New Class Suggestion:Spotter
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Objurium
- Posts: 33
- Joined: 2007-09-26 05:39
New Class Suggestion:Spotter
Hello,
I'll get straight to business here. I think it would be neat to have a Spotter class to work in conjunction with a dedicated Sniper.
As it stands now, most people take a Specops kit for spotting, which I believe is sort of not what Specops was intended for.
I enjoy using the Sniper kit as a sort of deep reconnaissance soldier, instead of just killing everything that moves. Obviously, being way behind the lines and passing on movement intel is very dangerous, and with the way it is now, with the rendering being so wonky at distances, if you get rolled up on, you're pretty much done.
I'm not sure if there would be a way to do this, but to limit abuse, the Spotter kit would only be available for 2 man teams, acting as kind of an Officer kit, and if possible, would only be requestable by the Leader of the Sniper squad when the other player in the squad has a Sniper kit already, only requestable at Main Base, FOB, etc.
The kit itself would include:
Ghillie Suit
Knife
Pistol
Standard Assault Rifle of Country In question
1 Smoke Grenade
2 Claymore Antipersonnel Mines
2 Trip Flares
Spotting Scope (Think GLTD, but skinned appropriately, minus laser designator)
The Claymores would be a great defense for setting up in an area for recon/intel passing, giving a little bit more security for the sniper team. Coupled with the trip flares, it'd be a nice little extra bite, killing whoever was about to stumbled upon them and giving them a little more extra time to bug out and relocate. Obviously, they'd be command detonated as they used to be, when the Riflemen had them. (.3? I don't recall).
The spotting scope would function as a rangefinder, allowing the spotter to accurately judge distances to pass on to his shooter.
Anyway, none of this is super critical, just some stuff I had been thinking about that I thought would be a cool addition to the game, free up Specops for blowing **** up again, and add a little more depth, security, and playability for experienced players who enjoy playing in Sniper teams.
What do you all think?
I'll get straight to business here. I think it would be neat to have a Spotter class to work in conjunction with a dedicated Sniper.
As it stands now, most people take a Specops kit for spotting, which I believe is sort of not what Specops was intended for.
I enjoy using the Sniper kit as a sort of deep reconnaissance soldier, instead of just killing everything that moves. Obviously, being way behind the lines and passing on movement intel is very dangerous, and with the way it is now, with the rendering being so wonky at distances, if you get rolled up on, you're pretty much done.
I'm not sure if there would be a way to do this, but to limit abuse, the Spotter kit would only be available for 2 man teams, acting as kind of an Officer kit, and if possible, would only be requestable by the Leader of the Sniper squad when the other player in the squad has a Sniper kit already, only requestable at Main Base, FOB, etc.
The kit itself would include:
Ghillie Suit
Knife
Pistol
Standard Assault Rifle of Country In question
1 Smoke Grenade
2 Claymore Antipersonnel Mines
2 Trip Flares
Spotting Scope (Think GLTD, but skinned appropriately, minus laser designator)
The Claymores would be a great defense for setting up in an area for recon/intel passing, giving a little bit more security for the sniper team. Coupled with the trip flares, it'd be a nice little extra bite, killing whoever was about to stumbled upon them and giving them a little more extra time to bug out and relocate. Obviously, they'd be command detonated as they used to be, when the Riflemen had them. (.3? I don't recall).
The spotting scope would function as a rangefinder, allowing the spotter to accurately judge distances to pass on to his shooter.
Anyway, none of this is super critical, just some stuff I had been thinking about that I thought would be a cool addition to the game, free up Specops for blowing **** up again, and add a little more depth, security, and playability for experienced players who enjoy playing in Sniper teams.
What do you all think?
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: New Class Suggestion:Spotter
I would add a grapple to the load out because that is the reason that I will take spec ops as my spotter.

