Idea for Lee-Enfield reload.
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DavidP
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Idea for Lee-Enfield reload.
Would it be possible to make the Lee-enfield reload 1 clip at a time? If it's hard coded then I have an Idea for a work around. Would it be possible to "trick" a weapon into reloading 2 magazines/clips at a time? That is to mean. If you have an M4 and you hit the reload button the once A normal reload animation will hit and you will have 30 rounds in the gun. But if you hit it a second time? Instead of taking away the Other Mag it will do the animation again and add the extra 30 rounds onto whatever ammo you have. You can't reload it again until you hit a set ammo in the gun. So the game will think that the Ammo is full but it's not. Until you hit that magic number. Does anyone else get what I'm getting at? Now I'm not a coder. But would this be possible? and Does it sound feasible?
Btw if anyone played Cod2. You'll know exactly what I'm talking about.
Btw if anyone played Cod2. You'll know exactly what I'm talking about.
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Tirak
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Re: Idea for Lee-Enfield reload.
So let me get this straight, you want to double all the magazine sizes?DavidP wrote:Would it be possible to make the Lee-enfield reload 1 clip at a time? If it's hard coded then I have an Idea for a work around. Would it be possible to "trick" a weapon into reloading 2 magazines/clips at a time? That is to mean. If you have an M4 and you hit the reload button the once A normal reload animation will hit and you will have 30 rounds in the gun. But if you hit it a second time? Instead of taking away the Other Mag it will do the animation again and add the extra 30 rounds onto whatever ammo you have. You can't reload it again until you hit a set ammo in the gun. So the game will think that the Ammo is full but it's not. Until you hit that magic number. Does anyone else get what I'm getting at? Now I'm not a coder. But would this be possible? and Does it sound feasible?
Btw if anyone played Cod2. You'll know exactly what I'm talking about.
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Salah ad Din
- Posts: 560
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Re: Idea for Lee-Enfield reload.
Um, you want to put double the amount of ammo into a weapon than fits in reality?
How would you justify this. A subspace ammo receptacle? Magic?
Or do you mean something completely different?
How would you justify this. A subspace ammo receptacle? Magic?
Or do you mean something completely different?
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DavidP
- Posts: 951
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Re: Idea for Lee-Enfield reload.
No. I'm using that as an example for the Lee-Enfield. Ever play Cod2? That is what I'm getting at.Tirak wrote:So let me get this straight, you want to double all the magazine sizes?
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Eddie Baker
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Re: Idea for Lee-Enfield reload.
You mean a tactical reload, leaving 1 round in the chamber and a full magazine? Been suggested before and is not possible with the engine.
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Chuc
- Retired PR Developer
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Re: Idea for Lee-Enfield reload.
Well it is provided that we change the reload to be like the shotguns or the scoped enfield where each round is loaded in one at a time. Unfortunately we don't have access to the export files (as they belong to Team FH2), making a believable animation impossible.
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Tirak
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Re: Idea for Lee-Enfield reload.
I think he's talking about that too, but his example using 30 rounds isn't helping his cause. If it could be possible to implement this on the rifles that it would make sense to do so on, I am for it, but if he's just talking about hitting the reload key twice and having twice as many rounds at your disposal, I'm firmly against it.Colonelcool125 wrote:I thought he was talking about the fact that the Enfield (at least in CoD2) can hold ten rounds, consisting of two clips of five rounds each. What he wants is the ability to use five of the rounds, hit the reload button, and load only one clip because there's still five rounds in the gun. But he wants it so you can't reload if there's, say, seven rounds in the gun because it can't hold five more.
I think.
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DavidP
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Re: Idea for Lee-Enfield reload.
Correct. I was using the M4 because I thought people would 'understand me better.'Colonelcool125 wrote:I thought he was talking about the fact that the Enfield (at least in CoD2) can hold ten rounds, consisting of two clips of five rounds each. What he wants is the ability to use five of the rounds, hit the reload button, and load only one clip because there's still five rounds in the gun. But he wants it so you can't reload if there's, say, seven rounds in the gun because it can't hold five more.
