Wow, I can't even remember doing anything maticulous before high school (at which time I decided my general policy would there by become "good enough"). I'll try, but I don't know.
Anyway, with all this work I felt like actually getting to use my new toy. So, for one, here's the new phone and some perspective shots. Obviously, this new phone is temporary until I make use of chuc's advise about sratches etc. Also, I'm not really wanting to do the rings around the bottom of the shell because those are more characteristic of new and moderately used shell and I want to make this shell look like I has been burried for a month.
http://img516.imageshack.us/img516/4498/screen008td6.png
http://img522.imageshack.us/img522/8375/screen009ec0.png
http://img525.imageshack.us/img525/1782/screen010bk2.png
Also, I decided to test it out on some British vehicles so you can an idea of this thing's potential.
Subject A - Support Truck placed about 10 meters from the IED

Result: Totally destroyed
Subject B - Land Rover placed about 15 meters from the IED

Result: Totally destroyed
Subject C - APC placed about 20 meters from IED

Result - APC is left emitting light grey smoke.
Subject D - APC placed about 8 meters from IED

Result - APC is left emitting dark grey smoke.
Summary - Avoid at all costs, if you're in a tank or APC definately retreat in a hurry if your vehicle is consumed by the intial explosion (as in Subject D).
Ok?
And in general, does is the current state of the model good for the low poly version?
I'm making a high poly version now with a 15 (or 18, I forgot) sided shell figure. Also, on the high poly I modified some the phone's vertexes so it looks smoother and less boxy. I would post a picture of it, but I'm having quite the time trying to grab just the right vertexes when uvw mapping the phone. If I grab too many I'll be making the top and smooth part look like the top is supposed to look, but if I grab to few I just end up with a triangle. I'll keep trying.