Scope Sites on Sniper, regular rifles and armour

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ghost_dog
Posts: 80
Joined: 2007-05-14 13:42

Scope Sites on Sniper, regular rifles and armour

Post by ghost_dog »

Could we get them to be more finer looking not so think and blury, shape and fine would be nice gives it that more real feel.
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Scope Sites on Sniper, regular rifles and armour

Post by master of the templars »

It depends on your graphics settings, if you have everything on high then it is perfectly sharp. i don't think it can be done so they are sharp on lower graphic settings.
Make nukes, Not war
ghost_dog
Posts: 80
Joined: 2007-05-14 13:42

Re: Scope Sites on Sniper, regular rifles and armour

Post by ghost_dog »

umm sure cause my graphics setting are all on high, max. Still fine it not defined. Look through a real scope and you will see what I mean. but I wil check again.
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: Scope Sites on Sniper, regular rifles and armour

Post by ReconAus »

Im guessing your talking about the M40 and mec sniper rifle that i cant think of the name of right now, Yes the cross hairs could be a little bit thinner but with practice you can still hit targets at 700+ with the cross hairs as they are now.

Ghost dog if you have all these ideas for sniper why not just post them all in one post instead of making 3 or 4 of them.

Edit: Had a look around and found this
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Recon
Last edited by ReconAus on 2008-09-18 07:14, edited 2 times in total.
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A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Scope Sites on Sniper, regular rifles and armour

Post by Mongolian_dude »

I think the scope that currently needs to most attention is G3SG1.
The scope is a mm or two off to the side, and without tracers, makes it hard to see where those rounds are going. Infact, its hard to see where any of your rounds land, without tracers :(

...mongol...
Military lawyers engaged in fierce legal action.

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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Scope Sites on Sniper, regular rifles and armour

Post by Scot »

[R-MOD]Mongolian_dude wrote:I think the scope that currently needs to most attention is G3SG1.
The scope is a mm or two off to the side, and without tracers, makes it hard to see where those rounds are going. Infact, its hard to see where any of your rounds land, without tracers :(

...mongol...
Dust?
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ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: Scope Sites on Sniper, regular rifles and armour

Post by ReconAus »

At 300-400+ meters people with low end systems cant see dust.

ReconAus
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A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: Scope Sites on Sniper, regular rifles and armour

Post by nedlands1 »

[R-MOD]Mongolian_dude wrote:I think the scope that currently needs to most attention is G3SG1.
The scope is a mm or two off to the side, and without tracers, makes it hard to see where those rounds are going. Infact, its hard to see where any of your rounds land, without tracers :(

...mongol...
I'm looking at it in the editor now with the reference cross. It seems to be about a half to a quarter of a mm to the right in 1680x1050, with all the other windows closed. I have no idea how you could tell that with the high deviation. :o
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