Animations Bug

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Doom721
Posts: 503
Joined: 2006-07-30 13:32

Animations Bug

Post by Doom721 »

I encountered a bug when switching weapons rapidly from light-at to my rifle, but this bug can be used to "skip" an animation as long as you keep switching weapons.


To reproduce:

For example by default 4 key is the Light AT weapon, and 3 is your rifle.

You press 4 arming the light AT, then rapidly press 3 then back to 4 and repeat.

As you switch the weapons the AT will remain armed visually and when switched to will be usable.

As your switching weapons about a fraction of a second of the rifle animation will play until it is completely finished ( while switching )

After about 10-15 seconds you will have a rifle and AT in its "ready" position and you can effectively be ready for either AT usage by stopping rapidly pressing weapon switch on 4 or being ready for infantry combat by pressing 3.

Note: It seems the issue comes from when you switch from a weapon you already had done the animation for and its in its "ready" state and switching back to say, a field dressing, and then rapidly back to your ready weapon/item your first item will always be ready if you press the switch fast enough.
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Animations Bug

Post by LithiumFox »

... honestly i think this bug forum is just a great way for people to learn neat bugs and cheat ... now that i'm looking at that ... XD *laughs*

that is weird

though now that i think about it, is it useful to cheat with anyways....

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Animations Bug

Post by Chuc »

Old VBF2 bug, just that its more pronounced because of the extended deploy animations.
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Doom721
Posts: 503
Joined: 2006-07-30 13:32

Re: Animations Bug

Post by Doom721 »

k thanks for the answer and PS im not trying to tell people how to cheat -_-
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"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Re: Animations Bug

Post by youm0nt »

I think this is another animation bug for light AT. For example, you have the anti tank kit as militia and you fire off all RPG rounds, then switch to the Skorpion. Find ammo for the RPG 7 and resupply, take out the RPG 7 and then you get the default set up animation (animation of putting RPG round in, flip up the sights, etc) but then you have to reload it again which takes extra time.
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Animations Bug

Post by Chuc »

Bear in mind that the delay to use is still the same and rightfully also resets. So in effect you'll be PENALISING yourself by doing the constant switching.
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