Light vehicles get damaged by hit and run?

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vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Light vehicles get damaged by hit and run?

Post by vilhelm123 »

Would it be possible to have light vehicles (Hmmwv’s Vodnik’s etc) to receive a set amount of damage each time they run someone over?
This would help cut down on the suicide charges made by light vehicles at infantry, Voddys on Muttrah are very bad for this in particular. I suggest this because I’m sick of seeing people just charge with light vehicles, I’ve never heard of troops trying to run the enemy over in real life a standard tactic and even if it has been done, surely it’s the expectation rather than the rule?
Lots of love
Vilhelm xx
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: Light vehicles get damaged by hit and run?

Post by Deadfast »

Bah, hit & run FTW! :D
the other Steve
Posts: 109
Joined: 2008-09-15 20:51

Re: Light vehicles get damaged by hit and run?

Post by the other Steve »

did you ever run over someone? i didnt, but i believe it doesnt damage the vehicle.. maybe a scratch but nothing more.
This thing all things devours:
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Light vehicles get damaged by hit and run?

Post by gazzthompson »

a civi car would get pwned running some one over, but dunno about a military car would
Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: Light vehicles get damaged by hit and run?

Post by Oak »

I think this is a good idea.
  1. In terms of gameplay, the current way driving over is an easy kill doesn't feel right. Going on a road rage doesn't seem like the correct way of combat in PR.
  2. I can definitely see how driving into a soldier weighting 120+ kg (with gear) can damage a light vehicle. I've never heard of jeeps and the such being used as weapons in combat, only heavier vehicles (IFVs and upwards).
Making the vehicle take some damage will leave it as a viable tactic, but will discourage its overuse.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Light vehicles get damaged by hit and run?

Post by vilhelm123 »

Atrovenator wrote:It's got a solid steel body and a lot of inertia. Vehicles can be used as a crowd control device, a battering ram (for walls and other non-traditional p.o.e s) and in an insurgency situation a convoy traveling through a city -does not- stop for civilians period. For instance when the Canadian Forces take to the dirt roads of Afghanistan, the Locals know that attempting to walk in front of the LAV IIIs, RG-31s or Leopard Tanks will result in being squashed. Advise the local population not to interfere with convoy progress and then you can consider every fleshy roadblock from that point on to be a potential ambush initiation. As far as the use of vehicles as a near melee weapon in conventional armed warfare, it's a very good way to make an entry or to break an infantry charge. Especially in a situation like Ejod where a small group of infantry may be progressing across an open field. Provided they do not have or are incapable of employing Anti-Vehicle assets, a charge in a vodnick/HMMWV can overrun a hostile advance and sweep right to their rally before they even get an opportunity to raise a defense. If I'm the vodnick driver, I will try and run as many infantry over in a field as I can, not stopping (for fear of being targeted) and at the same time creating a distraction for any friendly infantry that dismounted.

That maybe true but i've never heard of a HMMWV chasing enemy troops on its own with only a driver in it trying to run them over.
Lots of love
Vilhelm xx
the other Steve
Posts: 109
Joined: 2008-09-15 20:51

Re: Light vehicles get damaged by hit and run?

Post by the other Steve »

well thats becouse there are about 5000 other friendly soldiers around, and you always have a gunner. we cant reflect that in PR due the engine limitations.
This thing all things devours:
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Light vehicles get damaged by hit and run?

Post by Outlawz7 »

I love how every time someone comes up with a new tactic, people rather negotiate nerfing the asset involved instead of countering it.
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vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Light vehicles get damaged by hit and run?

Post by vilhelm123 »

Outlawz wrote:I love how every time someone comes up with a new tactic, people rather negotiate nerfing the asset involved instead of countering it.

It's not really a new tactic its been in pr since i first played in 0.5 and is also heavily used in VBF2.
Lots of love
Vilhelm xx
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Light vehicles get damaged by hit and run?

Post by DeltaFart »

I know a guy who was paralyzed by an IED
He was driving a HMMWV when they got stuck behind a civilian car. THen the IED went off. He and the rest in the vehicle were taken out and the civ was still in the way so the CO ordered them run over still in the car! Id say the vehicles are pretty good. The CO even went to see the guy after wards to make sure that his running over the 2 civs saved teh 1 US Soldier
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Light vehicles get damaged by hit and run?

Post by Rudd »

Given the deploy time and availability of LATs, I support this suggestion.

At the very least, 10 dead bodies hitting the car should make for a gory scene that should be cleaned up in case a reporter is near :D
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Pariel
Posts: 1584
Joined: 2008-01-29 23:41

Re: Light vehicles get damaged by hit and run?

Post by Pariel »

Dr2B Rudd wrote:Given the deploy time and availability of LATs, I support this suggestion.

At the very least, 10 dead bodies hitting the car should make for a gory scene that should be cleaned up in case a reporter is near :D
If you run over a bunch of guys you have to go back to base and hose off your truck? :lol:

Anyway, this is silly; the only reason you need to worry about this is if you aren't moving as a squad, don't have a)a LAT kit, b)a grenadier kit, or aren't using cover.

The problem isn't the tactic, the problem is your lack of tactics.
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: Light vehicles get damaged by hit and run?

Post by ReapersWarrior »

honesty in the RL a person wont damage a car especially a rugged military vehicle by getting hit by one.

On most maps there should be some sort of cover, tree, building or slope you can go up to get away from the vehicle. if hes trying to run you over good for you cause the .50 on a vodnik or humvee will rip infantry to shreads anyway but now you might have a chance.
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: Light vehicles get damaged by hit and run?

Post by PRC_Heavy_Z »

Most if not all military vehicles have high ground clearance, the bodies would hit the bumper and go under the vehicle (BF2 engine seems to defy physics in this aspect). Unlike modern cars, the military vehicles don't have plastic/fiberglass bumper. They have heavy duty metallic ones. Thus a soft body wouldn't do much.

I don't know if driving recklessly with the aim of getting a nice and bloody hood ornament is an actual tactic in real life, but IMO bullets do the job faster and safer.

Now if you are getting ran over by these vehicles in an urban setting such as Muttrah, then you should definitely rethink your approach as it's pretty hard to run someone down with all that urban cover. Open landscape such as Qinling/Kashan is another story though.

edit: wow, this is the third time my post have been ninja-ed at the last moment..
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Re: Light vehicles get damaged by hit and run?

Post by Wolfe »

Pariel wrote:The problem isn't the tactic, the problem is your lack of tactics.
No, there is a problem with hit and run tactics.

I see this mostly on maps like Muttrah or Ramiel where civilian cars are plentiful; you can use all the cover/move tactics in the world but all it takes is one guy speeding around in a car/jeep with formula1 style cornering and nhra-style acceleration looking for infantry to ram. Those kind of tactics/physics should be left in vanilla.

Solution?
1. increase sound distance of vehicle engines so you hear them coming.
2. decrease max speed of civi cars
3. reduce high-speed maneuverability to be more realistic
4. decrease acceleration/deceleration
5. increase damage taken by running into objects, especially at full speed.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Light vehicles get damaged by hit and run?

Post by Tirak »

Solution... Go prone, most people who try to run you over will just run right over you, go back to crouch, take a few potshots then repeat until he's dead.
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