Squad tactics.

General discussion of the Project Reality: BF2 modification.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Squad tactics.

Post by Cassius »

Had a nice game on Ramiel. One of the TG taught us squad tactics for street and open terrain.
For street we had two fireteams going into position on opposite sides of the wall. The fireteamleader would croach facing forward the middle man stand facing away from the wall and the last guy crouch facing backwards. One team would sprint while the other covers.

On open terrain a team would simply form a wedge a V formation. Enemy fire would concentrate on the pointman and while he scarmbles for cover the 2 teammebers which lagged behind can return fire safely.

Considering that we were a bunch of random people it worked out great our KD ratio was way high, I think we had only like 3 deaths in the entire squad.
Maybe its something people could practice on training servers after they are done with the sniper rifle and jets.
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cyberzomby
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Joined: 2007-04-03 07:12

Re: Squad tactics.

Post by cyberzomby »

I like to work with fireteams altough the comms usually prevent good use of fire teams. Theres chatter going on for basically 2 squads. And when ever Im in a squad or lead a squad I keep hammering on distance of each other and like you said: Looking in all directions. It happends to much when someone reports in a bearing everyone rushes over there to have a look :P
Biggaayal
Posts: 140
Joined: 2006-11-14 15:35

Re: Squad tactics.

Post by Biggaayal »

It was an interesting game, (presuming you are talking about the 'inftrainin' squad I ran). We were kind of lucky to get some willing players in that round. The hardest thing about this is that you allways get this one player that says he wants to work with you but keeps running off. You can't afford this in a firefight. I usually have to spend considerable time looking on the map where the one dude has run off too, then I have to call him back to his fireteam. I get killed so much doing this. But if you don't, you are back to run and gun like 90% of the squads play.


It was a good learning experience I think for me as well as the squadmembers.

The other person in this thread said something about spacing for grenades. I do NOT want my fireteams to space out for grenades. You cannot cover eachothers backs when you space out, and with every man 10-20m apart, you are opened up to many more angles, that are not going to be covered. Furthermore you will constantly lose fireteam cohesion and lose firepower.

Any of the people sticking with me in that round,should always request an invite if my squad is locked and they wish to join.

GG
Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: Squad tactics.

Post by Rudd »

Once a guy in my squad suggested we do fireteams etc, I said "I find that it creates unnecessary radio chatter and confuses less able players. I only use fireteams when there is an appropriate teamspeak setup"
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Biggaayal
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Joined: 2006-11-14 15:35

Re: Squad tactics.

Post by Biggaayal »

Simple solution to the radio chatter. Fireteam members shut up, unless for spotting enemies. This means off course that you have to kick all the ADHD-ers from your squad, or have your medic administer some rilatine to them. Radio discipline is vital for fireteams. There is no need whatsoever for anyone but fireteamleaders to talk about positioning, where to go etc.
Cassius
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Joined: 2008-04-14 17:37

Re: Squad tactics.

Post by Cassius »

I think it was a good experience too. Only error imo was that we got bogged down by the firefight. What should have happend is that one team covers the direction/area the enemy is coming from while the other continues torwards the objective (cache) and then covers the other team allowing them to advance, at least on an insurgency map.
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Sadist_Cain
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Joined: 2007-08-22 14:47

Re: Squad tactics.

Post by Sadist_Cain »

I like splitting into 3 fireteams, so each SM has a "buddy" Two fireteams is good as long as each is allocated a tail end charlie

However with 3 (as long as when one man goes down you regroup your fireteam) you have Alpha, Bravo and charlie, so effectively two assault teams and an overwatch, you can secure a flag fast and as SL give orders really fast and effective

"Charlie build tha bunker, Bravo you cover them to north, Alpha will move south to supress the enemy attack"

and so on
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GoArmy117
Posts: 42
Joined: 2008-08-09 01:01

Re: Squad tactics.

Post by GoArmy117 »

Speaking of the two-man fire team, I had an interesting experience while playing Ramiel as a medic. My squad (I was not SL) and I were going through Ramiel from the North. We were on a building and pinned down. Everyone was killed except for me and another medic. We had no way off the roof because we had gotten up there with a grappling hook. We, the medic and I, popped smoke everywhere. We decided to just jump off the roof :D . We leaped from building and took a good bit of damage. After taking cover and healing each other, we ran off to regroup with our squad.
We started taking sniper fire and I went down. My squad mate revived me and we took cover as he healed me. Then we ran as fast as we could towards our squad. It was quite funny. When I would go down, he would revive and heal me. Then when he went down, I would revive and heal him. Eventually, we regrouped with our squad and won the round. Anyways, I thought that was a good example of two people working together.

-GoArmy117
Biggaayal
Posts: 140
Joined: 2006-11-14 15:35

Re: Squad tactics.

Post by Biggaayal »

Cassius wrote:I think it was a good experience too. Only error imo was that we got bogged down by the firefight. What should have happend is that one team covers the direction/area the enemy is coming from while the other continues torwards the objective (cache) and then covers the other team allowing them to advance, at least on an insurgency map.
Ah I see now it was you "kilgore". you did a great job as FT leader. I agree about the getting bogged down in the firefight. With a stable squad (no ctds etc) this would probably not have happened.

