[Mini-mod Proposal] Zombie Addon
-
Defiyur
- Posts: 266
- Joined: 2008-04-04 18:28
Re: Zombie Mini-Mod ;)
Eh Armed zombies? I don't get where people keep bringing this up. Zombies are too stupid to operate guns (brain heavily damaged due to zombification process, lol) that's what makes them "zombies" and not regular psychos with guns. The "speedy" zombies are still FUBAR and lack complex thought process required to operate anything other than their primal impulses/reflexes which remain at the core of their ravaged brain. Also a bunch of cars all over is just going to have people running down zombies by the truckload. I like the enthusiasm but the ideas need to be properly done. I don't think armed zombies and cars to run them over with are good ideas but that's my preference.
Some additional ideas: the "shambler" zombies need to have a projectile (rancid/bacterial laden vomit) attack that can have a multitude of effects on the humans like temporary blindness or heavily blurred vision, create a slippery area where it lands or maybe some other effect which I can't think of right now. Also the shamblers should be slow (shambley) but not TOO slow. Something like a brisk walk but with limps/staggering. The speedy ones can obviously haul as$. Also zombie dogs would fill out the roster. They'd be quicker than the speedy zombies & humans since they are dogs and all. They could have a jump and bite. They could either bite directly or jump and bite for a "headshot".
A refinement of the loadouts: Don't give every human player the same stuff making everybody a one man wrecking crew. For ex the SKS kit could have just the SKS since it's good at long range + it now has a bayonete for melee.
Some loadout examples:
shotgun + 1 pipebomb (replace grenade model with pipebomb)
shotgun + 1 molotov
SKS (that's it)
handgun + 2 pipebombs
handgun + 2 molotovs
handgun + bat
handgun + more ammo but nothing else
etc.
I still don't know what the medic/heal system should be (if anything)...
Some additional ideas: the "shambler" zombies need to have a projectile (rancid/bacterial laden vomit) attack that can have a multitude of effects on the humans like temporary blindness or heavily blurred vision, create a slippery area where it lands or maybe some other effect which I can't think of right now. Also the shamblers should be slow (shambley) but not TOO slow. Something like a brisk walk but with limps/staggering. The speedy ones can obviously haul as$. Also zombie dogs would fill out the roster. They'd be quicker than the speedy zombies & humans since they are dogs and all. They could have a jump and bite. They could either bite directly or jump and bite for a "headshot".
A refinement of the loadouts: Don't give every human player the same stuff making everybody a one man wrecking crew. For ex the SKS kit could have just the SKS since it's good at long range + it now has a bayonete for melee.
Some loadout examples:
shotgun + 1 pipebomb (replace grenade model with pipebomb)
shotgun + 1 molotov
SKS (that's it)
handgun + 2 pipebombs
handgun + 2 molotovs
handgun + bat
handgun + more ammo but nothing else
etc.
I still don't know what the medic/heal system should be (if anything)...
-
bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
Re: Zombie Mini-Mod ;)
Maybe fasten up the drown timer, but zombies with guns? Just no...
Also, Darkpowder thought of bot zombies, didn't he?
Also, Darkpowder thought of bot zombies, didn't he?

-
AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Zombie Mini-Mod ;)
BOT zombies are possible, but you'd have to run in coop-mode (bots are not available outside that mode? unless sp). Bots are "stupid". Have them act aggressive and such. Then, with a couple of your mates, join a server and survive against hordes of zombies
.

