghanistan is 2-3 hours...
In PR7, firefights lasted 2-3 bullets.
In PR8 they last 2-3 minutes.
In PR9: 2-3 hours?! Uh oh.... ;-)
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: did something happen to the hitboxes in 0.8?

Post by Colt556 »

[R-CON]nedlands1 wrote:With the sniper rifles, wait 8 seconds after moving and 8 seconds after firing to ensure the best accuracy. If you press "3" with the sniper rifle up you'll hear a breathing sound. The sound clip is exactly 8 seconds long.
I'll have to try that then, but even so the same thing happens with my other guns aswell. In that same round I was SL and proned and aimed at an insurgent not 30 meters off, again I had my crosshair right on his head and the bullet hit the ground half-way between us, is there a breathing sound for the rest of the kits too? :/
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Re: did something happen to the hitboxes in 0.8?

Post by Wolfe »

Colt556 wrote:In that same round I was SL and proned and aimed at an insurgent not 30 meters off, again I had my crosshair right on his head and the bullet hit the ground half-way between us
Here's why that happened:

1. You aimed at his head. That's a much smaller target and dramatically decreases your chance to kill. Instead, aim for center mass. If your first shot doesn't kill him, it will definitely wound him and blur his vision.

2. You went prone. That means your gun is nearly level with the ground. Unless you wait the full 2.5 seconds it takes to center your weapon, there's a good chance the bullet will hit the ground. Instead, just crouch. Crouch has the same deviation as prone (assault weapons only).

3. You probably fired immediately after going prone. As mentioned above, assault weapons have a 2.5 second movement recovery time to regain perfect accuracy. However at a range of 30 meters, you only need to wait 1/2 a second but I'm guessing that you attempted to prone shoot immediately; a BF2 tactic that has been made ineffective.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: did something happen to the hitboxes in 0.8?

Post by Masaq »

that has been made almost completely ineffective
Fix'd that for you, Wolfe. I saw a few kills from it during stress testing. Every single proner got taken out by his victim's squadmates tho.





On the topic of hit detection generally, I've taken it to the team for discussion, and there may be news on this at some point in the future.

In the meantime, slow your fire down and take your time with shots...

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: did something happen to the hitboxes in 0.8?

Post by Mora »

Works perfect, ive already very well tested it with my hellfires on some other attack choppers.. ;)
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: did something happen to the hitboxes in 0.8?

Post by Colt556 »

[R-CON]Wolfe wrote:Here's why that happened:

1. You aimed at his head. That's a much smaller target and dramatically decreases your chance to kill. Instead, aim for center mass. If your first shot doesn't kill him, it will definitely wound him and blur his vision.

2. You went prone. That means your gun is nearly level with the ground. Unless you wait the full 2.5 seconds it takes to center your weapon, there's a good chance the bullet will hit the ground. Instead, just crouch. Crouch has the same deviation as prone (assault weapons only).

3. You probably fired immediately after going prone. As mentioned above, assault weapons have a 2.5 second movement recovery time to regain perfect accuracy. However at a range of 30 meters, you only need to wait 1/2 a second but I'm guessing that you attempted to prone shoot immediately; a BF2 tactic that has been made ineffective.
Actually, I went prone and waited for probably like 3-5 seconds, because he was hidden at the time. He popped up and I fired and it hit the ground. I do crouch more often now, and notice my shots hitting better. But this is still a flaw with the deviation system regardless. But as I've said in other threads, I'm spareing the deviation system from my hatred, because I understand it's not done, and tweaks must be made.
rexik
Posts: 67
Joined: 2008-09-01 01:48

Re: did something happen to the hitboxes in 0.8?

Post by rexik »

Actually about that snipers breath, when 0.8 came up, I took sniper kit and fired like 10 bullets to guys head with waiting and without it, distance was ~250m, I was in panic.
After that when I have been told about that breath my shots now are almost perfect. I poup that breath wait till normal breathing ~6 secs and shot to the targets head, but all depends on distance and I don't shoot standing or crouching, when you breath you can, easily look for your target movement and wait for perfect shot, if he stops as the sniper you need to predict his next action, best Aim is in head to kill without any chances that the target wount be wounded.
About that 600m zeroness, if I'm correct sniper rifle cannot take it ? Duno but I'll try and hope will do it and get it on fraps to showoff here :lol: My best shot, to target that didn't moved, was 588m ( SORRY RECHECKED it was 508m ) just 1 shot 1 kill at Muttrah city from crane to hotel. ( Bad position btw ) both of them makes you easy target for good sniper :!: But still I got him at that distance... May be you'r right wont say you ain't but I just wanna do imba kill at 600m 8-)
Last edited by rexik on 2008-09-13 23:42, edited 1 time in total.
Reason: few mistakes
Image
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: did something happen to the hitboxes in 0.8?

