Claymore instead of tripflare for engineers?

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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Claymore instead of tripflare for engineers?

Post by Waaah_Wah »

Well, the title pretty much tells it all. I would like to see claymores replace the tripflare for the engineer kit. That would be far more useful than the tripflare is and make the engineer kit more useful for defencive squads.

NOTE:

Im i am not talking about proximity triggered claymores like they are in vBf2, but rather claymores like they were in PR 0.5.


Yay or nay? :p
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Claymore instead of tripflare for engineers?

Post by Rudd »

nay,

I don't think engineers are given them in teh field (are they????)

and they kinda kill gameplay if its not a requestable kit imo
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Claymore instead of tripflare for engineers?

Post by Eddie Baker »

Claymores and similar munitions are usually carried by infantrymen (for perimeter security, to initiate an ambush, etc.). Combat engineers would certainly be familiar with their use, but not sure if they are a commonly issued/carried item.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Claymore instead of tripflare for engineers?

Post by gclark03 »

Are the PR combat engineers even accurate as they're portrayed in-game, without any explosives? In my opinion, the claymore, alongside the SLAM, is the best way to grant the Engineer some explosive power again.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Claymore instead of tripflare for engineers?

Post by vilhelm123 »

Yay from me, would allow a squad to run quickly if needed because the engie could hold back and stick a claymore on the line of retreat so when the enemy runs after yah you can nail a couple of them. Which, as with all mines, is more than likely to force the squad to a stand still for fear of encountering anymore.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Claymore instead of tripflare for engineers?

Post by Bringerof_D »

Dr2B Rudd wrote:nay,

I don't think engineers are given them in teh field (are they????)

and they kinda kill gameplay if its not a requestable kit imo
trip wire traps are the most common type of antipersonell weapons that almost anyone can learn how to make in 3 minutes, every average soldier will know enough knots and/or techniques to set up a single or 2 grenades as a tripwire mine. the only real issue would be making sure the wire will hold the grenade spoon in place when you pull the pin, then when someone hits the wire, the knot comes loose and etc.

i'm all in for some sort of tripwire explosive, it would really liven up the tactics. ofcourse limit it to like 3 active at a time per player with the kit.

what would also be awsome is along with the tripwire claymores, get remote claymores, that cant kill armour, only slightly damages apcs, and may or may not destroy light vehichles. so you can setup ambushes in feilds like they are meant for, [you line them up in a tall grass feild, find a nice vantage point then as the enemy platoon goes through the feild you detonate them one at a time (different positions in the field) to route them in a direction towards the other claymores.] but i guess ingame you'll set them off all at once
Water_Is_Poison18
Posts: 86
Joined: 2007-08-05 15:27

Re: Claymore instead of tripflare for engineers?

Post by Water_Is_Poison18 »

If claymores were to be implemented, I would probably only like to see them given to the engineers and then only give them remote detonated claymores. Victim initiated claymores (i.e trip wire activated) are considered landmines and are banned by the Land Mine Treaty. While the U.S has not signed this treaty (and the only western nation not to, other than Cuba), they are still legally allowed to use them in victim initiated mode. However I believe their use is restricted by the U.S army anyways (especially in Civilian populated areas). If someone could clarify, that would be great.
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Waaah_Wah
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Joined: 2007-07-26 13:55

Re: Claymore instead of tripflare for engineers?

Post by Waaah_Wah »

Claymores in 0.5 were remote detonated. Just like C4
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LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: Claymore instead of tripflare for engineers?

Post by LudacrisKill »

claymore on special kits ONLY if intrduced... 32 corners to go round jst to get blown to pieces is not my kind of game.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Re: Claymore instead of tripflare for engineers?

Post by youm0nt »

Having trip flares together and claymores set up near each other in a forest/jungle map like Operation Ghost Train would be awesome...
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Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: Claymore instead of tripflare for engineers?

Post by Caboosehatesbabies »

NO, NO FREAKING TRIP WIRE CLAYMORES! These cheap, instakill weapons have no place in PR. And no, they should not be in a standard infantry kit. I could maybe see snipers or Spec-ops or even the proposed (in suggestion, not by devs) spotter kit having ONE, but not engineers.

The ONLY explosives I want Engineers to have are either 1 or 2 frag grenades, OR a Sabatour expolsive charge that A. Takes atleast 10 seconds to ARM B. Is only powerful enough to disable (or MAYBE destroy) light vehicles like command trucks, jeeps, or light helicopters or blow a whole in a destructable wall, and C. Is directional (like a claymore) but detonates TOWARDS the surface it is planted on (like a jeep) so it can't be used for ambushes, only disposal or entry work.

I'm sorry if this sounds like I'm screaming, but claymores is one of the reasons I left BF2 and I would hate to see them in PR.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Claymore instead of tripflare for engineers?

Post by Tirak »

Caboosehatesbabies wrote:NO, NO FREAKING TRIP WIRE CLAYMORES! These cheap, instakill weapons have no place in PR. And no, they should not be in a standard infantry kit. I could maybe see snipers or Spec-ops or even the proposed (in suggestion, not by devs) spotter kit having ONE, but not engineers.

