Wire traps or "booby" traps are quite common among guerilla forces such as the Insurgents and Militia; however, the only tripwire device in all of PR is the trip flare. So, I figured I would make a wire trap.
The idea basically we be to copy the trip flare weapon, change the "explosive" (flare) effect to a grenade sized explosion and make a new model and skin. Wire traps are really quite easy to make. While thinking about this idea I, originally, made a diagram.

The original inspiration came from SWAT 2: Police Quest, which is where I got the top image from.
A few days later I was bored and thinking about it again and I decided to make one in my dorm to show just how simple these things are. So, I took my dummy pineapple grenade, some string, a Canadian tea tin and my bed post.
It is really easy, you just tie the string around making sure to * , *, stick the grenade in the can and tie the opposite end of the string to something stable.


The can is heavy enough, but not more heavy/sturdy than the anchoring object (the bed).

As I step, the can tilts over, eventually...

Causing the can to fully tip over and causing the grenade to roll out of the can.
Obviously, in real life, people walk over the trips at a much faster rate, which causes the grenade to fall out faster and not give the victim enough time to notice the trip in progress.
And these are totally realistic for the unconventional forces - I made this thing in my dorm room in less than 2 minutes. It took more time to find the can than it took for me to make the trap, and the only result was that my dorm smelt like maple tea for the next hour (which isn't really a bad thing).
Anyway, I've currently made the can model and I'm trying to follow a tutorial I've found about modeling a WWII style pineapple grenade. And in game the trip will consist of a hand grenade, a rusted tin can, some thin string or fishing wire and a little piece of metal anchoring the wire to the ground.
I'm really hoping that these will have great potential and that Insurgents will even be able to put these behind the gates on Korengal, effectively making doors rigged to explode.
I've recently done the work for the weapon such as the tweak and con file. The explosive effect is a direct copy of the explosive effect of the F1 Grenade. I've even tried out my "wiretrap" weapon (basically tripflare with modded code) on Korengal, and the trip works great with people and vehicles; however, trips do not respond to the gates if you put the trip behind a locked gate and then proceed to blow the gate open with a shotgun. So, hopefully that isn't hardcoded and that way Insurgents will have the ability to rig doors, which could be especially helpful when defending a cache.
Sound good to you guys?
Note - *s are items removed to prevent terrorist/explosives education




