I was wondering that now, when we can place 4 FOs wherever we can (with 400m space between them), it could be interesting to give them some abilities depending on faction.
What I mean (examples):
US Army: FO's have the ability to re-supply vehicles (but still cant repair them, resupply inf etc.)
USMC: FO's have the ability to re-supply infantry (but still cant resupply/repair vehicles).
British: FO's have the mountable .50cal on top of it for extra protection (still - cannot resupply/repair).
China: FO's have ability to heal infantry (but still cant resupply them nor repair vehicles).
MEC: After deploying the FO's, 2 (two) limited kits are being deployed nearby (like pickable kits for insurgents).
Militia/Ins: no abilities
Is it possible to implement such thing? What do you think about it?
Diffirent abilities of FO's for each faction.
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SleepyHe4d
- Posts: 221
- Joined: 2008-02-11 10:25
Re: Diffirent abilities of FO's for each faction.
Hmm, I love asymmetrical warfare and all but not being implemented in this way. That's just me though. :\
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: Diffirent abilities of FO's for each faction.
Heheh sounds a bit like something from Warcraft 
But no offense intended, I don't think this is the way to asymmetrically balance each faction by their FOs.
But no offense intended, I don't think this is the way to asymmetrically balance each faction by their FOs.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Diffirent abilities of FO's for each faction.
I like the vein the British one is going, I know it'd be very low priority, but deviations in the looks/effects of the FOBs would be great to see and emphasize a style of play for certain factions. After all, they are trying to add a bit of RTS gameplay into PR.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Diffirent abilities of FO's for each faction.
Not a great fan to be honest, it might be a start in the right direction, but I'm not a huge fan atm.

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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Re: Diffirent abilities of FO's for each faction.
Reminds me too much of Generals. If you wanted something like this you would have to let the commander pick (E.X. do I want really advanced planes *swaps out F-16 with F-22 and A-10 with F-117* or extra helicopters *adds 2 more Apache spawns*).
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Diffirent abilities of FO's for each faction.
You know, CO set spawn assets would be neat. You get so many armor points, so many air points, so many FAV points ect. ect. and if there's a CO, he can change the balance a bit, fewer tanks and more APCs, fewer Attack Choppers and more Transports and vise verse.TF6049 wrote:Reminds me too much of Generals. If you wanted something like this you would have to let the commander pick (E.X. do I want really advanced planes *swaps out F-16 with F-22 and A-10 with F-117* or extra helicopters *adds 2 more Apache spawns*).
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: Diffirent abilities of FO's for each faction.
we could have a system like World in conflict.Tirak wrote:You know, CO set spawn assets would be neat. You get so many armor points, so many air points, so many FAV points ect. ect. and if there's a CO, he can change the balance a bit, fewer tanks and more APCs, fewer Attack Choppers and more Transports and vise verse.![]()

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Diffirent abilities of FO's for each faction.
I would say no to the specific suggestions to FOs you have proposed.
But in a way, we have it already
Insurgents cannot build assets around their FO, but US/UK can
conventional warefare is closer to symmetrical for balance reasons (as well as realism I assume) and therefore the only differences in FOs should be the kind of 50cal
augmentation of what can spawn at a FO may be needed, but not quite like this imo
But in a way, we have it already
Insurgents cannot build assets around their FO, but US/UK can
conventional warefare is closer to symmetrical for balance reasons (as well as realism I assume) and therefore the only differences in FOs should be the kind of 50cal
augmentation of what can spawn at a FO may be needed, but not quite like this imo


