Sniper objectives.

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Cassius
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Sniper objectives.

Post by Cassius »

This is to discuss what a sniper is to do. Imo the sniper should support the whole team and therefore.

1. Shouldnt be in an infantery squad
2. Should be in a one man or 2 man squad if he wants a spotter (imo its best to do away with the spotter, with 2 snipers thats 2 less guns on the ground).

1. Support an attack.

The sniper can support an attacking team, by

- scouting out the flag before friendlies arrives

- Preparing the arrivel of friendlies by targeting high priority targets,
AA, if they land by air, TOW or HAT if armor is involved.

-while the attack is underway the top priority is again to take out high priority targets, such as .50 cal gunners, machine gunners, concealed infantery friendlies are not aware of.

-Deny the enemy cover
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Everyone knows what happens during an attack, the enemy will go into cover, return fire from cover and medicate/patch up its wounded behind cover.
To counter that the sniper should set up on the opposite side of the advancing direction of friendlies troops. If friendlies move in from the NE the sniper should set up on the SW side of the camp, or at least displaced if there is no good spot avaiable on the SW side. That way he can take under fire wounded treated by medics, medics, and hostiles shooting from cover. Eventually the objective of taking out high priority targets is facilitated as well, seen as 50 cal gunners have some degree of cover if you face their front.

When the enemy lines are breached the sniper should move on to the next target while friendlies are taking the flag and repeat the cycle.

2. Support a defense.
The sniper can be a big help in a defense as well. He should
-report incoming hostiles. To do that he should set up himself far away from the general direction he expects incoming. If he expects the enemy to attack from the north he should set up himself 300 - 800 m to the north from the flag he intends to defend. He can warn his teammates about incoming troops and shoot attacking troops who believe themself into cover in the back, taking out medics and officers first.
If he cant set up himself in the direction of incoming enemies he should set up himself more or less along their frontline. If he thinks they will attack from the north he should set up to the west or east of the flag about at the height where he expects the enemy to go into position, shooting him from the side.

3. Search and destroy.

-depending on the map the sniper can move with a lot of reedom, especially on jungle maps. While it isnt advisable on desert maps, the sniper can be employed to search for enemy firebases and bunkers and take them out. He is less likely to be engaged and the commander does not have to dispatch a whole infantey unit for the job.

What he should not do.

1. Engage large groups of infantery.
The sniper shouldnt engage a pool of hostiles on his own just because they are there. People not being too scared to lose their virtual life will look for him and eventually find him.

2. He shouldnt operate within a squad. He needs to support the team, so he shouldnt just be long range fire for a squad.

3. He shouldnt do recon at the enemies main to keep track of incoming outgoing armor/troops. Imo thats something spec ops should do.

EDIT
4. He shouldnt engage when friendlies are in close combat with hostiles, there will probably be not that many targets for the sniper, since at that stage of the assault is a lot of movement.
At that stage he should move on to the next objective, if there are enough friendlies on the flag, the mopping up should go well and the flag be taken.
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Last edited by Cassius on 2008-10-05 15:53, edited 3 times in total.
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ConSs
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Re: Sniper objectives.

Post by ConSs »

I agree with pretty much every point you made there. I think a sniper moving with a whole squad is inexperienced and therefore useless. It's a waste of valuable weapon because sniper rifle is not for CQB, which squads usually participate in.
Waaah_Wah
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Re: Sniper objectives.

Post by Waaah_Wah »

IMO the sniper should be BEHIND the friendly forces when they are attacking. This will effectively prevent the enemy of firing at your teammates.
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Waaah_Wah
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Re: Sniper objectives.

Post by Waaah_Wah »

Cassius wrote:
What he should not do.

1. Engage large groups of infantery.
The sniper shouldnt engage a pool of hostiles on his own just because they are there. People not being too scared to lose their virtual life will look for him and eventually find him.
I disagree.

If they are far away 300+ meters, you SHOULD fire at them. Large group = lots of targets, usually slow and with little coordination (if we are talking 10+ people here). It will take them time to find out where the shots are coming from, and when they do, half of them will be dead. If they DO spot you, simply drop some smoke, possibly a tripflare wich you set off yourself to tell the stupid ones where you are and run away.

They will most likely folow you, but if you are 300+ meters away, getting away shouldnt be a problem. And if they are searching the woods in hope of murdering you, they arent capping or defending flags.

Simply stay away from that area for the next 20-30 minutes because you will have alot of angry people with firearms after you ;)
Last edited by Waaah_Wah on 2008-09-28 03:24, edited 1 time in total.
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Cassius
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Re: Sniper objectives.

