new weapon/vehicle

General discussion of the Project Reality: BF2 modification.
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Stevo1989
Posts: 13
Joined: 2008-01-16 10:42

new weapon/vehicle

Post by Stevo1989 »

when i played operation barracuda i saw that i had like a mortar and artillery so i was woundering if anyone know how to find them beacuse i never has i searched the whole map to find them but they was no where to be seen
Sanke
Posts: 169
Joined: 2008-07-21 02:23

Re: new weapon/vehicle

Post by Sanke »

It operates the same as a JDAM
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: new weapon/vehicle

Post by Teek »

its offmap
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Japub
Posts: 237
Joined: 2007-08-28 16:02

Re: new weapon/vehicle

Post by Japub »

Hm... actually I saw an artillery cannon floating in the air up at the suburbs (like A1,A2,B1,B2) on Ramiel the other day. I thought it was a bugged ammo cash but it was actually this artillery gun floating about 20 metres up in the air. I figured it must be the insurgent "mortars". Is it possible to blow this up?
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: new weapon/vehicle

Post by Mora »

Yes but it will re-spawn very quickly. It will however reset the timer for it.
Japub
Posts: 237
Joined: 2007-08-28 16:02

Re: new weapon/vehicle

Post by Japub »

Neat. ^_^
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: new weapon/vehicle

Post by Psyko »

that cannon my good fellow is off the starpord side of teh carriorz. She be floatin off to yaar right waaay off in teh cornor...YAAARR!!!
justman2005
Posts: 59
Joined: 2007-11-24 04:08

Re: new weapon/vehicle

Post by justman2005 »

Mora wrote:Yes but it will re-spawn very quickly. It will however reset the timer for it.
do i smell Ub3r MoRTar Camp1nG coming up?
Japub
Posts: 237
Joined: 2007-08-28 16:02

Re: new weapon/vehicle

Post by Japub »

No, but maybe a very good opportunity for sabotage groups! :D
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: new weapon/vehicle

Post by Tomato-Rifle »

Lol, i fould the arty that fires the Jdam on operation archer. :) , wonder if i flew my huey directly over it, the jdam would hit me :O
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wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Re: new weapon/vehicle

Post by wooly-back-jack »

Japub wrote:Hm... actually I saw an artillery cannon floating in the air up at the suburbs (like A1,A2,B1,B2) on Ramiel the other day. I thought it was a bugged ammo cash but it was actually this artillery gun floating about 20 metres up in the air. I figured it must be the insurgent "mortars". Is it possible to blow this up?

hehe, I got that the other day too on another map.
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+SiN+headhunter
Posts: 148
Joined: 2007-12-19 09:39

Re: new weapon/vehicle

Post by +SiN+headhunter »

Stevo1989 wrote: i searched the whole map to find them but they was no where to be seen
lol
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Project Reality 0.856 click for downloads ^^New Australian server up^^
Japub
Posts: 237
Joined: 2007-08-28 16:02

Re: new weapon/vehicle

Post by Japub »

wooly-back-jack wrote:hehe, I got that the other day too on another map.
EY!! I just realised, it's not an artillery gun. It's an X-wing!
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: new weapon/vehicle

Post by bosco_ »

Weather balloon.
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wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Re: new weapon/vehicle

Post by wooly-back-jack »

do a barrel roll!
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: new weapon/vehicle

Post by KP »

OP has been answered, all the rest is pointless. Locked.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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