Ramiel and Fallujah West

General discussion of the Project Reality: BF2 modification.
Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Re: Ramiel and Fallujah West

Post by Phoenix.86 »

Defiyur wrote:So 2 Iraq maps is too much? One is marines vs insurgents the other Brits vs ins. The loadout & locations are different. Why not just have 1 map since every map at its core is just guys with guns killing other guys with guns? Is PR a grocery store with limited shelf space and it needs to get out old milk before it expires or something? Do people not realize what goes in to making maps/factions etc? Imagine you made a masterpiece painting then some guy comes along and says "um yeah we already have one of those" and tears your painting up.
listen to the man





+1 to marines on fallujah :razz:
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ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ramiel and Fallujah West

Post by Rhino »

Boda1 wrote:Honestly I think Ramiel is a new concept and a great one, while Fallujah West also looks awesome but more of a replacement for Al Basrah imo.
lol, Fallujah is nothing like Basrah, Ramiel is closer to Basrah than Fallujah is, epically game play wise.
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steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Ramiel and Fallujah West

Post by steve_06-07 »

There is nothing wrong with having both maps in at the same time, Ramiel can be the Army VS. Insurgents(Like now), and Fallujah be Marines VS Insurgents, that way we have 3 insurgency city maps with 3 different factions on each of them! Okito, if they take it out(sarcasm) you and me are going to get together to march on Washington(and we can, we live in the same state)
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pvt.nouri
Posts: 44
Joined: 2008-05-05 00:44

Re: Ramiel and Fallujah West

Post by pvt.nouri »

Why not just keep as many as possible..
npsxbox
Posts: 178
Joined: 2006-02-06 23:50

Re: Ramiel and Fallujah West

Post by npsxbox »

[R-DEV]Rhino wrote:ye lol.

I've tested out some very recent builds of fullujah and its going to offer something very different than what Ramiel offers. Both are good maps, but in the end, no map will offer the same thing (unless its a clone :p )
Eh, Jabal and Muttrah are way different. The setting is different - mostly flat sea-side sunny happy-go-lucky resort VS super hilly desert with a dusty city in the middle, the gameplay is different, the way the flags are set up and how one takes and and approaches the different objectives.

Whereas Ramiel and Basrah are quite similar in setting and gameplay. Hopefully since Fallujah will be smaller it'll play differently. But now that I think about it, Basrah and Ramiel are closer than they are to Fallujah then, since Basrah and Ramiel both have an airport...
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ramiel and Fallujah West

Post by Rhino »

but muttrah and jabal both have a carrier (in fact the same carrier) and hueys! they must be the same :p

Really, its pointless comparing maps and calling them clones... :roll:
Last edited by Rhino on 2008-09-03 04:42, edited 1 time in total.
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jaspercat444
Posts: 599
Joined: 2007-12-19 06:11

Re: Ramiel and Fallujah West

Post by jaspercat444 »

Wait... Basrah? I hope you meant Jabal. Did you bribe Duckhunt to put a USMC carrier somewhere in Basrah? I'll have to go look around... as [R-DEV]'s are not to be trusted ;-)
Rhino
Retired PR Developer
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Re: Ramiel and Fallujah West

Post by Rhino »

hehe, fixed :D
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kevlarorc
Posts: 147
Joined: 2008-04-13 19:44

Re: Ramiel and Fallujah West

Post by kevlarorc »

I think everyone is missing the key point here: The more maps that are added every release the more film locations we have for machinimas! Plain and simple, leave all maps in no matter how bad they are! Where's my Hills of Hamyong!?
Rhino
Retired PR Developer
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Re: Ramiel and Fallujah West

Post by Rhino »

kevlarorc wrote:leave all maps in no matter how bad they are! Where's my Hills of Hamyong!?
ye, then we would have a 20gb download and servers running soo many crappy maps you wouldn't be able to tell which the good ones are and chances are, you will pick one of the sh*t, untested maps with loads and loads of bugs, think the mod is **** and uninstall it.

Ye dont think we are going to go down that route.
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kevlarorc
Posts: 147
Joined: 2008-04-13 19:44

Re: Ramiel and Fallujah West

Post by kevlarorc »

[R-DEV]Rhino wrote: Ye dont think we are going to go down that route.
Hehe, I didn't think about that. At least the maps seem to stay semi-compatible from version to version. I ran the Khara Beta from a couple months ago in 0.8 yesterday to compare the changes from Khara to Korengal.
Chuffy
Posts: 93
Joined: 2007-03-19 16:33

Re: Ramiel and Fallujah West

Post by Chuffy »

Defiyur wrote:So 2 Iraq maps is too much? One is marines vs insurgents the other Brits vs ins. The loadout & locations are different. Why not just have 1 map since every map at its core is just guys with guns killing other guys with guns? Is PR a grocery store with limited shelf space and it needs to get out old milk before it expires or something? Do people not realize what goes in to making maps/factions etc? Imagine you made a masterpiece painting then some guy comes along and says "um yeah we already have one of those" and tears your painting up.
Exactly.

I'm surprised people aren't saying Qwai/Bi Ming/Tad Sae should be removed because they are just leik so similar!!!1 Woods? CHECK! A river? CHECK! PLA? CHECK!
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Beafy
Posts: 183
Joined: 2008-08-09 15:33

Re: Ramiel and Fallujah West

Post by Beafy »

npsxbox wrote:The current Ramiel is going to be a very similar map to Fallujah West, if not identical in concept. An Middle East insurgency city map, with US forces battling insurgents looking for caches.

So, the question is, Since the 2 maps will pretty much be the same concept (but different map - hence different gameplay), will you keep both maps in future releases or do you plan on retiring Ramiel when Fallujah West is ready? btw, Ramiel already is, and Fallujah West will be, a better map than Al Basrah imo...Basrah just doesn't quite work all that great. Plus its way smaller
wrong, Al basrah and ramiel are the same size. both 2KM

Beafy - est. 1776
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Ramiel and Fallujah West

Post by Cassius »

Why should one of the maps get removed ? THe more choices for admins the better. Fun maps with an unique concept (like the run on bunker fortifications in mestia) should have 1-2 additional maps in that fashion to bring some variation in a nice concept.
|TG|cap_Kilgore
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Rhino
Retired PR Developer
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Re: Ramiel and Fallujah West

Post by Rhino »

Beafy wrote:wrong, Al basrah and ramiel are the same size. both 2KM
omg they must be the same map with the same gameplay :o

really guys, this topic is just full of sh*t, for the lack of a better word. locked.
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