[Weapon] Artillery Shell IED [WIP]

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GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: [Weapon] Artillery Shell IED [WIP]

Post by GR34 »

30mm? so a shell from warrior? whay not make it a 155mm or a 105mm
In game name Joshey
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EOD_Security-2252
Posts: 804
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Re: [Weapon] Artillery Shell IED [WIP]

Post by EOD_Security-2252 »

We're already over this, it is not a 30mm.

While waiting for feedback, I went ahead I thought about the tweak and con, etc. as far as explosion radius, force and damge. The values are radius-50, force-55, damage-4000. Compared to the regular IED: radius-20, force-25, damage-3000. Which translates to the Artillery Shell IED doing this in game:
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The blued areas are what got destroyed and the red dot is the approximate location of the IED itself.

Look/sound good to you guys? Personally, I'm thinking I'm going to tone down the explosive radius, but heighten the force and damage. I'm figuring I'll heighten the force just so it feels like an explosion with a really big magnitude, and the damage just to even it out after lowering the radius.
Last edited by EOD_Security-2252 on 2008-09-11 01:21, edited 2 times in total.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Weapon] Artillery Shell IED [WIP]

Post by steve_06-07 »

That phone is a "ForceMobile" too, right. Also sweet round on Ramiel EOD(2nd time playing with you :) Keep us updated.
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steve_06-07
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Re: [Weapon] Artillery Shell IED [WIP]

Post by steve_06-07 »

Yeah the tone could be turned down a bit, I found this video on youtube YouTube - 105mm direct fire, shows a 105mm Howitzer round exploding 650mm away(for reference) Look around :41 for the explosion.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
EOD_Security-2252
Posts: 804
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Re: [Weapon] Artillery Shell IED [WIP]

Post by EOD_Security-2252 »

Here's it again after some modification and the addition of a new explosion effect:
Explosion radius (same key as last time):
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Here's the explosion from 99m away (don't mind the dying thing, I jumped out of my car):
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How's that?

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Weapon] Artillery Shell IED [WIP]

Post by steve_06-07 »

Looking good.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
EOD_Security-2252
Posts: 804
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Re: [Weapon] Artillery Shell IED [WIP]

Post by EOD_Security-2252 »

Actually, it uses a jdam explosion sound (just like regular IED).
I'll try to export the model sometime soon.
Last edited by EOD_Security-2252 on 2008-09-11 23:43, edited 6 times in total.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
=Romagnolo=
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Re: [Weapon] Artillery Shell IED [WIP]

Post by =Romagnolo= »

looks like a big *****.
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EOD_Security-2252
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Re: [Weapon] Artillery Shell IED [WIP]

Post by EOD_Security-2252 »

I can't comment on that comment. Anyone else?

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
steve_06-07
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Re: [Weapon] Artillery Shell IED [WIP]

Post by steve_06-07 »

Any way we can see a High res pic?
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Weapon] Artillery Shell IED [WIP]

Post by Ironcomatose »

The phone textures need to be redone. Everything looks much to smooth IMO. I also think you should change the color of the shell to a dark OD green or something.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Chuc
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Re: [Weapon] Artillery Shell IED [WIP]

Post by Chuc »

Good work on getting up to this stage, however.. your textures are a little lacking. Post up the texture sheets in jpg format and I'll give a couple bits of advice.
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tupla_s
Posts: 145
Joined: 2007-05-24 17:14

Re: [Weapon] Artillery Shell IED [WIP]

Post by tupla_s »

Maybe work on the texture a bit more. Something like this
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Just a quick mock-up in photoshop.

Made that with some good custom brushes, if you want them add me to xfire "tuplas"
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motherdear
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Re: [Weapon] Artillery Shell IED [WIP]

Post by motherdear »

it doesn't seem like the shell is round enough after my opinion but it might just be me. but you should be able to load some more polygons onto it.
EOD_Security-2252
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Re: [Weapon] Artillery Shell IED [WIP]

Post by EOD_Security-2252 »

Cool work with the textures. I am a bit of a failure with Photoshop so pointers are definately welcome. I also totally agree that the shell should be darker, when I saw it in gane, especially high res, I was kind of disapointed.
Also, the shell is like a 10 sided polygon because you guys said to keep it low poly, but I could always up it to 15 for the high resolution one (I forget, is lod0 or lod1 high res.?)
Here's the texture I'm using, I posted a png (photobucket doesn't let you do tga) format; however, obviously, I use dds for the texture in game - DX5 and 13 mipmaps, and I use tga when I'm not saving in PSD. I also have various pieces and versions of the shell still in PSD format. The general progession is PSD --> TGA --> DDS.
http://i185.photobucket.com/albums/x95/kahega/arty_ied.png
As far as stuff I've done, I've just either done colors or used images from google. Then, I did film grain, rough strokes and some other Photoshop filters on different parts of the texture.

Thanks guys.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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