The ONLY explosives I want Engineers to have are either 1 or 2 frag grenades, OR a Sabatour expolsive charge that A. Takes atleast 10 seconds to ARM B. Is only powerful enough to disable (or MAYBE destroy) light vehicles like command trucks, jeeps, or light helicopters or blow a whole in a destructable wall, and C. Is directional (like a claymore) but detonates TOWARDS the surface it is planted on (like a jeep) so it can't be used for ambushes, only disposal or entry work.

I'm sorry if this sounds like I'm screaming, but claymores is one of the reasons I left BF2 and I would hate to see them in PR.
I don't think most of us want trip flare Claymores, but Remote Det Claymores match the current trend of the Engineer as primarily a defensive unit.
Majorpain
Posts: 59
Joined: 2008-05-16 13:41

Re: Claymore instead of tripflare for engineers?

Post by Majorpain »

NO, NO FREAKING TRIP WIRE CLAYMORES! These cheap, instakill weapons have no place in PR.
Whats wrong with that? Tripflares/claymores are carried by most infantry patrols. Tripflares for defending roads/stationary positions and claymores for killing off enemy quickly in ambushes.

If its human operated whats the problem, he might as well have just brought up his weapon and shot you.
Last edited by Majorpain on 2008-09-18 02:56, edited 1 time in total.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: Claymore instead of tripflare for engineers?

Post by nedlands1 »

OPFOR equivalent? The Russian version of the claymore or AP mines?
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Claymore instead of tripflare for engineers?

Post by Tirak »

Via Wikipedia
A number of licensed and unlicensed copies of the mine have been produced.

* M18 Chile
* Type 66 China
* KM18A1 South Korea
* K440 South Korea, slightly smaller than the Claymore with 770 fragments.
* No 6 Israel
* VS-DAFM 7 Italy [6]
* P5 Mk1 Pakistan
* MON-50 Russia
* Arms-Tech MM-1 "Minimore" United States, a smaller variant conceived for Special Forces use
* Shrapnel mine No 2 South Africa
* Försvarsladdning 21 Sweden
* FFV-013 Sweden [7]
* LI-12/Truppmina 12 Sweden [8]
* MDH-C40 Vietnam
* IHR-60 Hungary
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: Claymore instead of tripflare for engineers?

Post by Kirra »

Was going to make a suggestion about this but decided to search first. Yay me.

It might be a good idea to include claymores in PR again because they are used in real wars and because trip flares are so damn useless now. And i am not talking about Bf2 claymores where they explode immidiately when someone walks in front of it, but claymores that are detonated by the guy that placed them. Like they used to be in 0.6 ( or was it 0.5?).

Could be a good idea to give claymores to the rifleman specialist kit.
Last edited by Kirra on 2009-06-09 05:36, edited 1 time in total.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Claymore instead of tripflare for engineers?

Post by AquaticPenguin »

"When in use by the U.S. Military, the M18A1 Claymore Anti-Personnel Mine is most often command-detonated. Such use is permitted by the Mine Ban Treaty. However, use of Claymore mines in uncontrolled (tripwire) mode is prohibited by the treaty."

Yeah that's from wikipedia but I wouldn't doubt it.
I like to think PR has achieved something by distancing itself from claymores and other insta-kill-pwnery, and I think it's just generally a bad idea and equally not very realistic.
Ironfist7997
Posts: 176
Joined: 2009-03-27 20:40

Re: Claymore instead of tripflare for engineers?

Post by Ironfist7997 »

are clamores still used for the defense of bases and/or outposts?

could fixed command det claymores be useful in defending the outpost on K. valley,

what i'm thinking is a couple of clays that would sweep the road leading up to the outpost activated from one of the sangars, just once as a last ditch thing?

i agree tho about trying to get away from the vbf2 way of using claymores.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Claymore instead of tripflare for engineers?

Post by unrealalex »

AquaticPenguin wrote:"When in use by the U.S. Military, the M18A1 Claymore Anti-Personnel Mine is most often command-detonated. Such use is permitted by the Mine Ban Treaty. However, use of Claymore mines in uncontrolled (tripwire) mode is prohibited by the treaty."

Yeah that's from wikipedia but I wouldn't doubt it.
I like to think PR has achieved something by distancing itself from claymores and other insta-kill-pwnery, and I think it's just generally a bad idea and equally not very realistic.
Claymores are very realistic. I was just watching a documentary on the gulf war and the a squad of marines took a building and placed command detonated claymores on the stairs as a precaution. Some republican army troops entered the building but never went on the roof so the marines kept quiet and didnt detonate the claymores.

+for command detonated claymores for engineers
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Claymore instead of tripflare for engineers?

Post by Ccharge »

Well theres a number of countrys that have land mines banned. Im not sure if the US is one of them. Anyway, Claymores would upset the gameplay. Really if you cant learn to watch your squads back then you need to live with it. When defending i deploy tripflares normally. They are a useful defense weapon. Claymores are a maybe if there remote detonated. Ofcourse im not sure if the devs would be able to make the explosion damage go in a single direction.
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