Jump not so "expensive"

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=Romagnolo=
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Jump not so "expensive"

Post by =Romagnolo= »

Now with less sprint, I think that could be a good idea the jump spend not so much sprint.

Sometimes we get stuck or we cand pass over a little obstacle and jump is necessary. So, it is a bit anoying, because of some little things we spend a very important thing, the sprint.
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victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: Jump not so "expensive"

Post by victor_phx »

That's true. Agreed.

It is a bit odd to see your soldier mis-jumping a ridiculously small fence or obstacle and then nearly fainting on tiredness. And there you go... you jump correctly now, but you'll only be able to sprint again next year.

This definitely does not reflect how people deal with obstacles.
the other Steve
Posts: 109
Joined: 2008-09-15 20:51

Re: Jump not so "expensive"

Post by the other Steve »

i overall think that the stamina is too low, i just believe that a trained soldier can jog longer as presented in PR
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Mora
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Re: Jump not so "expensive"

Post by Mora »

Agreed
Rudd
Retired PR Developer
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Re: Jump not so "expensive"

Post by Rudd »

I'd agree, but only to the same % as jump stamina cost was of 0.7 total stamina

faster stamina recharge rate would be better than reverting stamina to 0.7ness
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Airsoft
Retired PR Developer
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Re: Jump not so "expensive"

Post by Airsoft »

even if i had with 80lbs of gear on I could manage to jump a couple times
ShavenRaver
Posts: 35
Joined: 2008-09-03 11:49

Re: Jump not so "expensive"

Post by ShavenRaver »

I like that the lowered sprint time requires more strategic play, but I do whole heartedly agree that it's TOO short - not by much though. The other steve is right - trained soldiers could run for longer.

I also agree that the cost of jumping is WAY too high, and that recovery times ought to be lowered to at least lessen the mind numbing experience of running 1km
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Jump not so "expensive"

Post by daranz »

I agree that the jump takes up way too much of stamina. Personally, I'd run down to the other side of the block, rather than jump to clear a curb. And yes, that's what jump is usually used to - small obstacles that you could easily climb over in real life, or even step over. I don't think bunnyhopping under fire is going to be that much of an issue, anyway, if people can't sprint at the same time (and that's gonna be difficult with the new, shorter sprint).
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Wolfe
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Re: Jump not so "expensive"

Post by Wolfe »

daranz wrote:I don't think bunnyhopping under fire is going to be that much of an issue...
Bunnyhopping was commonly used to avoid fire, acquire the direction of the threat, then sprint to safety. The new system prevents that lame tactic by removing the sprint after the bunnyhop, leaving the bunnyhopper exposed in the open.

Unfortunately, and due to the crappy BF2 engine, jump has to be used to climb over small objects but I think the tradeoff is well worth it. I'd rather jump and lose my sprint than watch bunnyhoppers beat the system.
daranz
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Re: Jump not so "expensive"

Post by daranz »

[R-CON]Wolfe wrote:Bunnyhopping was commonly used to avoid fire, acquire the direction of the threat, then sprint to safety. The new system prevents that lame tactic by removing the sprint after the bunnyhop, leaving the bunnyhopper exposed in the open.

Unfortunately, and due to the crappy BF2 engine, jump has to be used to climb over small objects but I think the tradeoff is well worth it. I'd rather jump and lose my sprint than watch bunnyhoppers beat the system.
My point is, with the recent stamina changes, hopping around and then sprinting is going to be very disadvantageous, even if jumping does not take half your stamina. If jumping took less stamina than it does currently, whilst still taking a bit, it would still be difficult for people to get to cover after jumping up and down in the middle of the street.

As it is now, I avoid jumping altogether, meaning that assaults up sidewalks or 5cm parapets are dangerous and difficult.
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mcsuperfly
Posts: 10
Joined: 2007-08-04 10:23

Re: Jump not so "expensive"

Post by mcsuperfly »

The whole jumping thing has caused issues for me at Korengal when I slide down a hill into a small hole that I cant get out of, or Im trying to go up a hill consisting almost entirely of these tiny ditches.
Zeppelin35
Posts: 191
Joined: 2008-01-13 02:55

Re: Jump not so "expensive"

Post by Zeppelin35 »

Bunnyhopping was commonly used to avoid fire, acquire the direction of the threat, then sprint to safety. The new system prevents that lame tactic by removing the sprint after the bunnyhop, leaving the bunnyhopper exposed in the open.

Unfortunately, and due to the crappy BF2 engine, jump has to be used to climb over small objects but I think the tradeoff is well worth it. I'd rather jump and lose my sprint than watch bunnyhoppers beat the system.
I've never experianced problems with bunnyhopping. When I did see someone do it I just shot them in the face. And the fact that you can't shoot while jumping means that anyone who bunnyhops is nothing more than a target.

Although I agree that the stamina needs to be changed but not back to .75. A good balance would be one of these two:

1) .75 stamina recovery with .8 max stamina

or

1) .8 stamina recovery with .75 max stamina
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