I used to play with the MIP(TG) which are disbanded now, but I was using precisely the tactics we'd trained there. When I was playing with these guys, you would come in, SL would say e.g. "you are Alpha 3". Then I would know EXACTLY what to do for the rest of the round; namely be the medic, and exactly where to go and stand for the whole round. Then you achieve a fluidity that allows you to move much, much more swiftly. Us getting bogged down was mainly due to new SM's joining. Otherwise I would have moved us out immediatly, or at least one fireteam.
cyberzomby
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Joined: 2007-04-03 07:12

Re: Squad tactics.

Post by cyberzomby »

Biggaayal wrote:Simple solution to the radio chatter. Fireteam members shut up, unless for spotting enemies. This means off course that you have to kick all the ADHD-ers from your squad, or have your medic administer some rilatine to them. Radio discipline is vital for fireteams. There is no need whatsoever for anyone but fireteamleaders to talk about positioning, where to go etc.
Yes and what happends when both your fireteams spot something in opposite directiond and start working together to finish it off?

I agree fireteams can work but usually theres to much needed radio chatter that bogs up the mission.

And members cant cover each other from 5 to 10 meters? I usually follow my teammembers from 5 to 10 meters and I can cover them just fine! Covering doesnt mean put your hand on he's back. It means watching the other direction than your buddy is watching. Its untactical and not smart at all to let half your squad ( and an essential part of your tactics ) be taken out by 1 "lucky" grenade or RPG
Cassius
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Joined: 2008-04-14 17:37

Re: Squad tactics.

Post by Cassius »

Squad tactic are to avoid being surprised. If you make contact just scramble for cover and engage. Thinking in the midde of a firefight of squad formation can be done to a certain point, but oftentimes its confusing. In an urban area eventually the SL wants to move the squad, thats when one fireteam engages allowing the other to move and then the other fireteam moves. In open terrain if the pointmen of the V formation make contact the formation is still consistent. The guys who lagged behind can engage as long as they have targets, then form a line around the pointman, or one fireteam can try to flank.

Anyway squad formations are a starting point, especially in urban areas, but if you make contact scramble for cover, if a technical moves up it does no good to be lined up against a wall. Squad tactics can still be applied during a firefight, with both teams engaging untill the SL orders otherwise.
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cyberzomby
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Re: Squad tactics.

Post by cyberzomby »

Oh your right. Sorry bout that. But even in Urban settings 5 to 10 meters is more then enough to cover each other. Yet again: Its not about sticking close its about watching area's that are not being watched. In urban area's it might be even easier:

You watch the alley left, you watch right, I watch front, other guy watch rear. Know what Im saying?

And I think you (BloodAce) misunderstood me.

first quote from me:

I believe squadleader decides what tactic. Its not about what squadleader wants. You got 2 fireteams of 3 persons all working together and using the radio to fight 2 seperate targets. If those 2 targets consist of 4 guys its hard but doable to get your message's trough and to get the other guys to hear and pick them up. If theres more contacts to be reported or discussed theres 6 guys using the radio for 2 seperate things. Imagine the chatter going trough there. Either some important stuff will be not heared because of this, or you cant focus on fighting because you need to pick up everything on the radio.

Quote 2: Wasnt meant to say they didnt follow orders. It was to illustrate what I said above here. Theres only 1 channel available for every radio message. If theres 6 guys that use it for 2 different things ( 2 different missions, settings, area's ) theres simply to much chatter for the 2 teams to work at the same efficiency level when they would use it for 1 objective.
Last edited by cyberzomby on 2008-09-11 15:17, edited 1 time in total.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Squad tactics.

Post by cyberzomby »

What I meant was you got fireteams so you can let them cover each other or watch different area's. One team watches west the other east. When you do this you got 2 different message streams going over one radio. 1 stream ( used by 3 ) is used for covering and fighting north. The other stream ( also used by 3 ) is used by the other fireteam to cover south. You are in the same area as the other fireteam but you have a different target. If not? Why do you split them in teams? Do I think of it wrong?

And I do think they can work. But now you invite me to the tournament. Probably they use a different server for comms. So that relieves the 1 channel of all the traffic and explains why you have got some good experience using fireteams. This kind of explains my idea of why Fireteams work in a tournament/clan setting and not so much in a random pub server. They can! just not that easily. I do agree that fireteams can certainly be usefull. And I was thinking of joining the next tournament if my time schedule stays about the same as now.
justman2005
Posts: 59
Joined: 2007-11-24 04:08

Re: Squad tactics.

Post by justman2005 »

Cassius wrote:Had a nice game on Ramiel. One of the TG taught us squad tactics for street and open terrain.
For street we had two fireteams going into position on opposite sides of the wall. The fireteamleader would croach facing forward the middle man stand facing away from the wall and the last guy crouch facing backwards. One team would sprint while the other covers.

On open terrain a team would simply form a wedge a V formation. Enemy fire would concentrate on the pointman and while he scarmbles for cover the 2 teammebers which lagged behind can return fire safely.

Considering that we were a bunch of random people it worked out great our KD ratio was way high, I think we had only like 3 deaths in the entire squad.
Maybe its something people could practice on training servers after they are done with the sniper rifle and jets.


had a couple similar rounds. some of the best gaming experiences ive ever had in co-op squads like that. absolutely nothing like it.
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