Currently we are playing 4 vs 3 on sunset city. Flag belongs to US, but China doesn'T have ticket bleed? Is that normal?? Bases cant be capped anymore, so what is wrong?
Sunset City, AAS, 16-Layer no ticket bleed?
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[MoL]jaVi
- Posts: 190
- Joined: 2008-03-17 20:51
Sunset City, AAS, 16-Layer no ticket bleed?
Is it a bug or a feature? 
Currently we are playing 4 vs 3 on sunset city. Flag belongs to US, but China doesn'T have ticket bleed? Is that normal?? Bases cant be capped anymore, so what is wrong?
Currently we are playing 4 vs 3 on sunset city. Flag belongs to US, but China doesn'T have ticket bleed? Is that normal?? Bases cant be capped anymore, so what is wrong?
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: Sunset City, AAS, 16-Layer no ticket bleed?
Working as intended.
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[MoL]jaVi
- Posts: 190
- Joined: 2008-03-17 20:51
Re: Sunset City, AAS, 16-Layer no ticket bleed?
Ah, then its ok. We just thought that it might be intended on this small map and the big flagradius to win through kills only, but on the other hand we asked ourselves what motivation a team should then have to cap the flag anyway? 
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jOHNNYdOUBE
- Posts: 637
- Joined: 2007-09-13 21:28
Re: Sunset City, AAS, 16-Layer no ticket bleed?
Its a fight to the death.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Sunset City, AAS, 16-Layer no ticket bleed?
The city is now made from bricks of solid win. I have a hell of a lot of fun on this map now personally. It can be very slow when there isnt that many people on the server but im loving the changes to the map...keep it 
