Sunset City, AAS, 16-Layer no ticket bleed?

If you find a bug within PR:BF2 (including PRSP), please report it here.
Locked
[MoL]jaVi
Posts: 190
Joined: 2008-03-17 20:51

Sunset City, AAS, 16-Layer no ticket bleed?

Post by [MoL]jaVi »

Is it a bug or a feature? :)

Currently we are playing 4 vs 3 on sunset city. Flag belongs to US, but China doesn'T have ticket bleed? Is that normal?? Bases cant be capped anymore, so what is wrong? :)
http://www.we-are-mol.com

"...and the dark gave way for those who brought the light!"
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Sunset City, AAS, 16-Layer no ticket bleed?

Post by fuzzhead »

Working as intended.
[MoL]jaVi
Posts: 190
Joined: 2008-03-17 20:51

Re: Sunset City, AAS, 16-Layer no ticket bleed?

Post by [MoL]jaVi »

Ah, then its ok. We just thought that it might be intended on this small map and the big flagradius to win through kills only, but on the other hand we asked ourselves what motivation a team should then have to cap the flag anyway? :D
http://www.we-are-mol.com

"...and the dark gave way for those who brought the light!"
jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Re: Sunset City, AAS, 16-Layer no ticket bleed?

Post by jOHNNYdOUBE »

Its a fight to the death.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Sunset City, AAS, 16-Layer no ticket bleed?

Post by Psyko »

The city is now made from bricks of solid win. I have a hell of a lot of fun on this map now personally. It can be very slow when there isnt that many people on the server but im loving the changes to the map...keep it :D
Locked

Return to “PR:BF2 Bugs”