-
Element66
- Posts: 130
- Joined: 2008-08-25 18:44
Re: Zombie Mini-Mod ;)
Land of the DeadJonny wrote:There is a zombie film (forgot the name, there is an armoured bus called dead reconing fitted out with miniguns and rockets) where the zombies start to learn how to use weapons and attack a feudal city by surprise. The lead zombie uses a stolen austeyr rifle, although not accurately.
So I see no problem with gun-totting zombies, so long as they cant use iron-sights or zoom in at all.
Land of the Dead (2005)
-
Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Zombie Mini-Mod ;)
Soldiers should be limited kits, basic kits should all be some varient on the civi with a Police Officer kit with a pistol and limited ammo. Make Pickup kits spawn in appropriate places with weapons. No Armed medics though, just so the team has to protect someone.
-
Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Zombie Mini-Mod ;)
Makes it harder on survivors, you've to to work together if you want to survive, unless you were going to scatter their starting points.Jonny wrote:Thats just overkill, Tirak.
One life each and you want them to have severely limited weapons?
I was going to remove the special kits, so they are limited to just infantry kits, but removing weapons from some is too far IMO.
But it will need testing, so we will see how it turns out then.
-
Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Zombie Mini-Mod ;)
Alright then, I just thought it would be more fun if the humans had to hide early and look for weapons. But a Zombie mod would probably be fun anyway, can't wait to see it done.
-
SGT.JOKER
- Posts: 1014
- Joined: 2007-03-18 17:35
Re: Zombie Mini-Mod ;)
ITd bee cool if it had a world war z feeling. Some maps you have civileans finding weapons and others you play as the US Army/USMC or britan defending a "strong point" against the zombies, or like others have said, the millitary could be cleaning out the city.
Some civi classes that would be cool could be
Squad leader: Could be a S.W.A.T guy or national gurdsmen who has been seperated from his fellow officers/troops, he could have an M4 (semi/burst), his pistol no frag or smoke grenades, not even binoculers
Riflemen 1: He could be a regular civi carrying a shotgun, ammo box, moletove and thats really it
Riflmen 3: Another former S.W.A.T officer armed with an MP5, maybe a pistol and an ammo box
Medic/Corpsmen: This could be a paramedic or some one who has found refuge with the other survivors, he would carry a pistol (.44/.357!!!). , medic bag and feild dressings (no epi-pen)
Engineer:Im thinking another civi, possibly a hunter with a shot gun again. But he gets a type of "grenade" x2 and moletove's x2
Another thing could be that once your "bitten" you start to get the bleed out screen and coughing, to represent being infected by the zombie "virus". The civilean team would have no request kits, but they could do somthing like insurgency with weapon caches through the city that they have "intel" about ang the general area of the cache (the cache would have sniper rifle, maybe an M16A2/A4 with iron sights, an SMG of somesort maybe even an M14 with iron sights and some explosives), it would also be cool for a hospitol and police station setting, survivors spawn inside a building and the zombies are outside, finding points of entry and exploiting them.
The civilean vehicals could include the dirt bike, the 4 wheeler, the insurgent pick up truck with no guns just reskinned to diffrent colors and with MUCH better handleing. and maybe 1(!) insurgent pickup truck with the .50 cal on the back.
Some civi classes that would be cool could be
Squad leader: Could be a S.W.A.T guy or national gurdsmen who has been seperated from his fellow officers/troops, he could have an M4 (semi/burst), his pistol no frag or smoke grenades, not even binoculers
Riflemen 1: He could be a regular civi carrying a shotgun, ammo box, moletove and thats really it
Riflmen 3: Another former S.W.A.T officer armed with an MP5, maybe a pistol and an ammo box
Medic/Corpsmen: This could be a paramedic or some one who has found refuge with the other survivors, he would carry a pistol (.44/.357!!!). , medic bag and feild dressings (no epi-pen)
Engineer:Im thinking another civi, possibly a hunter with a shot gun again. But he gets a type of "grenade" x2 and moletove's x2
Another thing could be that once your "bitten" you start to get the bleed out screen and coughing, to represent being infected by the zombie "virus". The civilean team would have no request kits, but they could do somthing like insurgency with weapon caches through the city that they have "intel" about ang the general area of the cache (the cache would have sniper rifle, maybe an M16A2/A4 with iron sights, an SMG of somesort maybe even an M14 with iron sights and some explosives), it would also be cool for a hospitol and police station setting, survivors spawn inside a building and the zombies are outside, finding points of entry and exploiting them.
The civilean vehicals could include the dirt bike, the 4 wheeler, the insurgent pick up truck with no guns just reskinned to diffrent colors and with MUCH better handleing. and maybe 1(!) insurgent pickup truck with the .50 cal on the back.
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

-
Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
Re: Zombie Mini-Mod ;)
zombies with guns is not realistic and could not fit pr
Realistic zombies dont use guns (LOL)
Realistic zombies dont use guns (LOL)
www.joinsquadbrasil.com.br
-
Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Zombie Mini-Mod ;)
Do "realistic" zombies spit acid?
-
Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
Re: Zombie Mini-Mod ;)
Well actualy im against zombies with guns, make it trown gibs (rocks) at the soldiers, would be much better =)
But is not up to me to decide.
But is not up to me to decide.
www.joinsquadbrasil.com.br
-
SGT.JOKER
- Posts: 1014
- Joined: 2007-03-18 17:35
Re: Zombie Mini-Mod ;)
everything I said was for the human team, zombies riding technicals?! Thats just heresy!!! 
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

-
Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Zombie Mini-Mod ;)
Think zombies should only use epipens (but without the ability to revive, so it's basically just a weapon), knives and rocks with extra damage as their weapons.
Or just clone and reanimate the resuscitation thingy and have the arms grab when "firing" them and have them one shot kill, kinda like the knife.
Or just clone and reanimate the resuscitation thingy and have the arms grab when "firing" them and have them one shot kill, kinda like the knife.

-
SGT.JOKER
- Posts: 1014
- Joined: 2007-03-18 17:35
Re: Zombie Mini-Mod ;)
why would zombies have weapons?...
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

