Just a thought. Spawnables such as IGLA units etc. Do not get destroyed easily enough. A LAT can not even destroy a AA emplacement, let alone a huey punching off a few rockets landing within a few meters of one. I just think weapon emplacements need to be more easily destroyed to improve realism. Thoughts? I may be insane but this is what I have seen so far.
EDIT: Just found the thread below. Delete this thread please. Sorry for re suggestion.
https://www.realitymod.com/forum/f252-pr-v0-8-feedback/46419-firebase-assets-strong.html
Damage Taken On Spawnables
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maverick551
- Posts: 176
- Joined: 2008-01-11 07:45
Damage Taken On Spawnables
Perpetual peace is a futile dream."
- General George S. Patton
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Sanke
- Posts: 169
- Joined: 2008-07-21 02:23
Re: Damage Taken On Spawnables
yeah i agree. If you look at the operataion honey badger vid in tales from the front, HATS dont even kill em. I think the only way to destroy it is with C4
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maverick551
- Posts: 176
- Joined: 2008-01-11 07:45
Re: Damage Taken On Spawnables
Operation Honey Badger? I was the Pilot of the second Blackhawk on that Operation. That was a great round 
Perpetual peace is a futile dream."
- General George S. Patton
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Sanke
- Posts: 169
- Joined: 2008-07-21 02:23
Re: Damage Taken On Spawnables
sweet, can you still fly upside down in .8? Ive been trying in fail each time.maverick551 wrote:Operation Honey Badger? I was the Pilot of the second Blackhawk on that Operation. That was a great round![]()
Now back on topic
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
Re: Damage Taken On Spawnables
Closed per the OP demand.

