Armor Squad(Community vs Team Match)

General discussion of the Project Reality: BF2 modification.
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Armor Squad(Community vs Team Match)

Post by LtSoucy »

Ok guys here is the run down.

Welcome, this is 2nd squad also known as the armor squad, we will be operating the Armored units for the Community in the match vs the Team. We will need highly trained tankers and top ranking leadership of a APC to overcome the people who developed are wonderful APC's. If you would like to join please PM me the following infomation and ill take you in.


Name:
Position: Driver/Gunner
Inf Kit:
Skills:
Why should you be let in?:
PLEASE DONT SPAM THREAD.
Last edited by LtSoucy on 2008-09-17 19:19, edited 1 time in total.
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Dimitrov**OF**
Posts: 81
Joined: 2007-02-12 10:41

Re: Armor Squad(Community vs Team Match)

Post by Dimitrov**OF** »

Name: =TSG= Dimitrov
Position: Gunner
Inf Kit: LMG/Medic
Skills: Very good
Why should you be let in?: If there are not enough Gunners.
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Armor Squad(Community vs Team Match)

Post by ReaperMAC »

FFS, there are 2 threads about "squads" already, might aswell post everything in one thread and pm the OP of that thread.

This is the thread I'm talking about: https://www.realitymod.com/forum/f10-pr-general-discussion/46256-community-squads.html
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CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: Armor Squad(Community vs Team Match)

Post by CareBear »

also theres a distinct lack of armour on the maps we play.....
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LtSoucy
Posts: 3089
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Re: Armor Squad(Community vs Team Match)

Post by LtSoucy »

I know, but in case we get some APCs we can pwn. ;)
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Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: Armor Squad(Community vs Team Match)

Post by Nickbond592 »

NickO wrote:Dont see the need for all this prepping. Most of the devs dont even play PR actively and only the most active community members managed to sign up on time. Lets just enjoy the game instead of making it so competitive.
what he said :wink: , there is nothing riding on this match its just for a giggle, nothing more, nothing less. :)
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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Armor Squad(Community vs Team Match)

Post by Harrod200 »

Bondage knows his side's gonna lose*, he's just trying to make it less of an *** whooping :D

*= Unless helis are present...in which case they win.
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Matrox
Retired PR Developer
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Re: Armor Squad(Community vs Team Match)

Post by Matrox »

[R-DEV]Nickbond592 wrote:what he said :wink: , there is nothing riding on this match its just for a giggle, nothing more, nothing less. :)
Then why have we been training every night for 2 hours, and printing off battle plans etc?

Oh wait, no, we AREN'T training, because there is NOTHING riding on this map... :29_slaps:
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: Armor Squad(Community vs Team Match)

Post by SocketMan »

Harrod200 wrote:Bondage knows his side's gonna lose*, he's just trying to make it less of an *** whooping :D

*= Unless helis are present...in which case they win.


Helis are present on the Essex.We'll eat em all with some sweet&sour sauce.
The expression: "in the wrong place at the wrong time" is about to take a whole new meaning.Next time Nick sees a chopper on any map -he'll be running
in the opposite direction -full speed. :razz: :twisted: :twisted:



Like the others have said:we get no armor or APC's. There is a small chance we might have a
striker that is it.However since the US looses 10 tickets per chopper or Striker,I can't really
call them "assets" - more of a liability.Do we need more liability? I think we have enough.
Last edited by SocketMan on 2008-09-17 23:09, edited 1 time in total.
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