Damage Taken On Spawnables

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maverick551
Posts: 176
Joined: 2008-01-11 07:45

Damage Taken On Spawnables

Post by maverick551 »

Just a thought. Spawnables such as IGLA units etc. Do not get destroyed easily enough. A LAT can not even destroy a AA emplacement, let alone a huey punching off a few rockets landing within a few meters of one. I just think weapon emplacements need to be more easily destroyed to improve realism. Thoughts? I may be insane but this is what I have seen so far.

EDIT: Just found the thread below. Delete this thread please. Sorry for re suggestion.

https://www.realitymod.com/forum/f252-pr-v0-8-feedback/46419-firebase-assets-strong.html

Perpetual peace is a futile dream."
- General George S. Patton
Sanke
Posts: 169
Joined: 2008-07-21 02:23

Re: Damage Taken On Spawnables

Post by Sanke »

yeah i agree. If you look at the operataion honey badger vid in tales from the front, HATS dont even kill em. I think the only way to destroy it is with C4
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: Damage Taken On Spawnables

Post by maverick551 »

Operation Honey Badger? I was the Pilot of the second Blackhawk on that Operation. That was a great round :-P

Perpetual peace is a futile dream."
- General George S. Patton
Sanke
Posts: 169
Joined: 2008-07-21 02:23

Re: Damage Taken On Spawnables

Post by Sanke »

maverick551 wrote:Operation Honey Badger? I was the Pilot of the second Blackhawk on that Operation. That was a great round :-P
sweet, can you still fly upside down in .8? Ive been trying in fail each time.

Now back on topic
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Damage Taken On Spawnables

Post by Saobh »

Closed per the OP demand.
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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