Post by hiberNative »

Colt556 wrote:Actually, I went prone and waited for probably like 3-5 seconds, because he was hidden at the time. He popped up and I fired and it hit the ground.
sorry but you must have dreamt that, cause there is no way that happened.
-Image
nephros
Posts: 16
Joined: 2008-08-16 20:26

Re: did something happen to the hitboxes in 0.8?

Post by nephros »

hiberNative wrote:there's not reason for the mods to delete this since it's punkbuster approved, so:

BF2S Forums / BF2/2142 Hit reg fix

it's great, especially if you play on servers with really low or really high ping.
i've used it a long time with good results. it's not a cheat, it just just recounts your ping so that what you see on screen is adjusted to your latency, eliminating a lot of what vbf2 players call "dustshots". check this video:

Battlefield HitFixer Demonstration on Vimeo

this will increase the risk of shots you actually hit are being registrated. the deviation is another problem ;P

This sounds like the latency compensation program that is packaged with the Forgotten Hope 2 toolbox (bypasses default BF2 loading), and if it is it works well for me, and I play mostly on overseas servers with high ping. My question is, if I already have it in the FH2 toolbox, do I need to install it separately for PR or is it already there? Anybody know?
Last edited by nephros on 2008-09-14 02:30, edited 1 time in total.
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: did something happen to the hitboxes in 0.8?

Post by SocketMan »

Defiyur wrote:I played Ramiel today as insurgent. Had about 5 guys (at different times) I completely had in my sights at about 30 feet or less, crouched, put the ironsites right on them...after about the 5 bullet I put into them they turn and blow me away with their scoped rifles. Now I'm scared to even fire the SKS or AK since I'm likely to end up dead. I don't know if it's a server issue (I really really hope so) because the accuracy/hit detection is terrible especially on Ramiel. I hope it's a server issue.
Yea man I noticed that: had almost the same thing:full US squad I see them they don't.I am not the best shooter out there but from 40 meters I
hit 100%.You know what happened? I fired about 6 shots (was ambusher)
before they spotted me,don't even know if I hurt anyone :x
Before getting nailed.
Regan
Posts: 85
Joined: 2008-09-13 18:32

Re: did something happen to the hitboxes in 0.8?

Post by Regan »

Colt556 wrote:I don't like randomness, and chance in my games. If I take the time to learn how they work I expect to get good at it. If I wanna play a game of chance I'll toss a quarter in the air endlessly. Honestly, can we get a dev to specificly lay out how this new deviation system works? Because as far as I tell, the bullet will just go off in a random direction, regardless of stance, or movement, or anything.
I am beginning to find this randomness more annoying than anything good. No matter what I do, be it going prone, crouching and waiting a few seconds, I am still missing targets that I should easily hit. For me this is like playing darts when you’re not a professional darts player, you just throw the dart hoping it hits the target. Please fix this soon because for me this just ruins a very good game.
sav112
Posts: 170
Joined: 2007-02-11 23:27

Re: did something happen to the hitboxes in 0.8?

Post by sav112 »

think this was not such a great idea and I'd put it back.I'd rather have quick fire fights that were spot on rather than a fake one...this would put you off playing.
_casualtyUR
Posts: 111
Joined: 2008-06-25 22:44

Re: did something happen to the hitboxes in 0.8?

Post by _casualtyUR »

Is this approved software, Battlefield HitFixer 1.41, by the dev's of PR?
ImageImage
AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: did something happen to the hitboxes in 0.8?

Post by AgentMongoose »

Honestly I haven't had any issue with the new shooting system- A few times were I thought some kills on me were utter shenanigans- but other then that It adds a challenge to the game that I for one like-
Regan
Posts: 85
Joined: 2008-09-13 18:32

Re: did something happen to the hitboxes in 0.8?

Post by Regan »

SyncMeister wrote:Well as the title indicates, i'm wondering if something happened to either the hitboxes or the aiming itself. In 0.75 when i used the scope i usually managed to hit what I aimed at. Now i hardly hit anything anymore, no matter if i'm standing, crouching or lying on the ground. I read something about waiting before i pull the trigger so the soldier can steady his aim. Done that but i still get the same crappy result.
Same here, I'm hoping there is some sort of fix for this soon because as it is it's hardly playable for me. Also what is Battlefield HitFixer 1.41, surley this is a cheat if it gives someone an advantage over somebody else.
Last edited by Regan on 2008-09-15 18:43, edited 2 times in total.
Post Reply

Return to “PR:BF2 General Discussion”