Post by Cassius »

Waaah_Wah wrote:IMO the sniper should be BEHIND the friendly forces when they are attacking. This will effectively prevent the enemy of firing at your teammates.
Disagree the sniper rifle isnt necessarily precise enough for that in the mod, hostiles will show as little as possible of themselfs and therefore be harder targets. Also duck out and behind cover. It would be a chore to find targets that hold still long enough. If you are opposite of your teammates, like I described, you can keep the same targets from fiering at your teammates by killing them and you have an easier time doing so, since he is probably totally exposed to you. And even if you get only like 4 kills, you totally disrupt the enemy, allowing for your friendlies to overrun the position. If the enemy ingores you you just get more kills.
Waaah_Wah wrote:I disagree.

If they are far away 300+ meters, you SHOULD fire at them. Large group = lots of targets, usually slow and with little coordination (if we are talking 10+ people here). It will take them time to find out where the shots are coming from, and when they do, half of them will be dead. If they DO spot you, simply drop some smoke, possibly a tripflare wich you set off yourself to tell the stupid ones where you are and run away.

They will most likely folow you, but if you are 300+ meters away, getting away shouldnt be a problem. And if they are searching the woods in hope of murdering you, they arent capping or defending flags.

Simply stay away from that area for the next 20-30 minutes because you will have alot of angry people with firearm after you ;)
That is good thinking. I admit it is usefull, but personally I would file that under "if there is nothing better to do". If he can do things that are higher up on the priority list he should do them.

But on to the objective, does anyone disagree with any of the objectives a sniper should pursue in game, or maybe wants to add some ?
Last edited by Cassius on 2008-09-18 14:36, edited 2 times in total.
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Waaah_Wah
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Re: Sniper objectives.

Post by Waaah_Wah »

Cassius wrote:Disagree the sniper rifle isnt necessarily precise enough for that in the mod, hostiles will show as little as possible of themselfs and therefore be harder targets. Also duck out and behind cover. It would be a chore to find targets that hold still long enough. If you are opposite of your teammates, like I described, you can keep the same targets from fiering at your teammates by killing them and you have an easier time doing so, since he is probably totally exposed to you. And even if you get only like 4 kills, you totally disrupt the enemy, allowing for your friendlies to overrun the position. If the enemy ingores you you just get more kills.
Naa, the sniper rifle is actually pretty accurate (but you do have these moments when you miss a center mass shot at 300m after doing everything right).

Both mine and your way work, it just depends on the situation ;) But i usually find it more rewarding to be behind my own team. Its safer, and the enemy will have to expose themselves in order to fire, and that gives me a perfect target ;)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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daranz
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Re: Sniper objectives.

Post by daranz »

Other snipers and spotters should usually be the priority targets for a sniper. This is especially true on maps with CAS, when spotters like to hang out alone or with a friend, up in the hills. Taking them out is important as you greatly cripple enemy's CAS if they have no eyes on the ground. Plus, they're often easy targets, as lasing stuff with binoculars tends to give you tunnel vision. Just make sure you're not somewhere in the area that they're watching - getting a mouthful of GAU-8 spray is not fun, whether you're sniper or not.
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hiberNative
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Re: Sniper objectives.

Post by hiberNative »

good skiss!
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Cassius
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Re: Sniper objectives.

Post by Cassius »

why has this been moved >.<. It discusses what an sniper should do in game. The more seet it the better to integrate the sniper in a way everyone is pleased. The details on how to reach and execute his objectives, that would be tactics stuff.
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Hartmanngr
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Re: Sniper objectives.

Post by Hartmanngr »

Hi guys sorry for the changing of conversation but can anyone know stats about sniper weapon rifles in PR : range, bullet drop?Thanks.
rough77
Posts: 154
Joined: 2007-06-02 17:26

Re: Sniper objectives.

Post by rough77 »

could someone please give me a link to a sniper-guide or something like that?
i hit NOTHING with the sniper rifles. lying still for +5 seconds NOT moving and still no hits... could u plase give me some advice?

thx
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TonkaTruck
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Re: Sniper objectives.

Post by TonkaTruck »

I completely disagree with the part about the whole "Take out the firebase" job for the Sniper. That isn't a sniper job, that's a spec ops. The sniper should tell the CO and SL's where it's at. A firebase is just too risky of a place to try to take out as a sniper with no good weapons.
ice_killer
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Re: Sniper objectives.