I think.
Not exactly. What I mean in as simple words i can describe it is. Setting a weapons Ammo capacity to a certain number. Let's say 10 and only loading in 5 rounds at a time.[R-DEV]Eddie Baker wrote:You mean a tactical reload, leaving 1 round in the chamber and a full magazine? Been suggested before and is not possible with the engine.
Here's another idea I had. Would it be possible to use the shotgun reload as a jumping off point? What I mean is. Say the Engine thinks that a weapon holds 2 Rounds and is reloaded 1 round a time. But from every round you can press the trigger 5 times and get 5 shots, before the game thinks the round has been fired off, Like a shotgun and can be reloaded 1 round/shell at a time.
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DeltaFart
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Re: Idea for Lee-Enfield reload.
No no no guys he's talking about how the SMLE uses 2 5 round stripper clips, and they are loaded individually, but he wants it to be possible to load only 5 rounds at a time I guess incase the enemy comes around the corner, like the shotguns are loaded shell by shell instead of one full load=1 number
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Chuc
- Retired PR Developer
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Re: Idea for Lee-Enfield reload.
Please read important blue people posts for answers.[R-DEV]Chuc wrote:Well it is provided that we change the reload to be like the shotguns or the scoped enfield where each round is loaded in one at a time. Unfortunately we don't have access to the export files (as they belong to Team FH2), making a believable animation impossible.
However going back to the original author's post about 5-at-a-time reloads, we can set it up where each bullet insert animation cycle is worth 5 rounds, so if the remaining mag capacity is >=5, it would play the insert animation once, and if its <5, then it will play it twice.
Last edited by Chuc on 2008-09-22 04:00, edited 1 time in total.
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hexhunter
- Posts: 55
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Re: Idea for Lee-Enfield reload.
So how does this gun work in real life? Does it hold 5 rounds in the chamber?
Does that mean you can load 1 magazine into the chamber, remove the magazine, insert a new magazine then load that into the chamber (manually or automatically? BTW) as you fire the weapon and expend the ammo which is currently chambered?
Does that mean you can load 1 magazine into the chamber, remove the magazine, insert a new magazine then load that into the chamber (manually or automatically? BTW) as you fire the weapon and expend the ammo which is currently chambered?
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Tirak
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Re: Idea for Lee-Enfield reload.
No, this rifle has an internal magazine and loads from a clip, you insert the clip with the bullets and when the clip is up it pops out, or at least that's how some en bloc clips work.hexhunter wrote:So how does this gun work in real life? Does it hold 5 rounds in the chamber?
Does that mean you can load 1 magazine into the chamber, remove the magazine, insert a new magazine then load that into the chamber (manually or automatically? BTW) as you fire the weapon and expend the ammo which is currently chambered?
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DavidP
- Posts: 951
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Re: Idea for Lee-Enfield reload.
So hard coded right?[R-DEV]Chuc wrote:Please read important blue people posts for answers.
However going back to the original author's post about 5-at-a-time reloads, we can set it up where each bullet insert animation cycle is worth 5 rounds, so if the remaining mag capacity is >=5, it would play the insert animation once, and if its <5, then it will play it twice.
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Chuc
- Retired PR Developer
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Re: Idea for Lee-Enfield reload.
Its hardcoded if you're talking about having the ability to press reload every time you want a stripper clip to load 5 rounds in at a time. In short, it isn't as there is a way to get that same effect depending on how many rounds remaining you have before you reloaded.
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nedlands1
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Re: Idea for Lee-Enfield reload.
That looks like a negative on that one. You'd use the shotgun ammunition system, make it so it loads up to 5 rounds at a time (a single stripper clip) and then modify the animations to match as the good man says.DavidP wrote:So hard coded right?