You miss 100% of the shots you don't take.- Wayne Gretzky
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: New Class Suggestion:Spotter
I'd say yes tbh, the tips say operate with a spotter, spec ops isn't a pure spotter, its a demo kit really with recon mixed in
the only thing i'd say is, remove the claymores, not because they arnt a bad idea, but because people will steal the kit just for the claymores instead of using it as intended
the only thing i'd say is, remove the claymores, not because they arnt a bad idea, but because people will steal the kit just for the claymores instead of using it as intended
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Objurium
- Posts: 33
- Joined: 2007-09-26 05:39
Re: New Class Suggestion:Spotter
That's why I suggested having it limited to Squad Leader only, in a Squad of 2, not more, where the other Squad Member is a Sniper. Limits it fairly well, I think, if those restrictions are indeed possible.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: New Class Suggestion:Spotter
I'd like to see more smokes and some kind of flare, but this is a very nice spotter build, I heartily endorse.
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ReconAus
- Posts: 199
- Joined: 2007-07-08 13:44
Re: New Class Suggestion:Spotter
This has been suggested multiple times, but i still would like to see a spotter kit in PR
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Tonnie15 10 - ReconAus 3
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M.Warren
- Posts: 633
- Joined: 2007-12-24 13:37
Re: New Class Suggestion:Spotter
Humm good ideas. I do belive that Spec Ops is constantly confused to be a Spotter. Which means his explosives generally go to waste while teamworking, which is a loss. This is impartly because of the currently non-existant Sniper Spotter kit.Objurium wrote:I'm not sure if there would be a way to do this, but to limit abuse, the Spotter kit would only be available for 2 man teams, acting as kind of an Officer kit, and if possible, would only be requestable by the Leader of the Sniper squad when the other player in the squad has a Sniper kit already, only requestable at Main Base, FOB, etc.
The kit itself would include:
Ghillie Suit
Knife
Pistol
Standard Assault Rifle of Country In question
1 Smoke Grenade
2 Claymore Antipersonnel Mines
2 Trip Flares
Spotting Scope (Think GLTD, but skinned appropriately, minus laser designator)
Anyway, none of this is super critical, just some stuff I had been thinking about that I thought would be a cool addition to the game, free up Specops for blowing **** up again, and add a little more depth, security, and playability for experienced players who enjoy playing in Sniper teams.
What do you all think?
Can't blame a player for trying to teamwork while there's inadequate kits for the role, especially a Rifleman kit. Although he has binoculars and an ammo bag, a Rifleman is a familiar sight on the battlefield. People are used to seeing one and can identify them in a heartbeat. Nothing subtle there.
As for requesting a kit, rather than having a 2 man squad. I simply suggest that a Spotter kit be available for request after someone else in the squad has a Sniper kit. This will prevent people from running off with a Spotter kit needlessly. This shouldn't be too hard to code as squad kit limitations are already in place. This kit should only be requestable at a Main Base or Forward Outpost.
To be honest as per the v0.8 build, Snipers require assistance from teamwork and a Spotter. Snipers can no longer afford to move thier rifles to overwatch an area. But as for the Spotter kit...
The kit itself would include:
<Note: Numbers indicate weapon slot location.>
Ghillie Suit
1. Knife
2. Silenced Pistol (x 3 magazines. <1 loaded, 2 stored.>)
3. Standard Carbine of Country In question. (x 3 magazines. <1 loaded, 2 stored.>)
4. Ammo Bag (x1)
5. Green Smoke Grenade (x1)
6. Trip Flares (x2)
7. Spotting Scope (With laser range finder.)
8. Field Dressing (x3)
9. Grappling Hook (x1)
That should provide an adequate loadout to handle the Spotter role. Adding standard grey smoke is unecessary as the Sniper already has it in his kit. So basically, the Spotter carries things with him that a Sniper doesn't have himself.
Then again, should a Spotter actually be taken seriously in Project Reality we'd be able to balance the equipment between Spotters and Snipers even furthur. This is so that the two would have to depend on eachother.
Take the Blue Pill or take the Red Pill?


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ReconAus
- Posts: 199
- Joined: 2007-07-08 13:44
Re: New Class Suggestion:Spotter
Thats a perfect layout, only thing i would add is another mag or 2 to the carbine 
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Last edited by ReconAus on 2008-09-17 00:46, edited 1 time in total.

