Do any of you use this program for modeling for bf2 or have any of you used this at all? Personally I find it to be far more intuitive than 3dmax but I was wondering if perhaps its a bit of over kill for a game like battlefield2 as every thing i create in it seems to have an outrageous amount of poly's I am some thing of a novice but I think if this program could be employed on bf2 mod teams could pump out content much much faster for example

(yes I realize it is rather rough and there is room for improvement, it is only an example)
A model like this would take a very very long time to create in 3dmax but using zbrush this model took me only an hour or two to create. I do plan on attempting to build a model of a real world gun with this program but my question remains, is it even worth it? I would like to be involved in the battlefield2 pr modding community but do I lack the tool set?


