Insurgent deployable asset: Roadblocks

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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Insurgent deployable asset: Roadblocks

Post by waldo_ii »

The idea came to me when I was in an insurgent squad on Al Basrah, being hassled by some Brits going through the streets really fast firing their .50s at us. So I thought "I wish there was a way to stop them in their tracks"

A couple days later, I watched some of Hotel Rwanda, and I specifically remember a scene where the UN was smuggling out people from the hotel. The militia rolled a car over on the street to keep the truck from going further.

So my idea is this: Give the insurgents the ability to place roadblocks using models of trashed cars and tires. The coding, I imagine, would be very similar to sandbags or AA. The squad leader can put it down just like he would sandbags or a hideout (with the T commo rose). We already have EA models of trashed cars. They are all over the place on Al Basrah and Ramiel. Whether or not they need to be shoveled/wrenched is up to the testers and devs.

It would be destroyed by tank shells, C4, SLAMs, Heavy AT, or sustained .50 fire for a long period of time.
pwn3ge106
Posts: 145
Joined: 2008-01-26 00:58

Re: Insurgent deployable asset: Roadblocks

Post by pwn3ge106 »

Already suggested, AFAIK.
Dunno the dev's opinion. Try search?
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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Insurgent deployable asset: Roadblocks

Post by waldo_ii »

I checked the "Already suggested" thead. I could find nothing relating to the subject.
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Insurgent deployable asset: Roadblocks

Post by master of the templars »

the ideas of road blocks and other insurgent deployable assets have been in the dev forums for some time, we hope to get something to happen in that area but we will see how things go
Thats what rhino said about the idea in one of the posts.
Make nukes, Not war
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