Post by ice_killer »

Simply stay away from that area for the next 20-30 minutes because you will have alot of angry people with firearm after you
that's almost sig worthy material :mrgreen: it made me laugh
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Waaah_Wah
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Re: Sniper objectives.

Post by Waaah_Wah »

Lol, glad i could help :p
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Jarhead[NL]
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Re: Sniper objectives.

Post by Jarhead[NL] »

When I am a sniper in my own sniper-squad, my buddy is a spotter and we do all things like spotting flags before friendlys arrives, taking out SL/Medics/Specialkits but I miss the communications between a assault squad and a snipersquad.. I can't just textmessage all the time.. and no body reads that during the battle. Maybe a option that a Squadleader can enable VoiP between a other squad so 2 squads can co-operate together. And the sniper could be a greater weapon during the battles...
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nathanator8811
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Re: Sniper objectives.

Post by nathanator8811 »

My take on a snipers proper role is to do behind the lines disruption and recon, and if a good specops partner is available guide him into enemy assets. A spotter is not necessary if you are attentive to your surroundings, (and get one-shot-kills consistently). Its better to have him go for a firebase while you cover and guide him. Tell him when to hide, tell him when to move, kill that enemy guy before he spots him, all the while telling your commander whats going on and what enemy movements are taking place.
I'll use quinling as an example. One particular round as Chinese I led a recon team in disrupting enemy base activities from coal mine to north of the farm. While accounting for 3 enemy firbases, and keeping the farm bunker down more than up, the particular zone of operations allowed for us to relay reports of southbound armor as well as choppers.

The idea is not for the shooter to take out that firebase, but to provide the best possible cover for your demo man to get to it and then escape safely. The farther away the shooter is, the better.
Greater range = less noise/smaller outline = less chance of detection = safety = greater effectiveness.
If you're using the sniper kit to sneak up to a firebase and knife it, then IMO you shouldn't be sniping. Its not a close quarters kit, the camo is mediocre at best to abysmal, and a specops kit is better suited for it.
And of course survival should be a big priority as well. If in doubt, be a coward and slink away. Its in the job description.

Target priority in general: AT(if applic), AA(if applic), SLs, Medics, MGs, grunts.
Solid Knight
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Re: Sniper objectives.

Post by Solid Knight »

Snipers should be part of a fire support squad. If there is somebody who goes sniper in my squad I'll always cut them loose so they can do what they need to do. The last thing I want is my sniper running around with me in CQB. Most snipers really appreciate a squad leader who is willing to support their role. The only thing I ask in return is intel such as "there is an enemy squad on the other side of the building you're at" and the like.

To be a good sniper you essentially have to do a few things. First, only shoot at what you can hit. Second, never lean over the edge, sit back from the edge a ways so it is hard to been seen and easy to escape. Third, never take a break from being out front every so often to lessen the chance of being spotted. Fourth, find a spot that allows a wide angle of shots but a narrow angle of shooting in. For example--although this isn't exactly a good sniper spot--some fences have gaps large enough to shoot though on the corners. You can move around behind the fence to get a wide angle of shots however incoming shots have to make it through an inch wide gap in the fence. This both conceals you and protects you.
goguapsy
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Re: Sniper objectives.

Post by goguapsy »

I think that in Jungle Maps (I mean REAL jungles, US vs CHINA, not Operation Qinglin -- which is also a nice map, just not for moving around a LOT as a sniper...) you should also get an Officer in your squad (or Combat Engineer which can also make rallys... am I right? check plz?) so he can engage close range unexpected targets, plant mines on roads behind the enemy lines while the sniper makes sure no one gets too close from it... and he can also make Rallys. In case they get killed (which shouldn't be before they find enemy intel) and sneak into enemy FOBs and Rallys and Tanks and Vehicles and take them down!

IMO this Intel Gathering should be done with 2 people that are VERY good teamplayers, in the same squad, and be named "INTEL". They should report EVERYTHING to the team, and take out enemy FOBs and rallys like this: the Combat Engineer SNEAKS into the FOB and puts a C4. When they are LONG LONG gone (or spotted), byebye FOB! And rallys, they should scout the area for enemy contacts and check the map for choke points (friendlies stopping/getting killed) and take out the enemy rally when they are far from it (so chances are they will die and notice only some time after, and spawn on their main because you guys took down the FOB :-)

AND OF COURSE, only 1 person should sneak into a firebase or rally, so it is still spawnable (and doesn't attract attention)...



P.S.
'Jarhead[NL wrote:;818341']Maybe a option that a Squadleader can enable VoiP between a other squad so 2 squads can co-operate together.
It exists... it's called MUMBLE :-O !
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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