A man can change the world with a single bullet in the right place
Tonnie15 10 - ReconAus 3
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Polden
- Posts: 126
- Joined: 2008-05-18 10:15
Re: New Class Suggestion:Spotter
Great idea. the especially the idea about making the kit only available to sl of a 2 man squad.
We need to find out if this is possible.
We need to find out if this is possible.
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: New Class Suggestion:Spotter
I like this idea. Warren's loadout looks the best, but I would also recommend that the Spotter's assault rifle be scoped.
Also, the spotting scope should be similar to an actual spotting scope where the hipfire view would just be a guy walking around with a spotting scope attached to a tripod. Then, the spotter's scope can only be 'fired' (used) when prone.
Also, the spotting scope should be similar to an actual spotting scope where the hipfire view would just be a guy walking around with a spotting scope attached to a tripod. Then, the spotter's scope can only be 'fired' (used) when prone.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
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ReconAus
- Posts: 199
- Joined: 2007-07-08 13:44
Re: New Class Suggestion:Spotter
Personally i dont like this idea. Im more for the idea if a person has a sniper kit in your sqd then you are able to get a spotter kit. My reason for this are you arent always going to be able to have a two man sqd and therefore you wouldnt be able to get a spotters kit.Polden wrote:Great idea. the especially the idea about making the kit only available to sl of a 2 man squad.
We need to find out if this is possible.
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A man can change the world with a single bullet in the right place
Tonnie15 10 - ReconAus 3
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ReconAus
- Posts: 199
- Joined: 2007-07-08 13:44
Re: New Class Suggestion:Spotter
IRL the spotters use both a spotting scope and a laser range finder, yes it would be nice to have a spotting scope but it wont be able to tell you range and thats part of a spotters job IRL and in PR. So for gameplay reasons unless the spotting scope can tell you range they should have the laser range finder.EOD_Security-2252 wrote:I like this idea. Warren's loadout looks the best, but I would also recommend that the Spotter's assault rifle be scoped.
Also, the spotting scope should be similar to an actual spotting scope where the hipfire view would just be a guy walking around with a spotting scope attached to a tripod. Then, the spotter's scope can only be 'fired' (used) when prone.
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A man can change the world with a single bullet in the right place
Tonnie15 10 - ReconAus 3
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: New Class Suggestion:Spotter
That's true. He could have both - range finder for range and scope for extra close up views.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Polden
- Posts: 126
- Joined: 2008-05-18 10:15
Re: New Class Suggestion:Spotter
Keep in mind the 8 slot item limit.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: New Class Suggestion:Spotter
The Spotter should get Claymores instead of trip flares, honestly trip flares are useless, even in their current form they're not as effective as they should be, and manually detonated Claymores would be great to have back for a limited kit.
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Polden
- Posts: 126
- Joined: 2008-05-18 10:15
Re: New Class Suggestion:Spotter
I dont believe the spotter should have a scoped rifle. Thats what the sniper/marksman is for.
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ReconAus
- Posts: 199
- Joined: 2007-07-08 13:44
Re: New Class Suggestion:Spotter
If the spotter has a scope on his carbine its only going to be a aimpoint or an ACOG or what ever that factions scope is. This is for CQB if the sniper team is discovered and need to get out of there in a hurry.Polden wrote:I dont believe the spotter should have a scoped rifle. Thats what the sniper/marksman is for.
There are 9 weapon slots available e.g. like the SF with his grapple
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A man can change the world with a single bullet in the right place
Tonnie15 10 - ReconAus 3
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ReconAus
- Posts: 199
- Joined: 2007-07-08 13:44
Re: New Class Suggestion:Spotter
They would both do the same job so why waste a slot with a bit of kit you already have when you could have something else a bit more useful e.g. smoke claymores or a grapple.EOD_Security-2252 wrote:That's true. He could have both - range finder for range and scope for extra close up views.
Recon

A man can change the world with a single bullet in the right place
Tonnie15 10 - ReconAus 3

